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pretty much sucks, this is slower than the unvectored version I get when I let the compiler compile the regular function with SSE2 instructions. It will have to be converted to assembly, and then it ought to be a bit faster. Since more than half of ZDBSP's time is spent in this one function, it will hopefully be a measurable speedup. SVN r2392 (trunk)
213 lines
4.5 KiB
C++
213 lines
4.5 KiB
C++
/*
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Determine what side of a splitter a seg lies on. (SSE2 version)
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef DISABLE_SSE
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#include "zdbsp.h"
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#include "nodebuild.h"
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#include <emmintrin.h>
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#define FAR_ENOUGH 17179869184.f // 4<<32
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// You may notice that this function is identical to ClassifyLine2.
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// The reason it is SSE2 is because this file is explicitly compiled
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// with SSE2 math enabled, but the other files are not.
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int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2)
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{
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const FPrivVert *v1 = &Vertices[seg->v1];
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const FPrivVert *v2 = &Vertices[seg->v2];
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__m128d xy, dxy, xyv1, xyv2;
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// Why does this intrinsic go through an MMX register, when it can just go through memory?
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// That would let it work with x64, too.
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xy = _mm_cvtpi32_pd(node.p64); // d_y1 d_x1
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dxy = _mm_cvtpi32_pd(node.d64); // d_dy d_dx
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xyv1 = _mm_cvtpi32_pd(v1->p64); // d_yv1 d_xv1
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xyv2 = _mm_cvtpi32_pd(v2->p64); // d_yv2 d_xv2
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_mm_empty();
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__m128d num1, num2, dyx;
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dyx = _mm_shuffle_pd(dxy, dxy, _MM_SHUFFLE2(0,1));
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num1 = _mm_mul_pd(_mm_sub_pd(xy, xyv1), dyx);
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num2 = _mm_mul_pd(_mm_sub_pd(xy, xyv2), dyx);
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__m128d pnuma, pnumb, num;
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pnuma = _mm_shuffle_pd(num1, num2, _MM_SHUFFLE2(1,1));
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pnumb = _mm_shuffle_pd(num1, num2, _MM_SHUFFLE2(0,0));
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num = _mm_sub_pd(pnuma, pnumb);
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// s_num1 is at num[0]; s_num2 is at num[1]
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__m128d neg_enough, pos_enough;
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__m128d neg_check, pos_check;
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neg_enough = _mm_set1_pd(-FAR_ENOUGH);
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pos_enough = _mm_set1_pd( FAR_ENOUGH);
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// Why do the comparison instructions return __m128d and not __m128i?
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neg_check = _mm_cmple_pd(num, neg_enough);
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pos_check = _mm_cmpge_pd(num, pos_enough);
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union
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{
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struct
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{
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double n[2], p[2];
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};
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struct
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{
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__int64 ni[2], pi[2];
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};
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};
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_mm_storeu_pd(n, neg_check);
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_mm_storeu_pd(p, pos_check);
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int nears = 0;
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if (ni[0])
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{
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if (ni[1])
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{
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sidev1 = sidev2 = 1;
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return 1;
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}
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if (pi[1])
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{
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sidev1 = 1;
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sidev2 = -1;
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return -1;
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}
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nears = 1;
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}
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else if (pi[0])
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{
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if (pi[1])
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{
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sidev1 = sidev2 = -1;
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return 0;
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}
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if (ni[1])
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{
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sidev1 = -1;
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sidev2 = 1;
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return -1;
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}
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nears = 1;
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}
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else
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{
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nears = 2 | ((ni[1] | pi[1]) ? 0 : 1);
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}
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__m128d zero = _mm_setzero_pd();
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__m128d posi = _mm_cmpgt_pd(num, zero);
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_mm_storeu_pd(p, posi);
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if (nears)
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{
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__m128d sqnum = _mm_mul_pd(num, num);
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__m128d sqdyx = _mm_mul_pd(dyx, dyx);
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__m128d sqdxy = _mm_mul_pd(dxy, dxy);
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__m128d l = _mm_add_pd(sqdyx, sqdxy);
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__m128d dist = _mm_div_pd(sqnum, l);
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__m128d epsilon = _mm_set1_pd(SIDE_EPSILON);
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__m128d close = _mm_cmplt_pd(dist, epsilon);
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_mm_storeu_pd(n, close);
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if (nears & 2)
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{
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if (ni[0])
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{
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sidev1 = 0;
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}
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else
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{
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sidev1 = pi[0] ? -1 : 1;
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}
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}
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else
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{
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sidev1 = pi[0] ? -1 : 1;
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}
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if (nears & 1)
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{
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if (ni[1])
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{
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sidev2 = 0;
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}
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else
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{
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sidev2 = pi[1] ? -1 : 1;
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}
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}
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else
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{
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sidev2 = pi[1] ? -1 : 1;
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}
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}
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else
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{
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sidev1 = pi[0] ? -1 : 1;
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sidev2 = pi[1] ? -1 : 1;
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}
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if ((sidev1 | sidev2) == 0)
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{ // seg is coplanar with the splitter, so use its orientation to determine
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// which child it ends up in. If it faces the same direction as the splitter,
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// it goes in front. Otherwise, it goes in back.
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if (node.dx != 0)
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{
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if ((node.dx > 0 && v2->x > v1->x) || (node.dx < 0 && v2->x < v1->x))
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{
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return 0;
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}
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else
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{
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return 1;
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}
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}
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else
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{
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if ((node.dy > 0 && v2->y > v1->y) || (node.dy < 0 && v2->y < v1->y))
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{
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return 0;
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}
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else
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{
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return 1;
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}
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}
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}
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else if (sidev1 <= 0 && sidev2 <= 0)
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{
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return 0;
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}
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else if (sidev1 >= 0 && sidev2 >= 0)
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{
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return 1;
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}
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return -1;
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}
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#endif
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