mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-29 07:02:27 +00:00
125 lines
4.6 KiB
C
125 lines
4.6 KiB
C
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// Name: wx/selstore.h
|
||
|
// Purpose: wxSelectionStore stores selected items in a control
|
||
|
// Author: Vadim Zeitlin
|
||
|
// Modified by:
|
||
|
// Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
|
||
|
// Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
|
||
|
// Licence: wxWindows licence
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _WX_SELSTORE_H_
|
||
|
#define _WX_SELSTORE_H_
|
||
|
|
||
|
#include "wx/dynarray.h"
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// wxSelectedIndices is just a sorted array of indices
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
|
||
|
{
|
||
|
return (int)(n1 - n2);
|
||
|
}
|
||
|
|
||
|
WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// wxSelectionStore is used to store the selected items in the virtual
|
||
|
// controls, i.e. it is well suited for storing even when the control contains
|
||
|
// a huge (practically infinite) number of items.
|
||
|
//
|
||
|
// Of course, internally it still has to store the selected items somehow (as
|
||
|
// an array currently) but the advantage is that it can handle the selection
|
||
|
// of all items (common operation) efficiently and that it could be made even
|
||
|
// smarter in the future (e.g. store the selections as an array of ranges +
|
||
|
// individual items) without changing its API.
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
class WXDLLIMPEXP_CORE wxSelectionStore
|
||
|
{
|
||
|
public:
|
||
|
wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
|
||
|
|
||
|
// set the total number of items we handle
|
||
|
void SetItemCount(unsigned count);
|
||
|
|
||
|
// special case of SetItemCount(0)
|
||
|
void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
|
||
|
|
||
|
// must be called when new items are inserted/added
|
||
|
void OnItemsInserted(unsigned item, unsigned numItems);
|
||
|
|
||
|
// must be called when an items is deleted
|
||
|
void OnItemDelete(unsigned item);
|
||
|
|
||
|
// more efficient version for notifying the selection about deleting
|
||
|
// several items at once, return true if any of them were selected
|
||
|
bool OnItemsDeleted(unsigned item, unsigned numItems);
|
||
|
|
||
|
// select one item, use SelectRange() instead if possible!
|
||
|
//
|
||
|
// returns true if the items selection really changed
|
||
|
bool SelectItem(unsigned item, bool select = true);
|
||
|
|
||
|
// select the range of items (inclusive)
|
||
|
//
|
||
|
// return true and fill the itemsChanged array with the indices of items
|
||
|
// which have changed state if "few" of them did, otherwise return false
|
||
|
// (meaning that too many items changed state to bother counting them
|
||
|
// individually)
|
||
|
bool SelectRange(unsigned itemFrom, unsigned itemTo,
|
||
|
bool select = true,
|
||
|
wxArrayInt *itemsChanged = NULL);
|
||
|
|
||
|
// return true if the given item is selected
|
||
|
bool IsSelected(unsigned item) const;
|
||
|
|
||
|
// return true if no items are currently selected
|
||
|
bool IsEmpty() const
|
||
|
{
|
||
|
return m_defaultState ? m_itemsSel.size() == m_count
|
||
|
: m_itemsSel.empty();
|
||
|
}
|
||
|
|
||
|
// return the total number of selected items
|
||
|
unsigned GetSelectedCount() const
|
||
|
{
|
||
|
return m_defaultState ? m_count - m_itemsSel.GetCount()
|
||
|
: m_itemsSel.GetCount();
|
||
|
}
|
||
|
|
||
|
// type of a "cookie" used to preserve the iteration state, this is an
|
||
|
// opaque type, don't rely on its current representation
|
||
|
typedef size_t IterationState;
|
||
|
|
||
|
// constant representing absence of selection and hence end of iteration
|
||
|
static const unsigned NO_SELECTION;
|
||
|
|
||
|
// get the first selected item in index order, return NO_SELECTION if none
|
||
|
unsigned GetFirstSelectedItem(IterationState& cookie) const;
|
||
|
|
||
|
// get the next selected item, return NO_SELECTION if no more
|
||
|
unsigned GetNextSelectedItem(IterationState& cookie) const;
|
||
|
|
||
|
private:
|
||
|
// (re)init
|
||
|
void Init() { m_count = 0; m_defaultState = false; }
|
||
|
|
||
|
// the total number of items we handle
|
||
|
unsigned m_count;
|
||
|
|
||
|
// the default state: normally, false (i.e. off) but maybe set to true if
|
||
|
// there are more selected items than non selected ones - this allows to
|
||
|
// handle selection of all items efficiently
|
||
|
bool m_defaultState;
|
||
|
|
||
|
// the array of items whose selection state is different from default
|
||
|
wxSelectedIndices m_itemsSel;
|
||
|
|
||
|
wxDECLARE_NO_COPY_CLASS(wxSelectionStore);
|
||
|
};
|
||
|
|
||
|
#endif // _WX_SELSTORE_H_
|
||
|
|