mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-10 14:41:43 +00:00
add preliminary support for zandronum in build script
This commit is contained in:
parent
19391b4c78
commit
7acd7e532b
1 changed files with 10 additions and 0 deletions
10
build.py
10
build.py
|
@ -78,6 +78,16 @@ class Target(object):
|
|||
self.url = 'https://github.com/coelckers/Raze.git'
|
||||
self._assign_zdoom_raze_cmake_options(builder)
|
||||
|
||||
def _setup_zandronum(self, builder: 'Builder'):
|
||||
self.url = 'https://github.com/TorrSamaho/zandronum.git'
|
||||
opts = self.cmake_options
|
||||
opts['CMAKE_EXE_LINKER_FLAGS'] = '-framework AudioUnit -framework Carbon -framework IOKit'
|
||||
# Linking to FluidSynth is disabled because Zandronum doesn't support FluidSynth 2.x
|
||||
# opts['DYN_FLUIDSYNTH'] = 'NO'
|
||||
opts['FMOD_INCLUDE_DIR'] = builder.include_path
|
||||
opts['FMOD_LIBRARY'] = builder.lib_path + 'libfmodex.dylib'
|
||||
# TODO: create app bundle in post build
|
||||
|
||||
def _assign_zdoom_raze_cmake_options(self, builder: 'Builder'):
|
||||
extra_libs = (
|
||||
'mpg123',
|
||||
|
|
Loading…
Reference in a new issue