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130 lines
4.6 KiB
C++
130 lines
4.6 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_NONCOPYABLE_HPP
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#define SFML_NONCOPYABLE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Utility class that makes any derived
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/// class non-copyable
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///
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////////////////////////////////////////////////////////////
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class SFML_SYSTEM_API NonCopyable
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{
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Because this class has a copy constructor, the compiler
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/// will not automatically generate the default constructor.
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/// That's why we must define it explicitly.
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///
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////////////////////////////////////////////////////////////
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NonCopyable() {}
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////////////////////////////////////////////////////////////
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/// \brief Default destructor
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///
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/// By declaring a protected destructor it's impossible to
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/// call delete on a pointer of sf::NonCopyable, thus
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/// preventing possible resource leaks.
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///
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////////////////////////////////////////////////////////////
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~NonCopyable() {}
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private:
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////////////////////////////////////////////////////////////
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/// \brief Disabled copy constructor
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///
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/// By making the copy constructor private, the compiler will
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/// trigger an error if anyone outside tries to use it.
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/// To prevent NonCopyable or friend classes from using it,
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/// we also give no definition, so that the linker will
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/// produce an error if the first protection was inefficient.
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///
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////////////////////////////////////////////////////////////
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NonCopyable(const NonCopyable&);
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////////////////////////////////////////////////////////////
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/// \brief Disabled assignment operator
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///
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/// By making the assignment operator private, the compiler will
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/// trigger an error if anyone outside tries to use it.
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/// To prevent NonCopyable or friend classes from using it,
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/// we also give no definition, so that the linker will
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/// produce an error if the first protection was inefficient.
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///
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////////////////////////////////////////////////////////////
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NonCopyable& operator =(const NonCopyable&);
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};
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} // namespace sf
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#endif // SFML_NONCOPYABLE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::NonCopyable
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/// \ingroup system
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///
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/// This class makes its instances non-copyable, by explicitly
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/// disabling its copy constructor and its assignment operator.
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///
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/// To create a non-copyable class, simply inherit from
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/// sf::NonCopyable.
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///
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/// The type of inheritance (public or private) doesn't matter,
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/// the copy constructor and assignment operator are declared private
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/// in sf::NonCopyable so they will end up being inaccessible in both
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/// cases. Thus you can use a shorter syntax for inheriting from it
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/// (see below).
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///
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/// Usage example:
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/// \code
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/// class MyNonCopyableClass : sf::NonCopyable
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/// {
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/// ...
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/// };
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/// \endcode
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///
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/// Deciding whether the instances of a class can be copied
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/// or not is a very important design choice. You are strongly
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/// encouraged to think about it before writing a class,
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/// and to use sf::NonCopyable when necessary to prevent
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/// many potential future errors when using it. This is also
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/// a very important indication to users of your class.
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///
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////////////////////////////////////////////////////////////
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