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- Updated ZDBSP documentation for new switches.
SVN r176 (trunk)
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zdbsp.html
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zdbsp.html
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@ -103,6 +103,15 @@
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information from them to create the normal nodes. Because of this, it is faster
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information from them to create the normal nodes. Because of this, it is faster
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than the previous option when you want to create GL nodes, but the normal nodes
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than the previous option when you want to create GL nodes, but the normal nodes
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will generally be less efficient because they were created from the GL nodes.</dd>
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will generally be less efficient because they were created from the GL nodes.</dd>
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<dt>--gl-v5 org -5</dt>
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<dd>
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Always write GL nodes using the v5 GL node specification. Normally, v5 GL nodes
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are only written if they exceed the limits of v2 GL nodes. Since v2 GL nodes are
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more widely supported than v5 GL nodes and v5 GL nodes are only useful for very
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large maps, you should generally not use this option. If you do not specify this
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option, v5 GL nodes will still be automatically written if they are required, and
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if they are not, the more space-efficient v2 GL nodes will be created instead.
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</dd>
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<dt>--compress or -z</dt>
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<dt>--compress or -z</dt>
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<dd>Compresses the node information. Compressed nodes take up less space than
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<dd>Compresses the node information. Compressed nodes take up less space than
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uncompressed nodes, and they are also the only way to save nodes with more than 65535 segs.
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uncompressed nodes, and they are also the only way to save nodes with more than 65535 segs.
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@ -143,6 +152,9 @@
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<dd>
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<dd>
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If you don't care how long it takes to build nodes, use this option and ZDBSP
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If you don't care how long it takes to build nodes, use this option and ZDBSP
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won't tell you.</dd>
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won't tell you.</dd>
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<dt>--no-sse or --no-sse2</dt>
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<dd>Disable SSE2 optimizations in the nodebuilder, which can be useful if you just
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want to measure the kind of speed up SSE2 provides.</dd>
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<dt>--warn or -w</dt>
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<dt>--warn or -w</dt>
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<dd>
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<dd>
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Displays extra warning messages that ZDBSP might generate while building GL
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Displays extra warning messages that ZDBSP might generate while building GL
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