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add preliminary support for zandronum in build script
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1 changed files with 10 additions and 0 deletions
10
build.py
10
build.py
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@ -78,6 +78,16 @@ class Target(object):
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self.url = 'https://github.com/coelckers/Raze.git'
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self.url = 'https://github.com/coelckers/Raze.git'
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self._assign_zdoom_raze_cmake_options(builder)
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self._assign_zdoom_raze_cmake_options(builder)
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def _setup_zandronum(self, builder: 'Builder'):
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self.url = 'https://github.com/TorrSamaho/zandronum.git'
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opts = self.cmake_options
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opts['CMAKE_EXE_LINKER_FLAGS'] = '-framework AudioUnit -framework Carbon -framework IOKit'
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# Linking to FluidSynth is disabled because Zandronum doesn't support FluidSynth 2.x
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# opts['DYN_FLUIDSYNTH'] = 'NO'
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opts['FMOD_INCLUDE_DIR'] = builder.include_path
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opts['FMOD_LIBRARY'] = builder.lib_path + 'libfmodex.dylib'
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# TODO: create app bundle in post build
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def _assign_zdoom_raze_cmake_options(self, builder: 'Builder'):
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def _assign_zdoom_raze_cmake_options(self, builder: 'Builder'):
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extra_libs = (
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extra_libs = (
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'mpg123',
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'mpg123',
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