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https://github.com/ZDoom/zdoom-macos-deps.git
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deps: update sdl2 to 2.28.2
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parent
0d1e6fc8e3
commit
7b34f76cd4
8 changed files with 16 additions and 7 deletions
2
deps/sdl2/bin/sdl2-config
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2
deps/sdl2/bin/sdl2-config
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@ -43,7 +43,7 @@ while test $# -gt 0; do
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echo $exec_prefix
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;;
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--version)
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echo 2.28.1
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echo 2.28.2
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;;
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--cflags)
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echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
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2
deps/sdl2/include/SDL2/SDL_atomic.h
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deps/sdl2/include/SDL2/SDL_atomic.h
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@ -240,7 +240,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
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/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
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#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
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#elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
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#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
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#elif (defined(__powerpc__) || defined(__powerpc64__))
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
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9
deps/sdl2/include/SDL2/SDL_hints.h
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9
deps/sdl2/include/SDL2/SDL_hints.h
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@ -1007,6 +1007,15 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
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/**
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* \brief A variable controlling whether Windows.Gaming.Input should be used for controller handling.
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*
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* This variable can be set to the following values:
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* "0" - WGI is not used
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* "1" - WGI is used (the default)
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*/
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#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
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/**
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* \brief Determines whether SDL enforces that DRM master is required in order
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* to initialize the KMSDRM video backend.
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4
deps/sdl2/include/SDL2/SDL_revision.h
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4
deps/sdl2/include/SDL2/SDL_revision.h
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@ -2,7 +2,7 @@
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#define SDL_REVISION_NUMBER 0
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#ifdef SDL_VENDOR_INFO
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#define SDL_REVISION "SDL-release-2.28.1-0-g4761467b2 (" SDL_VENDOR_INFO ")"
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#define SDL_REVISION "SDL-release-2.28.2-0-g031912c4b (" SDL_VENDOR_INFO ")"
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#else
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#define SDL_REVISION "SDL-release-2.28.1-0-g4761467b2"
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#define SDL_REVISION "SDL-release-2.28.2-0-g031912c4b"
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#endif
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2
deps/sdl2/include/SDL2/SDL_version.h
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deps/sdl2/include/SDL2/SDL_version.h
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@ -59,7 +59,7 @@ typedef struct SDL_version
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 28
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#define SDL_PATCHLEVEL 1
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#define SDL_PATCHLEVEL 2
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/**
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* Macro to determine SDL version program was compiled against.
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@ -7,7 +7,7 @@
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# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
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# The variable CVF_VERSION must be set before calling configure_file().
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set(PACKAGE_VERSION "2.28.1")
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set(PACKAGE_VERSION "2.28.2")
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if (PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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BIN
deps/sdl2/lib/libSDL2.a
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BIN
deps/sdl2/lib/libSDL2.a
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deps/sdl2/lib/pkgconfig/sdl2.pc
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2
deps/sdl2/lib/pkgconfig/sdl2.pc
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@ -7,7 +7,7 @@ includedir=${prefix}/include
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Name: sdl2
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Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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Version: 2.28.1
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Version: 2.28.2
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Requires.private:
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Conflicts:
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Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -lm
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