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https://github.com/ZDoom/zdbsp.git
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- added new option to ZDBSP to write an uncompressed version of the compressed node format.
SVN r2286 (trunk)
This commit is contained in:
parent
5d67514b9c
commit
b6c764a94b
8 changed files with 189 additions and 7 deletions
14
main.cpp
14
main.cpp
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@ -109,6 +109,7 @@ bool ShowWarnings = false;
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bool NoTiming = false;
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bool CompressNodes = false;
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bool CompressGLNodes = false;
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bool ForceCompression = false;
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bool GLOnly = false;
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bool V5GLNodes = false;
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bool HaveSSE1, HaveSSE2;
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@ -141,6 +142,7 @@ static option long_opts[] =
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{"no-timing", no_argument, 0, 't'},
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{"compress", no_argument, 0, 'z'},
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{"compress-normal", no_argument, 0, 'Z'},
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{"extended", no_argument, 0, 'X'},
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{"gl-only", no_argument, 0, 'x'},
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{"gl-v5", no_argument, 0, '5'},
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{"no-sse", no_argument, 0, 1002},
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@ -149,7 +151,7 @@ static option long_opts[] =
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{0,0,0,0}
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};
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static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZx5c";
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static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZXx5c";
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// CODE --------------------------------------------------------------------
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@ -380,13 +382,20 @@ static void ParseArgs (int argc, char **argv)
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BuildGLNodes = true;
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ConformNodes = true;
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break;
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case 'X':
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CompressNodes = true;
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CompressGLNodes = true;
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ForceCompression = false;
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break;
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case 'z':
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CompressNodes = true;
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CompressGLNodes = true;
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ForceCompression = true;
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break;
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case 'Z':
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CompressNodes = true;
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CompressGLNodes = false;
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ForceCompression = true;
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break;
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case 'x':
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GLOnly = true;
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@ -443,7 +452,7 @@ static void ShowUsage ()
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" -g, --gl Build GL-friendly nodes\n"
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" -G, --gl-matching Build GL-friendly nodes that match normal nodes\n"
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" -x, --gl-only Only build GL-friendly nodes\n"
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" -5, --gl-v5 Create v5 GL-friedly nodes (ignored if -z is used)\n"
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" -5, --gl-v5 Create v5 GL-friedly nodes (ignored if -z or -X is used)\n"
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" -b, --empty-blockmap Create an empty blockmap\n"
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" -r, --empty-reject Create an empty reject table\n"
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" -R, --zero-reject Create a reject table of all zeroes\n"
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@ -453,6 +462,7 @@ static void ShowUsage ()
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" -s, --split-cost=NNN Adjusts the cost for splitting segs\n"// (default 8)\n"
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" -d, --diagonal-cost=NNN Adjusts the cost for avoiding diagonal splitters\n"// (default 16)\n"
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" -P, --no-polyobjs Do not check for polyobject subsector splits\n"
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" -X, --extended Create extended node format (including GL nodes, if created)\n"
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" -z, --compress Compress the nodes (including GL nodes, if created)\n"
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" -Z, --compress-normal Compress normal nodes but not GL nodes\n"
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#ifdef _WIN32
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124
processor.cpp
124
processor.cpp
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@ -781,7 +781,8 @@ void FProcessor::Write (FWadWriter &out)
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out.CreateLabel ("SEGS");
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if (compressGL)
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{
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WriteGLBSPZ (out, "SSECTORS");
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if (ForceCompression) WriteGLBSPZ (out, "SSECTORS");
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else WriteGLBSPX (out, "SSECTORS");
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}
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else
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{
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@ -789,7 +790,8 @@ void FProcessor::Write (FWadWriter &out)
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}
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if (!GLOnly)
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{
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WriteBSPZ (out, "NODES");
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if (ForceCompression) WriteBSPZ (out, "NODES");
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else WriteBSPX (out, "NODES");
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}
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else
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{
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@ -1472,6 +1474,124 @@ void FProcessor::WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes
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}
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}
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void FProcessor::WriteBSPX (FWadWriter &out, const char *label)
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{
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if (!CompressNodes)
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{
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printf (" Nodes are so big that extended format has been forced.\n");
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}
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out.StartWritingLump (label);
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out.AddToLump ("XNOD", 4);
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WriteVerticesX (out, &Level.Vertices[Level.NumOrgVerts], Level.NumOrgVerts, Level.NumVertices - Level.NumOrgVerts);
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WriteSubsectorsX (out, Level.Subsectors, Level.NumSubsectors);
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WriteSegsX (out, Level.Segs, Level.NumSegs);
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WriteNodesX (out, Level.Nodes, Level.NumNodes);
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}
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void FProcessor::WriteGLBSPX (FWadWriter &out, const char *label)
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{
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if (!CompressGLNodes)
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{
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printf (" GL Nodes are so big that extended format has been forced.\n");
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}
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out.StartWritingLump (label);
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if (Level.NumLines() < 65535)
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{
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out.AddToLump ("XGLN", 4);
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}
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else
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{
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out.AddToLump ("XGL2", 4);
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}
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WriteVerticesX (out, &Level.GLVertices[Level.NumOrgVerts], Level.NumOrgVerts, Level.NumGLVertices - Level.NumOrgVerts);
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WriteSubsectorsX (out, Level.GLSubsectors, Level.NumGLSubsectors);
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WriteGLSegsX (out, Level.GLSegs, Level.NumGLSegs);
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WriteNodesX (out, Level.GLNodes, Level.NumGLNodes);
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}
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void FProcessor::WriteVerticesX (FWadWriter &out, const WideVertex *verts, int orgverts, int newverts)
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{
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out << (DWORD)orgverts << (DWORD)newverts;
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for (int i = 0; i < newverts; ++i)
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{
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out << verts[i].x << verts[i].y;
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}
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}
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void FProcessor::WriteSubsectorsX (FWadWriter &out, const MapSubsectorEx *subs, int numsubs)
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{
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out << (DWORD)numsubs;
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for (int i = 0; i < numsubs; ++i)
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{
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out << (DWORD)subs[i].numlines;
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}
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}
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void FProcessor::WriteSegsX (FWadWriter &out, const MapSeg *segs, int numsegs)
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{
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out << (DWORD)numsegs;
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for (int i = 0; i < numsegs; ++i)
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{
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out << (DWORD)segs[i].v1
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<< (DWORD)segs[i].v2
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<< (WORD)segs[i].linedef
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<< (BYTE)segs[i].side;
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}
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}
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void FProcessor::WriteGLSegsX (FWadWriter &out, const MapSegGLEx *segs, int numsegs)
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{
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out << (DWORD)numsegs;
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if (Level.NumLines() < 65535)
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{
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for (int i = 0; i < numsegs; ++i)
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{
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out << (DWORD)segs[i].v1
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<< (DWORD)segs[i].partner
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<< (WORD)segs[i].linedef
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<< (BYTE)segs[i].side;
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}
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}
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else
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{
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for (int i = 0; i < numsegs; ++i)
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{
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out << (DWORD)segs[i].v1
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<< (DWORD)segs[i].partner
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<< (DWORD)segs[i].linedef
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<< (BYTE)segs[i].side;
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}
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}
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}
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void FProcessor::WriteNodesX (FWadWriter &out, const MapNodeEx *nodes, int numnodes)
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{
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out << (DWORD)numnodes;
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for (int i = 0; i < numnodes; ++i)
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{
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out << (SWORD)nodes[i].x
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<< (SWORD)nodes[i].y
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<< (SWORD)nodes[i].dx
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<< (SWORD)nodes[i].dy;
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for (int j = 0; j < 2; ++j)
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{
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for (int k = 0; k < 4; ++k)
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{
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out << (SWORD)nodes[i].bbox[j][k];
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}
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}
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out << (DWORD)nodes[i].children[0]
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<< (DWORD)nodes[i].children[1];
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}
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}
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// zlib lump writer ---------------------------------------------------------
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ZLibOut::ZLibOut (FWadWriter &out)
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@ -82,6 +82,15 @@ private:
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void WriteGLSegsZ (ZLibOut &out, const MapSegGLEx *segs, int numsegs);
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void WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes);
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void WriteBSPX (FWadWriter &out, const char *label);
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void WriteGLBSPX (FWadWriter &out, const char *label);
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void WriteVerticesX (FWadWriter &out, const WideVertex *verts, int orgverts, int newverts);
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void WriteSubsectorsX (FWadWriter &out, const MapSubsectorEx *subs, int numsubs);
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void WriteSegsX (FWadWriter &out, const MapSeg *segs, int numsegs);
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void WriteGLSegsX (FWadWriter &out, const MapSegGLEx *segs, int numsegs);
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void WriteNodesX (FWadWriter &out, const MapNodeEx *nodes, int numnodes);
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void WriteNodes2 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
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void WriteSSectors2 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
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void WriteNodes5 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
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@ -578,7 +578,9 @@ void FProcessor::WriteUDMF(FWadWriter &out)
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{
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out.CopyLump (Wad, Lump);
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WriteTextMap(out);
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WriteGLBSPZ (out, "ZNODES");
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if (ForceCompression) WriteGLBSPZ (out, "ZNODES");
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else WriteGLBSPX (out, "ZNODES");
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// copy everything except existing nodes, blockmap and reject
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for(int i=Lump+2; stricmp(Wad.LumpName(i), "ENDMAP") && i < Wad.NumLumps(); i++)
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{
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35
wad.cpp
35
wad.cpp
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@ -448,3 +448,38 @@ void FWadWriter::SafeWrite (const void *buffer, size_t size)
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"that you have enough free disk space.");
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}
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}
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FWadWriter &FWadWriter::operator << (BYTE val)
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{
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SafeWrite (&val, 1);
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return *this;
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}
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FWadWriter &FWadWriter::operator << (WORD val)
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{
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val = LittleShort(val);
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SafeWrite ((BYTE *)&val, 2);
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return *this;
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}
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FWadWriter &FWadWriter::operator << (SWORD val)
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{
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val = LittleShort(val);
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SafeWrite ((BYTE *)&val, 2);
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return *this;
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}
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FWadWriter &FWadWriter::operator << (DWORD val)
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{
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val = LittleLong(val);
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SafeWrite ((BYTE *)&val, 4);
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return *this;
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}
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FWadWriter &FWadWriter::operator << (fixed_t val)
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{
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val = LittleLong(val);
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SafeWrite ((BYTE *)&val, 4);
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return *this;
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}
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6
wad.h
6
wad.h
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@ -98,6 +98,12 @@ public:
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void StartWritingLump (const char *name);
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void AddToLump (const void *data, int len);
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FWadWriter &operator << (BYTE);
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FWadWriter &operator << (WORD);
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FWadWriter &operator << (SWORD);
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FWadWriter &operator << (DWORD);
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FWadWriter &operator << (fixed_t);
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private:
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TArray<WadLump> Lumps;
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FILE *File;
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2
zdbsp.h
2
zdbsp.h
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@ -44,7 +44,7 @@ extern int SplitCost;
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extern int AAPreference;
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extern bool CheckPolyobjs;
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extern bool ShowMap;
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extern bool CompressNodes, CompressGLNodes, V5GLNodes;
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extern bool CompressNodes, CompressGLNodes, ForceCompression, V5GLNodes;
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extern bool HaveSSE1, HaveSSE2;
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@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual C++ Express 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zdbsp_vs2005", "zdbsp_vs2005.vcproj", "{E628034A-AE64-43B5-8CF4-668D07041C35}"
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EndProject
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Global
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