* update sdl2 to 2.0.14

built for x86_64 and arm64
This commit is contained in:
alexey.lysiuk 2020-12-31 10:56:19 +02:00
parent 70c1cc45df
commit 201a326f8f
33 changed files with 1970 additions and 619 deletions

View file

@ -39,7 +39,7 @@ while test $# -gt 0; do
echo $exec_prefix
;;
--version)
echo 2.0.12
echo 2.0.14
;;
--cflags)
echo -I${prefix}/include/SDL2 -D_THREAD_SAFE

View file

@ -59,6 +59,8 @@
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_locale.h"
#include "SDL_misc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */

View file

@ -53,6 +53,8 @@ assert can have unique static variables associated with it.
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)

View file

@ -1,493 +1,10 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
#pragma once
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
/* Define SIZEOF_VOIDP for 64/32 architectures */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#if defined(__x86_64__)
# include "x86_64/SDL_config.h"
#elif defined(__aarch64__)
# include "arm64/SDL_config.h"
#else
#define SIZEOF_VOIDP 4
# error Unknown architecture
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
/* #undef HAVE_FLOAT_H */
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
/* #undef HAVE_MALLOC_H */
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_WCHAR_H 1
/* #undef HAVE_PTHREAD_NP_H */
#define HAVE_LIBUNWIND_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
#define HAVE_WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
/* #undef HAVE_STRTOK_S */
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
/* #undef HAVE_FOPEN64 */
#define HAVE_FSEEKO 1
/* #undef HAVE_FSEEKO64 */
#define HAVE_SIGACTION 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* #undef HAVE_CLOCK_GETTIME */
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
/* #undef HAVE_ICONV */
#define HAVE_PTHREAD_SETNAME_NP 1
/* #undef HAVE_PTHREAD_SET_NAME_NP */
/* #undef HAVE_SEM_TIMEDWAIT */
/* #undef HAVE_GETAUXVAL */
#define HAVE_POLL 1
#define HAVE__EXIT 1
#elif __WIN32__
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
/* #undef HAVE_FLOAT_H */
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
/* #undef HAVE_ALTIVEC_H */
/* #undef HAVE_DBUS_DBUS_H */
/* #undef HAVE_FCITX_FRONTEND_H */
/* #undef HAVE_IBUS_IBUS_H */
#define HAVE_IMMINTRIN_H 1
/* #undef HAVE_LIBSAMPLERATE_H */
/* #undef HAVE_LIBUDEV_H */
/* #undef HAVE_D3D_H */
/* #undef HAVE_D3D11_H */
/* #undef HAVE_DDRAW_H */
/* #undef HAVE_DSOUND_H */
/* #undef HAVE_DINPUT_H */
/* #undef HAVE_XINPUT_H */
/* #undef HAVE_DXGI_H */
/* #undef HAVE_MMDEVICEAPI_H */
/* #undef HAVE_AUDIOCLIENT_H */
/* #undef HAVE_XINPUT_GAMEPAD_EX */
/* #undef HAVE_XINPUT_STATE_EX */
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
/* Allow disabling of core subsystems */
/* #undef SDL_ATOMIC_DISABLED */
/* #undef SDL_AUDIO_DISABLED */
/* #undef SDL_CPUINFO_DISABLED */
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
/* #undef SDL_HAPTIC_DISABLED */
/* #undef SDL_SENSOR_DISABLED */
/* #undef SDL_LOADSO_DISABLED */
/* #undef SDL_RENDER_DISABLED */
/* #undef SDL_THREADS_DISABLED */
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* #undef SDL_FILESYSTEM_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ALSA */
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_ANDROID */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
/* #undef SDL_AUDIO_DRIVER_DSOUND */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_HAIKU */
/* #undef SDL_AUDIO_DRIVER_JACK */
/* #undef SDL_AUDIO_DRIVER_JACK_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NETBSD */
/* #undef SDL_AUDIO_DRIVER_OSS */
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SNDIO */
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WASAPI */
/* #undef SDL_AUDIO_DRIVER_WINMM */
/* Enable various input drivers */
/* #undef SDL_INPUT_LINUXEV */
/* #undef SDL_INPUT_LINUXKD */
/* #undef SDL_INPUT_TSLIB */
/* #undef SDL_JOYSTICK_ANDROID */
/* #undef SDL_JOYSTICK_HAIKU */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_XINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
#define SDL_JOYSTICK_IOKIT 1
/* #undef SDL_JOYSTICK_MFI */
/* #undef SDL_JOYSTICK_LINUX */
/* #undef SDL_JOYSTICK_WINMM */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
/* #undef SDL_JOYSTICK_HIDAPI */
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
/* #undef SDL_HAPTIC_DUMMY */
/* #undef SDL_HAPTIC_LINUX */
#define SDL_HAPTIC_IOKIT 1
/* #undef SDL_HAPTIC_DINPUT */
/* #undef SDL_HAPTIC_XINPUT */
/* #undef SDL_HAPTIC_ANDROID */
/* #undef SDL_LIBUSB_DYNAMIC */
/* Enable various sensor drivers */
/* #undef SDL_SENSOR_ANDROID */
/* #undef SDL_SENSOR_COREMOTION */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WINDOWS */
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_WINDOWS */
/* Enable various timer systems */
/* #undef SDL_TIMER_HAIKU */
/* #undef SDL_TIMER_DUMMY */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WINDOWS */
/* #undef SDL_TIMER_WINCE */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_ANDROID */
/* #undef SDL_VIDEO_DRIVER_HAIKU */
#define SDL_VIDEO_DRIVER_COCOA 1
/* #undef SDL_VIDEO_DRIVER_UIKIT */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* #undef SDL_VIDEO_DRIVER_OFFSCREEN */
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
/* #undef SDL_VIDEO_DRIVER_WAYLAND */
/* #undef SDL_VIDEO_DRIVER_RPI */
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* #undef SDL_VIDEO_DRIVER_X11 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_XDBE */
/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_D3D11 */
#define SDL_VIDEO_RENDER_OGL 1
/* #undef SDL_VIDEO_RENDER_OGL_ES */
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
/* #undef SDL_VIDEO_RENDER_METAL */
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
/* #undef SDL_VIDEO_OPENGL_ES */
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
#define SDL_VIDEO_OPENGL_CGL 1
/* #undef SDL_VIDEO_OPENGL_GLX */
/* #undef SDL_VIDEO_OPENGL_WGL */
#define SDL_VIDEO_OPENGL_EGL 1
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable Vulkan support */
/* #undef SDL_VIDEO_VULKAN */
/* Enable Metal support */
/* #undef SDL_VIDEO_METAL */
/* Enable system power support */
/* #undef SDL_POWER_ANDROID */
/* #undef SDL_POWER_LINUX */
/* #undef SDL_POWER_WINDOWS */
#define SDL_POWER_MACOSX 1
/* #undef SDL_POWER_UIKIT */
/* #undef SDL_POWER_HAIKU */
/* #undef SDL_POWER_EMSCRIPTEN */
/* #undef SDL_POWER_HARDWIRED */
/* Enable system filesystem support */
/* #undef SDL_FILESYSTEM_ANDROID */
/* #undef SDL_FILESYSTEM_HAIKU */
#define SDL_FILESYSTEM_COCOA 1
/* #undef SDL_FILESYSTEM_DUMMY */
/* #undef SDL_FILESYSTEM_UNIX */
/* #undef SDL_FILESYSTEM_WINDOWS */
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
/* #undef SDL_ALTIVEC_BLITTERS */
/* #undef SDL_ARM_SIMD_BLITTERS */
/* #undef SDL_ARM_NEON_BLITTERS */
/* Enable dynamic libsamplerate support */
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
/* Platform specific definitions */
/* #undef SDL_IPHONE_KEYBOARD */
/* #undef SDL_IPHONE_LAUNCHSCREEN */
#if !defined(__WIN32__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
# ifndef _UINTPTR_T_DEFINED
# ifdef _WIN64
typedef unsigned __int64 uintptr_t;
# else
typedef unsigned int uintptr_t;
# endif
#define _UINTPTR_T_DEFINED
# endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
# endif
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
# endif
# else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
# ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
# endif
typedef unsigned int uintptr_t;
# endif /* __GNUC__ || _MSC_VER */
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* __WIN32__ */
#endif /* SDL_config_h_ */

View file

@ -246,10 +246,33 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
* \return Pointer to newly-allocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
* \brief Reallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
* SDL_malloc, memalign, new[], etc.
*
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
* accepts NULL, at which point this function is the same as
* calling SDL_realloc with a NULL pointer.
* \param len The length, in bytes, of the block to allocated. The actual
* allocated block might be larger due to padding, etc. Passing 0
* will return a non-NULL pointer, assuming the system isn't out of
* memory.
* \return Pointer to newly-reallocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
/**
* \brief Deallocate memory obtained from SDL_SIMDAlloc
*
@ -260,6 +283,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);

View file

@ -37,9 +37,45 @@ extern "C" {
#endif
/* Public functions */
/* SDL_SetError() unconditionally returns -1. */
/**
* \brief Set the error message for the current thread
*
* \return -1, there is no error handling for this function
*/
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* \brief Get the last error message that was set
*
* SDL API functions may set error messages and then succeed, so you should
* only use the error value if a function fails.
*
* This returns a pointer to a static buffer for convenience and should not
* be called by multiple threads simultaneously.
*
* \return a pointer to the last error message that was set
*/
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
/**
* \brief Get the last error message that was set for the current thread
*
* SDL API functions may set error messages and then succeed, so you should
* only use the error value if a function fails.
*
* \param errstr A buffer to fill with the last error message that was set
* for the current thread
* \param maxlen The size of the buffer pointed to by the errstr parameter
*
* \return errstr
*/
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
/**
* \brief Clear the error message for the current thread
*/
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**

View file

@ -85,6 +85,8 @@ typedef enum
Called on Android in onResume()
*/
SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
/* Display events */
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
@ -123,6 +125,10 @@ typedef enum
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
/* Touch events */
SDL_FINGERDOWN = 0x700,
@ -413,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
} SDL_ControllerDeviceEvent;
/**
* \brief Game controller touchpad event structure (event.ctouchpad.*)
*/
typedef struct SDL_ControllerTouchpadEvent
{
Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Sint32 touchpad; /**< The index of the touchpad */
Sint32 finger; /**< The index of the finger on the touchpad */
float x; /**< Normalized in the range 0...1 with 0 being on the left */
float y; /**< Normalized in the range 0...1 with 0 being at the top */
float pressure; /**< Normalized in the range 0...1 */
} SDL_ControllerTouchpadEvent;
/**
* \brief Game controller sensor event structure (event.csensor.*)
*/
typedef struct SDL_ControllerSensorEvent
{
Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
SDL_JoystickID which; /**< The joystick instance id */
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
} SDL_ControllerSensorEvent;
/**
* \brief Audio device event structure (event.adevice.*)
*/
@ -557,33 +590,35 @@ typedef struct SDL_SysWMEvent
*/
typedef union SDL_Event
{
Uint32 type; /**< Event type, shared with all events */
SDL_CommonEvent common; /**< Common event data */
SDL_DisplayEvent display; /**< Display event data */
SDL_WindowEvent window; /**< Window event data */
SDL_KeyboardEvent key; /**< Keyboard event data */
SDL_TextEditingEvent edit; /**< Text editing event data */
SDL_TextInputEvent text; /**< Text input event data */
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
SDL_MouseButtonEvent button; /**< Mouse button event data */
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
SDL_JoyBallEvent jball; /**< Joystick ball event data */
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
SDL_SensorEvent sensor; /**< Sensor event data */
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
SDL_DropEvent drop; /**< Drag and drop event data */
Uint32 type; /**< Event type, shared with all events */
SDL_CommonEvent common; /**< Common event data */
SDL_DisplayEvent display; /**< Display event data */
SDL_WindowEvent window; /**< Window event data */
SDL_KeyboardEvent key; /**< Keyboard event data */
SDL_TextEditingEvent edit; /**< Text editing event data */
SDL_TextInputEvent text; /**< Text input event data */
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
SDL_MouseButtonEvent button; /**< Mouse button event data */
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
SDL_JoyBallEvent jball; /**< Joystick ball event data */
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
SDL_SensorEvent sensor; /**< Sensor event data */
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
SDL_DropEvent drop; /**< Drag and drop event data */
/* This is necessary for ABI compatibility between Visual C++ and GCC
Visual C++ will respect the push pack pragma and use 52 bytes for

View file

@ -31,6 +31,7 @@
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_joystick.h"
#include "begin_code.h"
@ -64,7 +65,9 @@ typedef enum
SDL_CONTROLLER_TYPE_XBOXONE,
SDL_CONTROLLER_TYPE_PS3,
SDL_CONTROLLER_TYPE_PS4,
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
SDL_CONTROLLER_TYPE_VIRTUAL,
SDL_CONTROLLER_TYPE_PS5
} SDL_GameControllerType;
typedef enum
@ -170,7 +173,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID
*
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
/**
* Is the joystick on this index supported by the game controller interface?
@ -245,19 +248,26 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
* Get the USB vendor ID of an opened controller, if available.
* If the vendor ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
/**
* Get the USB product ID of an opened controller, if available.
* If the product ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
/**
* Get the product version of an opened controller, if available.
* If the product version isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
/**
* Get the serial number of an opened controller, if available.
*
* Returns the serial number of the controller, or NULL if it is not available.
*/
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
/**
* Returns SDL_TRUE if the controller has been opened and currently connected,
@ -328,6 +338,12 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
SDL_GameControllerAxis axis);
/**
* Return whether a game controller has a given axis
*/
extern DECLSPEC SDL_bool SDLCALL
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
/**
* Get the current state of an axis control on a game controller.
*
@ -337,8 +353,7 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
SDL_GameControllerAxis axis);
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
/**
* The list of buttons available from a controller
@ -361,6 +376,12 @@ typedef enum
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
SDL_CONTROLLER_BUTTON_MAX
} SDL_GameControllerButton;
@ -381,6 +402,11 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Return whether a game controller has a given button
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Get the current state of a button on a game controller.
@ -391,7 +417,68 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
SDL_GameControllerButton button);
/**
* Trigger a rumble effect
* Get the number of touchpads on a game controller.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
/**
* Get the number of supported simultaneous fingers on a touchpad on a game controller.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
/**
* Get the current state of a finger on a touchpad on a game controller.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
/**
* Return whether a game controller has a particular sensor.
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
*
* \return SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
/**
* Set whether data reporting for a game controller sensor is enabled
*
* \param gamecontroller The controller to update
* \param type The type of sensor to enable/disable
* \param enabled Whether data reporting should be enabled
*
* \return 0 or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
/**
* Query whether sensor data reporting is enabled for a game controller
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
*
* \return SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
/**
* Get the current state of a game controller sensor.
*
* The number of values and interpretation of the data is sensor dependent.
* See SDL_sensor.h for the details for each type of sensor.
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
* \param data A pointer filled with the current sensor state
* \param num_values The number of values to write to data
*
* \return 0 or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
/**
* Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param gamecontroller The controller to vibrate
@ -399,10 +486,44 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if rumble isn't supported on this joystick
* \return 0, or -1 if rumble isn't supported on this controller
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Start a rumble effect in the game controller's triggers
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param gamecontroller The controller to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if rumble isn't supported on this controller
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Return whether a controller has an LED
*
* \param gamecontroller The controller to query
*
* \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
/**
* Update a controller's LED color.
*
* \param gamecontroller The controller to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
*
* \return 0, or -1 if this controller does not have a modifiable LED
*/
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
/**
* Close a controller previously opened with SDL_GameControllerOpen().
*/

View file

@ -336,6 +336,14 @@ typedef struct _SDL_Haptic SDL_Haptic;
*/
#define SDL_HAPTIC_SPHERICAL 2
/**
* \brief Use this value to play an effect on the steering wheel axis. This
* provides better compatibility across platforms and devices as SDL will guess
* the correct axis.
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_STEERING_AXIS 3
/* @} *//* Direction encodings */
/* @} *//* Haptic features */
@ -444,6 +452,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HAPTIC_SPHERICAL
* \sa SDL_HAPTIC_STEERING_AXIS
* \sa SDL_HapticEffect
* \sa SDL_HapticNumAxes
*/

View file

@ -314,6 +314,17 @@ extern "C" {
*/
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
/**
* \brief A variable controlling whether relative mouse motion is affected by renderer scaling
*
* This variable can be set to the following values:
* "0" - Relative motion is unaffected by DPI or renderer's logical size
* "1" - Relative motion is scaled according to DPI scaling and logical size
*
* By default relative mouse deltas are affected by DPI and renderer scaling
*/
#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
/**
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
@ -358,7 +369,9 @@ extern "C" {
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
/**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false.
* \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're
* seeing if "true" causes more problems than it solves in modern times.
*
*/
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
@ -480,6 +493,7 @@ extern "C" {
* XboxOne
* PS3
* PS4
* PS5
* SwitchPro
*
* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
@ -590,6 +604,17 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
/**
* \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
/**
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
*
@ -634,10 +659,23 @@ extern "C" {
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
* The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated
* data from XInput.
*
* This variable can be set to the following values:
* "0" - HIDAPI Xbox driver will only use HIDAPI data
* "1" - HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button
* presses, and rumble support
*
* The default is "1". This hint applies to any joysticks opened after setting the hint.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT "SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT"
/**
* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
*
@ -660,6 +698,35 @@ extern "C" {
*/
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
/**
* \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
*
* This variable can be set to the following values:
* "0" - RAWINPUT drivers are not used
* "1" - RAWINPUT drivers are used (the default)
*
*/
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
/**
* \brief A variable controlling whether a separate thread should be used
* for handling joystick detection and raw input messages on Windows
*
* This variable can be set to the following values:
* "0" - A separate thread is not used (the default)
* "1" - A separate thread is used for handling raw input messages
*
*/
#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
/**
* \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
*
* This variable can be set to the following values:
* "0" - Return unfiltered joystick axis values (the default)
* "1" - Return axis values with deadzones taken into account
*/
#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES"
/**
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
@ -730,6 +797,42 @@ extern "C" {
*/
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
/**
* \brief A string specifying additional information to use with SDL_SetThreadPriority.
*
* By default SDL_SetThreadPriority will make appropriate system changes in order to
* apply a thread priority. For example on systems using pthreads the scheduler policy
* is changed automatically to a policy that works well with a given priority.
* Code which has specific requirements can override SDL's default behavior with this hint.
*
* pthread hint values are "current", "other", "fifo" and "rr".
* Currently no other platform hint values are defined but may be in the future.
*
* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro
* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME
* after calling SDL_SetThreadPriority().
*/
#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
/**
* \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
*
* On some platforms, like Linux, a realtime priority thread may be subject to restrictions
* that require special handling by the application. This hint exists to let SDL know that
* the app is prepared to handle said restrictions.
*
* On Linux, SDL will apply the following configuration to any thread that becomes realtime:
* * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
* * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
* * Exceeding this limit will result in the kernel sending SIGKILL to the app,
* * Refer to the man pages for more information.
*
* This variable can be set to the following values:
* "0" - default platform specific behaviour
* "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy
*/
#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
/**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/
@ -968,6 +1071,18 @@ extern "C" {
*/
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
/**
* \brief A variable to control whether SDL will pause audio in background
* (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking")
*
* The variable can be set to the following values:
* "0" - Non paused.
* "1" - Paused. (default)
*
* The value should be set before SDL is initialized.
*/
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO"
/**
* \brief A variable to control whether the return key on the soft keyboard
* should hide the soft keyboard on Android and iOS.
@ -994,10 +1109,26 @@ extern "C" {
*/
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
/**
* \brief Disable giving back control to the browser automatically
* when running with asyncify
*
* With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations
* such as refreshing the screen or polling events.
*
* This hint only applies to the emscripten platform
*
* The variable can be set to the following values:
* "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes)
* "1" - Enable emscripten_sleep calls (the default)
*/
#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
/**
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
*
* This hint only applies to Unix-like platforms.
* This hint only applies to Unix-like platforms, and should set before
* any calls to SDL_Init()
*
* The variable can be set to the following values:
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
@ -1171,6 +1302,32 @@ extern "C" {
#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
/**
* \brief A variable controlling whether SDL updates joystick state when getting input events
*
* This variable can be set to the following values:
*
* "0" - You'll call SDL_JoystickUpdate() manually
* "1" - SDL will automatically call SDL_JoystickUpdate() (default)
*
* This hint can be toggled on and off at runtime.
*/
#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
/**
* \brief A variable controlling whether SDL updates sensor state when getting input events
*
* This variable can be set to the following values:
*
* "0" - You'll call SDL_SensorUpdate() manually
* "1" - SDL will automatically call SDL_SensorUpdate() (default)
*
* This hint can be toggled on and off at runtime.
*/
#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
/**
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
*
@ -1258,7 +1415,7 @@ extern "C" {
*/
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
/*
/**
* \brief Override for SDL_GetDisplayUsableBounds()
*
* If set, this hint will override the expected results for
@ -1272,6 +1429,63 @@ extern "C" {
*/
#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
/**
* \brief Specify an application name for an audio device.
*
* Some audio backends (such as PulseAudio) allow you to describe your audio
* stream. Among other things, this description might show up in a system
* control panel that lets the user adjust the volume on specific audio
* streams instead of using one giant master volume slider.
*
* This hints lets you transmit that information to the OS. The contents of
* this hint are used while opening an audio device. You should use a string
* that describes your program ("My Game 2: The Revenge")
*
* Setting this to "" or leaving it unset will have SDL use a reasonable
* default: probably the application's name or "SDL Application" if SDL
* doesn't have any better information.
*
* On targets where this is not supported, this hint does nothing.
*/
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
/**
* \brief Specify an application name for an audio device.
*
* Some audio backends (such as PulseAudio) allow you to describe your audio
* stream. Among other things, this description might show up in a system
* control panel that lets the user adjust the volume on specific audio
* streams instead of using one giant master volume slider.
*
* This hints lets you transmit that information to the OS. The contents of
* this hint are used while opening an audio device. You should use a string
* that describes your what your program is playing ("audio stream" is
* probably sufficient in many cases, but this could be useful for something
* like "team chat" if you have a headset playing VoIP audio separately).
*
* Setting this to "" or leaving it unset will have SDL use a reasonable
* default: "audio stream" or something similar.
*
* On targets where this is not supported, this hint does nothing.
*/
#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
/**
* \brief Override for SDL_GetPreferredLocales()
*
* If set, this will be favored over anything the OS might report for the
* user's preferred locales. Changing this hint at runtime will not generate
* a SDL_LOCALECHANGED event (but if you can change the hint, you can push
* your own event, if you want).
*
* The format of this hint is a comma-separated list of language and locale,
* combined with an underscore, as is a common format: "en_GB". Locale is
* optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
*/
#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
/**
* \brief An enumeration of hint priorities
*/

View file

@ -105,6 +105,12 @@ typedef enum
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* Function prototypes */
/**
@ -199,51 +205,92 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes,
int nbuttons,
int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Please note that values set here will not be applied until the next
* call to SDL_JoystickUpdate, which can either be called directly,
* or can be called indirectly through various other SDL APIS,
* including, but not limited to the following: SDL_PollEvent,
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
*
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
/**
* Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick, or -1 if it's not available
*
* For XInput controllers this returns the XInput user index.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
/**
* Set the player index of an opened joystick
*/
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Return the GUID for this opened joystick
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
* If the vendor ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
/**
* Get the USB product ID of an opened joystick, if available.
* If the product ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
/**
* Get the product version of an opened joystick, if available.
* If the product version isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
/**
* Get the serial number of an opened joystick, if available.
*
* Returns the serial number of the joystick, or NULL if it is not available.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
/**
* Get the type of an opened joystick.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
/**
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
@ -259,17 +306,17 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
/**
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick.
@ -277,17 +324,17 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
@ -317,7 +364,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
*
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
int axis);
/**
@ -329,7 +376,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
*
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state);
/**
@ -363,7 +410,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *
* - ::SDL_HAT_LEFTUP
* - ::SDL_HAT_LEFTDOWN
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
int hat);
/**
@ -373,7 +420,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
*
* The ball indices start at index 0.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
int ball, int *dx, int *dy);
/**
@ -381,11 +428,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
*
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
int button);
/**
* Trigger a rumble effect
* Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
@ -395,17 +442,51 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
*
* \return 0, or -1 if rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Start a rumble effect in the joystick's triggers
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if trigger rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Return whether a joystick has an LED
*
* \param joystick The joystick to query
*
* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
/**
* Update a joystick's LED color.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
*
* \return 0, or -1 if this joystick does not have a modifiable LED
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/**
* Return the battery level of this joystick
*/
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus

View file

@ -88,9 +88,11 @@ typedef enum
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
@ -336,13 +338,13 @@ typedef enum
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDL_Keymod;
KMOD_RESERVED = 0x8000,
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
KMOD_ALT = KMOD_LALT | KMOD_RALT,
KMOD_GUI = KMOD_LGUI | KMOD_RGUI
} SDL_Keymod;
#endif /* SDL_keycode_h_ */

101
deps/sdl2/include/SDL2/SDL_locale.h vendored Normal file
View file

@ -0,0 +1,101 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_locale.h
*
* Include file for SDL locale services
*/
#ifndef _SDL_locale_h
#define _SDL_locale_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Locale
{
const char *language; /**< A language name, like "en" for English. */
const char *country; /**< A country, like "US" for America. Can be NULL. */
} SDL_Locale;
/**
* \brief Report the user's preferred locale.
*
* This returns an array of SDL_Locale structs, the final item zeroed out.
* When the caller is done with this array, it should call SDL_free() on
* the returned value; all the memory involved is allocated in a single
* block, so a single SDL_free() will suffice.
*
* Returned language strings are in the format xx, where 'xx' is an ISO-639
* language specifier (such as "en" for English, "de" for German, etc).
* Country strings are in the format YY, where "YY" is an ISO-3166 country
* code (such as "US" for the United States, "CA" for Canada, etc). Country
* might be NULL if there's no specific guidance on them (so you might get
* { "en", "US" } for American English, but { "en", NULL } means "English
* language, generically"). Language strings are never NULL, except to
* terminate the array.
*
* Please note that not all of these strings are 2 characters; some are
* three or more.
*
* The returned list of locales are in the order of the user's preference.
* For example, a German citizen that is fluent in US English and knows
* enough Japanese to navigate around Tokyo might have a list like:
* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
* English (where "color" is spelled "colour", etc), but will settle for
* anything like it: { "en_GB", "en", NULL }.
*
* This function returns NULL on error, including when the platform does not
* supply this information at all.
*
* This might be a "slow" call that has to query the operating system. It's
* best to ask for this once and save the results. However, this list can
* change, usually because the user has changed a system preference outside
* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
* if possible, and you can call this function again to get an updated copy
* of preferred locales.
*
* \return array of locales, terminated with a locale with a NULL language
* field. Will return NULL on error.
*/
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_locale_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -55,18 +55,13 @@ typedef void *SDL_MetalView;
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
* own. It is up to user code to do that.
*
* The returned handle can be casted directly to a NSView or UIView, and the
* CAMetalLayer can be accessed from the view's 'layer' property.
* The returned handle can be casted directly to a NSView or UIView.
* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
*
* \code
* SDL_MetalView metalview = SDL_Metal_CreateView(window);
* UIView *uiview = (__bridge UIView *)metalview;
* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
* // [...]
* SDL_Metal_DestroyView(metalview);
* \endcode
* \note \a window must be created with the SDL_WINDOW_METAL flag.
*
* \sa SDL_Metal_DestroyView
* \sa SDL_Metal_GetLayer
*/
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
@ -80,6 +75,37 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
*/
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
/**
* \brief Get a pointer to the backing CAMetalLayer for the given view.
*
* \sa SDL_MetalCreateView
*/
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use
* with setting viewport, scissor & etc).
*
* \param window SDL_Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width in pixels,
* may be NULL
* \param h Pointer to variable for storing the height in pixels,
* may be NULL
*
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
*
* \note On macOS high-DPI support must be enabled for an application by
* setting NSHighResolutionCapable to true in its Info.plist.
*
* \sa SDL_GetWindowSize()
* \sa SDL_CreateWindow()
*/
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
int *h);
/* @} *//* Metal support functions */
/* Ends C function definitions when using C++ */

75
deps/sdl2/include/SDL2/SDL_misc.h vendored Normal file
View file

@ -0,0 +1,75 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_misc.h
*
* \brief Include file for SDL API functions that don't fit elsewhere.
*/
#ifndef SDL_misc_h_
#define SDL_misc_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Open an URL / URI in the browser or other
*
* Open a URL in a separate, system-provided application. How this works will
* vary wildly depending on the platform. This will likely launch what
* makes sense to handle a specific URL's protocol (a web browser for http://,
* etc), but it might also be able to launch file managers for directories
* and other things.
*
* What happens when you open a URL varies wildly as well: your game window
* may lose focus (and may or may not lose focus if your game was fullscreen
* or grabbing input at the time). On mobile devices, your app will likely
* move to the background or your process might be paused. Any given platform
* may or may not handle a given URL.
*
* If this is unimplemented (or simply unavailable) for a platform, this will
* fail with an error. A successful result does not mean the URL loaded, just
* that we launched something to handle it (or at least believe we did).
*
* All this to say: this function can be useful, but you should definitely
* test it on every platform you target.
*
* \param url A valid URL to open.
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_misc_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -188,18 +188,22 @@ typedef enum
SDL_PIXELFORMAT_RGB332 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_332, 8, 1),
SDL_PIXELFORMAT_RGB444 =
SDL_PIXELFORMAT_XRGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_4444, 12, 2),
SDL_PIXELFORMAT_BGR444 =
SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
SDL_PIXELFORMAT_XBGR4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_4444, 12, 2),
SDL_PIXELFORMAT_RGB555 =
SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
SDL_PIXELFORMAT_XRGB1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_1555, 15, 2),
SDL_PIXELFORMAT_BGR555 =
SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
SDL_PIXELFORMAT_XBGR1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_1555, 15, 2),
SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
SDL_PIXELFORMAT_ARGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_4444, 16, 2),
@ -236,15 +240,17 @@ typedef enum
SDL_PIXELFORMAT_BGR24 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
24, 3),
SDL_PIXELFORMAT_RGB888 =
SDL_PIXELFORMAT_XRGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_RGBX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_BGR888 =
SDL_PIXELFORMAT_XBGR8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
SDL_PIXELFORMAT_BGRX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_8888, 24, 4),

View file

@ -1,2 +1,2 @@
#define SDL_REVISION "hg-13609:34cc7d3b69d3"
#define SDL_REVISION_NUMBER 13609
#define SDL_REVISION "hg-14525:e52d96ea04fc"
#define SDL_REVISION_NUMBER 14525

View file

@ -96,15 +96,7 @@ typedef struct SDL_RWops
#if defined(__ANDROID__)
struct
{
void *fileNameRef;
void *inputStreamRef;
void *readableByteChannelRef;
void *readMethod;
void *assetFileDescriptorRef;
long position;
long size;
long offset;
int fd;
void *asset;
} androidio;
#elif defined(__WIN32__)
struct

View file

@ -78,14 +78,16 @@ typedef enum
* Accelerometer sensor
*
* The accelerometer returns the current acceleration in SI meters per
* second squared. This includes gravity, so a device at rest will have
* an acceleration of SDL_STANDARD_GRAVITY straight down.
* second squared. This measurement includes the force of gravity, so
* a device at rest will have an value of SDL_STANDARD_GRAVITY away
* from the center of the earth.
*
* values[0]: Acceleration on the x axis
* values[1]: Acceleration on the y axis
* values[2]: Acceleration on the z axis
*
* For phones held in portrait mode, the axes are defined as follows:
* For phones held in portrait mode and game controllers held in front of you,
* the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
@ -105,22 +107,36 @@ typedef enum
* see positive rotation on that axis when it appeared to be rotating
* counter-clockwise.
*
* values[0]: Angular speed around the x axis
* values[1]: Angular speed around the y axis
* values[2]: Angular speed around the z axis
* values[0]: Angular speed around the x axis (pitch)
* values[1]: Angular speed around the y axis (yaw)
* values[2]: Angular speed around the z axis (roll)
*
* For phones held in portrait mode, the axes are defined as follows:
* For phones held in portrait mode and game controllers held in front of you,
* the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
*
* The axis data is not changed when the phone is rotated.
* The axis data is not changed when the phone or controller is rotated.
*
* \sa SDL_GetDisplayOrientation()
*/
/* Function prototypes */
/**
* Locking for multi-threaded access to the sensor API
*
* If you are using the sensor API or handling events from multiple threads
* you should use these locking functions to protect access to the sensors.
*
* In particular, you are guaranteed that the sensor list won't change, so
* the API functions that take a sensor index will be valid, and sensor
* events will not be delivered.
*/
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
/**
* \brief Count the number of sensors attached to the system right now
*/

View file

@ -30,6 +30,12 @@
#include "SDL_config.h"
#ifdef __APPLE__
#ifndef _DARWIN_C_SOURCE
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
#endif
#endif
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
@ -413,6 +419,8 @@ extern DECLSPEC int SDLCALL SDL_islower(int x);
extern DECLSPEC int SDLCALL SDL_toupper(int x);
extern DECLSPEC int SDLCALL SDL_tolower(int x);
extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
@ -463,6 +471,8 @@ extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar
extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len);
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
@ -529,6 +539,8 @@ extern DECLSPEC double SDLCALL SDL_fabs(double x);
extern DECLSPEC float SDLCALL SDL_fabsf(float x);
extern DECLSPEC double SDLCALL SDL_floor(double x);
extern DECLSPEC float SDLCALL SDL_floorf(float x);
extern DECLSPEC double SDLCALL SDL_trunc(double x);
extern DECLSPEC float SDLCALL SDL_truncf(float x);
extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
extern DECLSPEC double SDLCALL SDL_log(double x);
@ -575,6 +587,17 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
/* force builds using Clang's static analysis tools to use literal C runtime
here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
/* The analyzer knows about strlcpy even when the system doesn't provide it */
#ifndef HAVE_STRLCPY
size_t strlcpy(char* dst, const char* src, size_t size);
#endif
/* The analyzer knows about strlcat even when the system doesn't provide it */
#ifndef HAVE_STRLCAT
size_t strlcat(char* dst, const char* src, size_t size);
#endif
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
@ -583,16 +606,23 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
#define SDL_memcpy memcpy
#define SDL_memmove memmove
#define SDL_memcmp memcmp
#define SDL_strlen strlen
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
#define SDL_strlen strlen
#define SDL_wcslen wcslen
#define SDL_wcslcpy wcslcpy
#define SDL_wcslcat wcslcat
#define SDL_strdup strdup
#define SDL_wcsdup wcsdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
#define SDL_wcsstr wcsstr
#define SDL_strtokr strtok_r
#define SDL_strcmp strcmp
#define SDL_wcscmp wcscmp
#define SDL_strncmp strncmp
#define SDL_wcsncmp wcsncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_sscanf sscanf

View file

@ -80,7 +80,9 @@ typedef struct SDL_Surface
/** information needed for surfaces requiring locks */
int locked; /**< Read-only */
void *lock_data; /**< Read-only */
/** list of BlitMap that hold a reference to this surface */
void *list_blitmap; /**< Private */
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
@ -235,6 +237,13 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
int flag);
/**
* \brief Returns whether the surface is RLE enabled
*
* \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*

View file

@ -123,6 +123,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
/**
\brief Return API level of the current device
API level 30: Android 11
API level 29: Android 10
API level 28: Android 9
API level 27: Android 8.1
@ -198,6 +199,14 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
/**
\brief Request permissions at runtime.
This blocks the calling thread until the permission is granted or
denied. Returns SDL_TRUE if the permission was granted.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
#endif /* __ANDROID__ */
/* Platform specific functions for WinRT */

View file

@ -106,6 +106,11 @@ typedef void *EGLSurface;
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
#include "SDL_egl.h"
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
#define INCL_WIN
#include <os2.h>
#endif
#endif /* SDL_PROTOTYPES_ONLY */
@ -186,6 +191,16 @@ struct SDL_SysWMmsg
int dummy;
/* No Vivante window events yet */
} vivante;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
BOOL fFrame; /**< TRUE if hwnd is a frame window */
HWND hwnd; /**< The window receiving the message */
ULONG msg; /**< The message identifier */
MPARAM mp1; /**< The first first message parameter */
MPARAM mp2; /**< The second first message parameter */
} os2;
#endif
/* Can't have an empty union */
int dummy;
@ -280,6 +295,14 @@ struct SDL_SysWMinfo
} android;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
HWND hwnd; /**< The window handle */
HWND hwndFrame; /**< The frame window handle */
} os2;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{

View file

@ -54,6 +54,11 @@ typedef unsigned int SDL_TLSID;
/**
* The SDL thread priority.
*
* SDL will make system changes as necessary in order to apply the thread priority.
* Code which attempts to control thread state related to priority should be aware
* that calling SDL_SetThreadPriority may alter such state.
* SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
*
* \note On many systems you require special privileges to set high or time critical priority.
*/
typedef enum {

View file

@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 12
#define SDL_PATCHLEVEL 14
/**
* \brief Macro to determine SDL version program was compiled against.

View file

@ -118,7 +118,8 @@ typedef enum
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
SDL_WINDOW_METAL = 0x20000000 /**< window usable for Metal view */
} SDL_WindowFlags;
/**
@ -174,7 +175,9 @@ typedef enum
typedef enum
{
SDL_DISPLAYEVENT_NONE, /**< Never used */
SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
} SDL_DisplayEventID;
typedef enum
@ -484,7 +487,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
* ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
* ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN
* ::SDL_WINDOW_METAL.
*
* \return The created window, or NULL if window creation failed.
*
@ -503,6 +507,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
*
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
* SDL_CreateWindow() will fail.
*
* \note On non-Apple devices, SDL requires you to either not link to the
* Vulkan loader or link to a dynamic library version. This limitation
* may be removed in a future version of SDL.

View file

@ -204,10 +204,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
*
* \sa SDL_Vulkan_CreateSurface()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
SDL_Window *window,
unsigned int *pCount,
const char **pNames);
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
unsigned int *pCount,
const char **pNames);
/**
* \brief Create a Vulkan rendering surface for a window.
@ -238,10 +237,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
*
* \sa SDL_Vulkan_GetInstanceExtensions()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
SDL_Window *window,
VkInstance instance,
VkSurfaceKHR* surface);
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance,
VkSurfaceKHR* surface);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use

View file

@ -0,0 +1,508 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
/* Define SIZEOF_VOIDP for 64/32 architectures */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
/* #undef HAVE_FLOAT_H */
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
/* #undef HAVE_MALLOC_H */
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_WCHAR_H 1
/* #undef HAVE_PTHREAD_NP_H */
#define HAVE_LIBUNWIND_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
#define HAVE_WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_WCSCASECMP 1
/* #undef HAVE__WCSICMP */
#define HAVE_WCSNCASECMP 1
/* #undef HAVE__WCSNICMP */
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
/* #undef HAVE_STRTOK_S */
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
/* #undef HAVE_FOPEN64 */
#define HAVE_FSEEKO 1
/* #undef HAVE_FSEEKO64 */
#define HAVE_SIGACTION 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* #undef HAVE_CLOCK_GETTIME */
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
/* #undef HAVE_ICONV */
#define HAVE_PTHREAD_SETNAME_NP 1
/* #undef HAVE_PTHREAD_SET_NAME_NP */
/* #undef HAVE_SEM_TIMEDWAIT */
/* #undef HAVE_GETAUXVAL */
/* #undef HAVE_ELF_AUX_INFO */
#define HAVE_POLL 1
#define HAVE__EXIT 1
#elif __WIN32__
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
/* #undef HAVE_FLOAT_H */
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
/* #undef HAVE_ALTIVEC_H */
/* #undef HAVE_DBUS_DBUS_H */
/* #undef HAVE_FCITX */
/* #undef HAVE_IBUS_IBUS_H */
/* #undef HAVE_SYS_INOTIFY_H */
/* #undef HAVE_INOTIFY_INIT */
/* #undef HAVE_INOTIFY_INIT1 */
/* #undef HAVE_INOTIFY */
/* #undef HAVE_IMMINTRIN_H */
/* #undef HAVE_LIBUDEV_H */
/* #undef HAVE_LIBSAMPLERATE_H */
/* #undef HAVE_D3D_H */
/* #undef HAVE_D3D11_H */
/* #undef HAVE_DDRAW_H */
/* #undef HAVE_DSOUND_H */
/* #undef HAVE_DINPUT_H */
/* #undef HAVE_XINPUT_H */
/* #undef HAVE_DXGI_H */
/* #undef HAVE_MMDEVICEAPI_H */
/* #undef HAVE_AUDIOCLIENT_H */
/* #undef HAVE_SENSORSAPI_H */
/* #undef HAVE_XINPUT_GAMEPAD_EX */
/* #undef HAVE_XINPUT_STATE_EX */
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
/* Allow disabling of core subsystems */
/* #undef SDL_ATOMIC_DISABLED */
/* #undef SDL_AUDIO_DISABLED */
/* #undef SDL_CPUINFO_DISABLED */
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
/* #undef SDL_HAPTIC_DISABLED */
/* #undef SDL_SENSOR_DISABLED */
/* #undef SDL_LOADSO_DISABLED */
/* #undef SDL_RENDER_DISABLED */
/* #undef SDL_THREADS_DISABLED */
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* #undef SDL_FILESYSTEM_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ALSA */
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_ANDROID */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
/* #undef SDL_AUDIO_DRIVER_DSOUND */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_HAIKU */
/* #undef SDL_AUDIO_DRIVER_JACK */
/* #undef SDL_AUDIO_DRIVER_JACK_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NETBSD */
/* #undef SDL_AUDIO_DRIVER_OSS */
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SNDIO */
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WASAPI */
/* #undef SDL_AUDIO_DRIVER_WINMM */
/* Enable various input drivers */
/* #undef SDL_INPUT_LINUXEV */
/* #undef SDL_INPUT_LINUXKD */
/* #undef SDL_JOYSTICK_ANDROID */
/* #undef SDL_JOYSTICK_HAIKU */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_XINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
#define SDL_JOYSTICK_IOKIT 1
/* #undef SDL_JOYSTICK_MFI */
/* #undef SDL_JOYSTICK_LINUX */
/* #undef SDL_JOYSTICK_WINMM */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
/* #undef SDL_JOYSTICK_HIDAPI */
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
#define SDL_JOYSTICK_VIRTUAL 1
/* #undef SDL_HAPTIC_DUMMY */
/* #undef SDL_HAPTIC_LINUX */
#define SDL_HAPTIC_IOKIT 1
/* #undef SDL_HAPTIC_DINPUT */
/* #undef SDL_HAPTIC_XINPUT */
/* #undef SDL_HAPTIC_ANDROID */
/* #undef SDL_LIBUSB_DYNAMIC */
/* Enable various sensor drivers */
/* #undef SDL_SENSOR_ANDROID */
/* #undef SDL_SENSOR_COREMOTION */
/* #undef SDL_SENSOR_WINDOWS */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WINDOWS */
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_WINDOWS */
/* Enable various timer systems */
/* #undef SDL_TIMER_HAIKU */
/* #undef SDL_TIMER_DUMMY */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WINDOWS */
/* #undef SDL_TIMER_WINCE */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_ANDROID */
/* #undef SDL_VIDEO_DRIVER_HAIKU */
#define SDL_VIDEO_DRIVER_COCOA 1
/* #undef SDL_VIDEO_DRIVER_UIKIT */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* #undef SDL_VIDEO_DRIVER_OFFSCREEN */
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
/* #undef SDL_VIDEO_DRIVER_WINRT */
/* #undef SDL_VIDEO_DRIVER_WAYLAND */
/* #undef SDL_VIDEO_DRIVER_RPI */
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* #undef SDL_VIDEO_DRIVER_X11 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_XDBE */
/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_D3D11 */
#define SDL_VIDEO_RENDER_OGL 1
/* #undef SDL_VIDEO_RENDER_OGL_ES */
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
/* #undef SDL_VIDEO_RENDER_METAL */
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
/* #undef SDL_VIDEO_OPENGL_ES */
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
#define SDL_VIDEO_OPENGL_CGL 1
/* #undef SDL_VIDEO_OPENGL_GLX */
/* #undef SDL_VIDEO_OPENGL_WGL */
#define SDL_VIDEO_OPENGL_EGL 1
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable Vulkan support */
/* #undef SDL_VIDEO_VULKAN */
/* Enable Metal support */
/* #undef SDL_VIDEO_METAL */
/* Enable system power support */
/* #undef SDL_POWER_ANDROID */
/* #undef SDL_POWER_LINUX */
/* #undef SDL_POWER_WINDOWS */
/* #undef SDL_POWER_WINRT */
#define SDL_POWER_MACOSX 1
/* #undef SDL_POWER_UIKIT */
/* #undef SDL_POWER_HAIKU */
/* #undef SDL_POWER_EMSCRIPTEN */
/* #undef SDL_POWER_HARDWIRED */
/* Enable system filesystem support */
/* #undef SDL_FILESYSTEM_ANDROID */
/* #undef SDL_FILESYSTEM_HAIKU */
#define SDL_FILESYSTEM_COCOA 1
/* #undef SDL_FILESYSTEM_DUMMY */
/* #undef SDL_FILESYSTEM_UNIX */
/* #undef SDL_FILESYSTEM_WINDOWS */
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
/* #undef SDL_ALTIVEC_BLITTERS */
/* #undef SDL_ARM_SIMD_BLITTERS */
/* #undef SDL_ARM_NEON_BLITTERS */
/* Enable dynamic libsamplerate support */
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
/* Platform specific definitions */
/* #undef SDL_IPHONE_KEYBOARD */
/* #undef SDL_IPHONE_LAUNCHSCREEN */
#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
# ifndef _UINTPTR_T_DEFINED
# ifdef _WIN64
typedef unsigned __int64 uintptr_t;
# else
typedef unsigned int uintptr_t;
# endif
#define _UINTPTR_T_DEFINED
# endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
# endif
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
# endif
# else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
# ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
# endif
typedef unsigned int uintptr_t;
# endif /* __GNUC__ || _MSC_VER */
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* __WIN32__ */
#endif /* SDL_config_h_ */

View file

@ -51,15 +51,11 @@
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# if defined(__WIN32__) || defined(__WINRT__)
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
# else
# define DECLSPEC __declspec(dllimport)
# endif
# else
# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
# ifdef DLL_EXPORT
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# elif defined(__OS2__)
# ifdef BUILD_SDL

View file

@ -0,0 +1,508 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
/* Define SIZEOF_VOIDP for 64/32 architectures */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
/* #undef HAVE_FLOAT_H */
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
/* #undef HAVE_MALLOC_H */
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_WCHAR_H 1
/* #undef HAVE_PTHREAD_NP_H */
#define HAVE_LIBUNWIND_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
#define HAVE_WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_WCSCASECMP 1
/* #undef HAVE__WCSICMP */
#define HAVE_WCSNCASECMP 1
/* #undef HAVE__WCSNICMP */
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
/* #undef HAVE_STRTOK_S */
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
/* #undef HAVE_FOPEN64 */
#define HAVE_FSEEKO 1
/* #undef HAVE_FSEEKO64 */
#define HAVE_SIGACTION 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* #undef HAVE_CLOCK_GETTIME */
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
/* #undef HAVE_ICONV */
#define HAVE_PTHREAD_SETNAME_NP 1
/* #undef HAVE_PTHREAD_SET_NAME_NP */
/* #undef HAVE_SEM_TIMEDWAIT */
/* #undef HAVE_GETAUXVAL */
/* #undef HAVE_ELF_AUX_INFO */
#define HAVE_POLL 1
#define HAVE__EXIT 1
#elif __WIN32__
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
/* #undef HAVE_FLOAT_H */
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
/* #undef HAVE_ALTIVEC_H */
/* #undef HAVE_DBUS_DBUS_H */
/* #undef HAVE_FCITX */
/* #undef HAVE_IBUS_IBUS_H */
/* #undef HAVE_SYS_INOTIFY_H */
/* #undef HAVE_INOTIFY_INIT */
/* #undef HAVE_INOTIFY_INIT1 */
/* #undef HAVE_INOTIFY */
#define HAVE_IMMINTRIN_H 1
/* #undef HAVE_LIBUDEV_H */
/* #undef HAVE_LIBSAMPLERATE_H */
/* #undef HAVE_D3D_H */
/* #undef HAVE_D3D11_H */
/* #undef HAVE_DDRAW_H */
/* #undef HAVE_DSOUND_H */
/* #undef HAVE_DINPUT_H */
/* #undef HAVE_XINPUT_H */
/* #undef HAVE_DXGI_H */
/* #undef HAVE_MMDEVICEAPI_H */
/* #undef HAVE_AUDIOCLIENT_H */
/* #undef HAVE_SENSORSAPI_H */
/* #undef HAVE_XINPUT_GAMEPAD_EX */
/* #undef HAVE_XINPUT_STATE_EX */
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
/* Allow disabling of core subsystems */
/* #undef SDL_ATOMIC_DISABLED */
/* #undef SDL_AUDIO_DISABLED */
/* #undef SDL_CPUINFO_DISABLED */
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
/* #undef SDL_HAPTIC_DISABLED */
/* #undef SDL_SENSOR_DISABLED */
/* #undef SDL_LOADSO_DISABLED */
/* #undef SDL_RENDER_DISABLED */
/* #undef SDL_THREADS_DISABLED */
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* #undef SDL_FILESYSTEM_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ALSA */
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_ANDROID */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
/* #undef SDL_AUDIO_DRIVER_DSOUND */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_HAIKU */
/* #undef SDL_AUDIO_DRIVER_JACK */
/* #undef SDL_AUDIO_DRIVER_JACK_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NETBSD */
/* #undef SDL_AUDIO_DRIVER_OSS */
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SNDIO */
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WASAPI */
/* #undef SDL_AUDIO_DRIVER_WINMM */
/* Enable various input drivers */
/* #undef SDL_INPUT_LINUXEV */
/* #undef SDL_INPUT_LINUXKD */
/* #undef SDL_JOYSTICK_ANDROID */
/* #undef SDL_JOYSTICK_HAIKU */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_XINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
#define SDL_JOYSTICK_IOKIT 1
/* #undef SDL_JOYSTICK_MFI */
/* #undef SDL_JOYSTICK_LINUX */
/* #undef SDL_JOYSTICK_WINMM */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
/* #undef SDL_JOYSTICK_HIDAPI */
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
#define SDL_JOYSTICK_VIRTUAL 1
/* #undef SDL_HAPTIC_DUMMY */
/* #undef SDL_HAPTIC_LINUX */
#define SDL_HAPTIC_IOKIT 1
/* #undef SDL_HAPTIC_DINPUT */
/* #undef SDL_HAPTIC_XINPUT */
/* #undef SDL_HAPTIC_ANDROID */
/* #undef SDL_LIBUSB_DYNAMIC */
/* Enable various sensor drivers */
/* #undef SDL_SENSOR_ANDROID */
/* #undef SDL_SENSOR_COREMOTION */
/* #undef SDL_SENSOR_WINDOWS */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WINDOWS */
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_WINDOWS */
/* Enable various timer systems */
/* #undef SDL_TIMER_HAIKU */
/* #undef SDL_TIMER_DUMMY */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WINDOWS */
/* #undef SDL_TIMER_WINCE */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_ANDROID */
/* #undef SDL_VIDEO_DRIVER_HAIKU */
#define SDL_VIDEO_DRIVER_COCOA 1
/* #undef SDL_VIDEO_DRIVER_UIKIT */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* #undef SDL_VIDEO_DRIVER_OFFSCREEN */
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
/* #undef SDL_VIDEO_DRIVER_WINRT */
/* #undef SDL_VIDEO_DRIVER_WAYLAND */
/* #undef SDL_VIDEO_DRIVER_RPI */
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* #undef SDL_VIDEO_DRIVER_X11 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_XDBE */
/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_D3D11 */
#define SDL_VIDEO_RENDER_OGL 1
/* #undef SDL_VIDEO_RENDER_OGL_ES */
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
/* #undef SDL_VIDEO_RENDER_METAL */
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
/* #undef SDL_VIDEO_OPENGL_ES */
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
#define SDL_VIDEO_OPENGL_CGL 1
/* #undef SDL_VIDEO_OPENGL_GLX */
/* #undef SDL_VIDEO_OPENGL_WGL */
#define SDL_VIDEO_OPENGL_EGL 1
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable Vulkan support */
/* #undef SDL_VIDEO_VULKAN */
/* Enable Metal support */
/* #undef SDL_VIDEO_METAL */
/* Enable system power support */
/* #undef SDL_POWER_ANDROID */
/* #undef SDL_POWER_LINUX */
/* #undef SDL_POWER_WINDOWS */
/* #undef SDL_POWER_WINRT */
#define SDL_POWER_MACOSX 1
/* #undef SDL_POWER_UIKIT */
/* #undef SDL_POWER_HAIKU */
/* #undef SDL_POWER_EMSCRIPTEN */
/* #undef SDL_POWER_HARDWIRED */
/* Enable system filesystem support */
/* #undef SDL_FILESYSTEM_ANDROID */
/* #undef SDL_FILESYSTEM_HAIKU */
#define SDL_FILESYSTEM_COCOA 1
/* #undef SDL_FILESYSTEM_DUMMY */
/* #undef SDL_FILESYSTEM_UNIX */
/* #undef SDL_FILESYSTEM_WINDOWS */
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
/* #undef SDL_ALTIVEC_BLITTERS */
/* #undef SDL_ARM_SIMD_BLITTERS */
/* #undef SDL_ARM_NEON_BLITTERS */
/* Enable dynamic libsamplerate support */
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
/* Platform specific definitions */
/* #undef SDL_IPHONE_KEYBOARD */
/* #undef SDL_IPHONE_LAUNCHSCREEN */
#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
# ifndef _UINTPTR_T_DEFINED
# ifdef _WIN64
typedef unsigned __int64 uintptr_t;
# else
typedef unsigned int uintptr_t;
# endif
#define _UINTPTR_T_DEFINED
# endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
# endif
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
# endif
# else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
# ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
# endif
typedef unsigned int uintptr_t;
# endif /* __GNUC__ || _MSC_VER */
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* __WIN32__ */
#endif /* SDL_config_h_ */

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@ -7,9 +7,8 @@ includedir=${prefix}/include
Name: sdl2
Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
Version: 2.0.12
Version: 2.0.14
Requires:
Conflicts:
Libs: -L${libdir} -lSDL2
Libs.private: -L${libdir} -lSDL2 -framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreFoundation -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit
Libs: -L${libdir} -lSDL2 -framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreFoundation -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit
Cflags: -I${includedir}/SDL2 -D_THREAD_SAFE