From c9406fbd453690e29d01598353add29242bcfb7a Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 25 May 2010 02:38:41 +0000 Subject: [PATCH] - Fixed: FProcessor::WriteGLVertices() used the normal vertices array instead of the GL one. SVN r2335 (trunk) --- processor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/processor.cpp b/processor.cpp index b4a1ccf..f4f39cb 100644 --- a/processor.cpp +++ b/processor.cpp @@ -1224,7 +1224,7 @@ void FProcessor::WriteReject (FWadWriter &out) void FProcessor::WriteGLVertices (FWadWriter &out, bool v5) { int i, count = (Level.NumGLVertices - Level.NumOrgVerts); - WideVertex *vertdata = Level.Vertices + Level.NumOrgVerts; + WideVertex *vertdata = Level.GLVertices + Level.NumOrgVerts; fixed_t *verts = new fixed_t[count*2+1]; char *magic = (char *)verts;