build script: quakespasm is based on genetic make target

This commit is contained in:
alexey.lysiuk 2020-11-25 11:23:18 +02:00
parent 90c5a0cbbf
commit 4cf2925a48

View file

@ -470,9 +470,10 @@ class DevilutionXTarget(CMakeTarget):
opts['CMAKE_EXE_LINKER_FLAGS'] += extra_linker_args
class QuakespasmTarget(Target):
class QuakespasmTarget(MakeTarget):
def __init__(self, name='quakespasm'):
super().__init__(name)
self.src_root = 'Quake'
def prepare_source(self, builder: 'Builder'):
builder.checkout_git('https://git.code.sf.net/p/quakespasm/quakespasm')
@ -480,32 +481,35 @@ class QuakespasmTarget(Target):
def detect(self, builder: 'Builder') -> bool:
return os.path.exists(builder.source_path + os.sep + 'Quakespasm.txt')
def configure(self, builder: 'Builder'):
os.makedirs(builder.build_path, exist_ok=True)
Builder.symlink_directory(builder.source_path, builder.build_path)
def build(self, builder: 'Builder'):
assert not builder.xcode
def initialize(self, builder: 'Builder'):
# TODO: Use macOS specific Makefile which requires manual application bundle creation
args = (
'make', '-j', builder.jobs,
'USE_SDL2=1', 'USE_CODEC_FLAC=1', 'USE_CODEC_OPUS=1', 'USE_CODEC_MIKMOD=1', 'USE_CODEC_UMX=1',
# Use CPUFLAGS instead of CFLAGS to avoid discarding of the latter if we specify them at command line
f'CPUFLAGS=-I{builder.include_path} -I{builder.include_path}opus',
# Use main() alias to workaround executable linking without macOS launcher
# TODO: Specify full paths for all libraries
f'LDFLAGS=-L{builder.lib_path} -lopus -lopusfile -Wl,-alias -Wl,_SDL_main -Wl,_main',
# TODO: Setup sdl2-config
f'SDL_CFLAGS=-I{builder.include_path}SDL2',
f'SDL_LIBS={builder.lib_path}libSDL2.a',
'COMMON_LIBS=-framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio'
' -framework CoreVideo -framework ForceFeedback -framework IOKit -framework OpenGL',
# TODO: Enable use of custom macOS SDK and deployment target
)
work_path = builder.build_path + 'Quake'
opts = self.options
opts['USE_SDL2'] = '1'
opts['USE_CODEC_FLAC'] = '1'
opts['USE_CODEC_OPUS'] = '1'
opts['USE_CODEC_MIKMOD'] = '1'
opts['USE_CODEC_UMX'] = '1'
# TODO: Setup sdl2-config
opts['SDL_CFLAGS'] = f'-I{builder.include_path}SDL2'
opts['SDL_LIBS'] = f'{builder.lib_path}libSDL2.a'
opts['COMMON_LIBS'] = '-framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio' \
' -framework CoreVideo -framework ForceFeedback -framework IOKit -framework OpenGL'
subprocess.check_call(args, cwd=work_path)
self._update_env('CFLAGS', f'-I{builder.include_path}opus')
# Use main() alias to workaround executable linking without macOS launcher
self._update_env('LDFLAGS', f'-Wl,-alias -Wl,_SDL_main -Wl,_main')
for name in ('opus', 'opusfile'):
self._update_env('LDFLAGS', f'{builder.lib_path}lib{name}.a')
# TODO: Specify full paths for remaining libraries
def configure(self, builder: 'Builder'):
super().configure(builder)
# Copy linker flags from enviroment to command line argument, they would be overridden by Makefile otherwise
ldflags = 'LDFLAGS'
self.options[ldflags] = self.environment[ldflags]
# Case insensitive dictionary class from