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deps: update sdl2 to 2.32.2
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parent
1bc2e970ee
commit
50186a4812
8 changed files with 28 additions and 7 deletions
2
deps/sdl2/bin/sdl2-config
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deps/sdl2/bin/sdl2-config
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@ -43,7 +43,7 @@ while test $# -gt 0; do
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echo $exec_prefix
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;;
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--version)
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echo 2.32.0
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echo 2.32.2
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;;
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--cflags)
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echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
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21
deps/sdl2/include/SDL2/SDL_hints.h
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deps/sdl2/include/SDL2/SDL_hints.h
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@ -1423,6 +1423,27 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
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/**
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* A variable containing a list of devices and their desired number of haptic
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* (force feedback) enabled axis.
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*
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* The format of the string is a comma separated list of USB VID/PID pairs in
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* hexadecimal form plus the number of desired axes, e.g.
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*
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* `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3`
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*
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* This hint supports a "wildcard" device that will set the number of haptic
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* axes on all initialized haptic devices which were not defined explicitly in
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* this hint.
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*
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* `0xFFFF/0xFFFF/1`
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*
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* This hint should be set before a controller is opened. The number of haptic
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* axes won't exceed the number of real axes found on the device.
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*/
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#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES"
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/**
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* A variable controlling whether joysticks on Linux will always treat 'hat'
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* axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking
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2
deps/sdl2/include/SDL2/SDL_keyboard.h
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deps/sdl2/include/SDL2/SDL_keyboard.h
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@ -255,7 +255,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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* On some platforms using this function activates the screen keyboard.
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*
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* On desktop platforms, SDL_StartTextInput() is implicitly called on SDL
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* window creation which will cause events SDL_TextInputEvent and
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* video subsystem initialization which will cause SDL_TextInputEvent and
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* SDL_TextEditingEvent to begin emitting.
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*
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* \since This function is available since SDL 2.0.0.
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4
deps/sdl2/include/SDL2/SDL_revision.h
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4
deps/sdl2/include/SDL2/SDL_revision.h
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@ -2,7 +2,7 @@
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#define SDL_REVISION_NUMBER 0
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#ifdef SDL_VENDOR_INFO
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#define SDL_REVISION "SDL-release-2.32.0-0-g7a44b1ab0 (" SDL_VENDOR_INFO ")"
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#define SDL_REVISION "SDL-release-2.32.2-0-ge11183ea6 (" SDL_VENDOR_INFO ")"
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#else
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#define SDL_REVISION "SDL-release-2.32.0-0-g7a44b1ab0"
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#define SDL_REVISION "SDL-release-2.32.2-0-ge11183ea6"
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#endif
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2
deps/sdl2/include/SDL2/SDL_version.h
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deps/sdl2/include/SDL2/SDL_version.h
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@ -58,7 +58,7 @@ typedef struct SDL_version
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 32
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#define SDL_PATCHLEVEL 0
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#define SDL_PATCHLEVEL 2
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/**
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* Macro to determine SDL version program was compiled against.
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@ -7,7 +7,7 @@
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# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
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# The variable CVF_VERSION must be set before calling configure_file().
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set(PACKAGE_VERSION "2.32.0")
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set(PACKAGE_VERSION "2.32.2")
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if (PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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BIN
deps/sdl2/lib/libSDL2.a
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BIN
deps/sdl2/lib/libSDL2.a
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deps/sdl2/lib/pkgconfig/sdl2.pc
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deps/sdl2/lib/pkgconfig/sdl2.pc
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@ -7,7 +7,7 @@ includedir=${prefix}/include
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Name: sdl2
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Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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Version: 2.32.0
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Version: 2.32.2
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Requires.private:
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Conflicts:
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Libs: -L${libdir} -lSDL2 -lm -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics
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