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https://github.com/ZDoom/zdoom-macos-deps.git
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76 lines
2.4 KiB
C
76 lines
2.4 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/qt/tglbtn.h
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// Author: Peter Most, Mariano Reingart
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// Copyright: (c) 2010 wxWidgets dev team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_QT_TGLBTN_H_
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#define _WX_QT_TGLBTN_H_
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#include "wx/tglbtn.h"
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class WXDLLIMPEXP_CORE wxToggleButton : public wxToggleButtonBase
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{
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public:
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wxToggleButton();
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wxToggleButton(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxCheckBoxNameStr));
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxCheckBoxNameStr));
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virtual void SetValue(bool state) wxOVERRIDE;
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virtual bool GetValue() const wxOVERRIDE;
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// implementation only
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virtual int QtGetEventType() const wxOVERRIDE { return wxEVT_TOGGLEBUTTON; }
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private:
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wxDECLARE_DYNAMIC_CLASS(wxToggleButton);
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};
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class WXDLLIMPEXP_CORE wxBitmapToggleButton: public wxToggleButton
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{
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public:
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wxBitmapToggleButton();
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wxBitmapToggleButton(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxCheckBoxNameStr));
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxCheckBoxNameStr));
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private:
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wxDECLARE_DYNAMIC_CLASS(wxBitmapToggleButton);
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};
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#endif // _WX_QT_TGLBTN_H_
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