mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-10 06:31:35 +00:00
- Started implementing UDMF support for ZDBSP: Fixed all data structures to hold UDMF data.
SVN r1466 (trunk)
This commit is contained in:
parent
cd38e62b37
commit
9f300f1b06
16 changed files with 1209 additions and 173 deletions
2
Makefile
2
Makefile
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@ -50,7 +50,7 @@ ifeq ($(sse),1)
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CFLAGS += -msse2 -mfpmath=sse
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endif
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OBJS = main.o getopt.o getopt1.o blockmapbuilder.o processor.o view.o wad.o \
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OBJS = main.o getopt.o getopt1.o blockmapbuilder.o processor.o processor_udmf.o sc_man.o view.o wad.o \
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nodebuild.o nodebuild_events.o nodebuild_extract.o nodebuild_gl.o \
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nodebuild_utility.o nodebuild_classify_nosse2.o \
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zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/trees.o \
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@ -211,7 +211,7 @@ void FBlockmapBuilder::BuildBlockmap ()
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BlockLists = new TArray<WORD>[bmapwidth * bmapheight];
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for (line = 0; line < Level.NumLines; ++line)
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for (line = 0; line < Level.NumLines(); ++line)
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{
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int x1 = Level.Vertices[Level.Lines[line].v1].x >> FRACBITS;
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int y1 = Level.Vertices[Level.Lines[line].v1].y >> FRACBITS;
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76
doomdata.h
76
doomdata.h
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@ -5,11 +5,19 @@
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#pragma once
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#endif
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#include "tarray.h"
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enum
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{
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BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT
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};
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struct UDMFKey
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{
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int key;
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int value;
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};
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struct MapVertex
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{
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short x, y;
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@ -30,6 +38,20 @@ struct MapSideDef
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WORD sector;
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};
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struct IntSideDef
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{
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// the first 5 values are only used for binary format maps
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short textureoffset;
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short rowoffset;
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char toptexture[8];
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char bottomtexture[8];
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char midtexture[8];
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int sector;
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TArray<UDMFKey> props;
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};
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struct MapLineDef
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{
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WORD v1;
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@ -50,6 +72,18 @@ struct MapLineDef2
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WORD sidenum[2];
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};
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struct IntLineDef
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{
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DWORD v1;
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DWORD v2;
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int flags;
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int special;
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int args[5];
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DWORD sidenum[2];
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TArray<UDMFKey> props;
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};
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struct MapSector
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{
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short floorheight;
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@ -61,6 +95,17 @@ struct MapSector
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short tag;
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};
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struct IntSector
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{
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// none of the sector properties are used by the node builder
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// so there's no need to store them in their expanded form for
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// UDMF. JUst storing the UDMF keys and leaving the binary fields
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// empty is enough
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MapSector data;
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TArray<UDMFKey> props;
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};
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struct MapSubsector
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{
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WORD numlines;
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@ -140,19 +185,35 @@ struct MapThing2
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char args[5];
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};
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struct IntThing
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{
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unsigned short thingid;
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fixed_t x; // full precision coordinates for UDMF support
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fixed_t y;
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// everything else is not needed or has no extended form in UDMF
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short z;
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short angle;
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short type;
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short flags;
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char special;
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char args[5];
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TArray<UDMFKey> props;
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};
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struct FLevel
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{
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FLevel ();
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~FLevel ();
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WideVertex *Vertices; int NumVertices;
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MapSideDef *Sides; int NumSides;
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MapLineDef2 *Lines; int NumLines;
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MapSector *Sectors; int NumSectors;
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TArray<IntSideDef> Sides;
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TArray<IntLineDef> Lines;
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TArray<IntSector> Sectors;
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TArray<IntThing> Things;
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MapSubsectorEx *Subsectors; int NumSubsectors;
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MapSeg *Segs; int NumSegs;
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MapNodeEx *Nodes; int NumNodes;
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MapThing2 *Things; int NumThings;
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WORD *Blockmap; int BlockmapSize;
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BYTE *Reject; int RejectSize;
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@ -164,7 +225,7 @@ struct FLevel
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int NumOrgVerts;
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WORD *OrgSectorMap; int NumOrgSectors;
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DWORD *OrgSectorMap; int NumOrgSectors;
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fixed_t MinX, MinY, MaxX, MaxY;
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@ -172,6 +233,11 @@ struct FLevel
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void RemoveExtraLines ();
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void RemoveExtraSides ();
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void RemoveExtraSectors ();
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int NumSides() const { return Sides.Size(); }
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int NumLines() const { return Lines.Size(); }
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int NumSectors() const { return Sectors.Size(); }
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int NumThings() const { return Things.Size(); }
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};
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const int BLOCKSIZE = 128;
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@ -320,7 +320,7 @@ DWORD FNodeBuilder::PushGLSeg (TArray<MapSegGLEx> &segs, const FPrivSeg *seg)
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if (newseg.linedef != NO_INDEX)
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{
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MapLineDef2 * ld = &Level.Lines[newseg.linedef];
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IntLineDef * ld = &Level.Lines[newseg.linedef];
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if (ld->sidenum[0]==ld->sidenum[1])
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{
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@ -478,7 +478,7 @@ int FNodeBuilder::StripMinisegs (TArray<MapSeg> &segs, int subsector, short bbox
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// Just checking the sidedef to determine the side is insufficient.
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// When a level is sidedef compressed both sides may well have the same sidedef.
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MapLineDef2 * ld = &Level.Lines[newseg.linedef];
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IntLineDef * ld = &Level.Lines[newseg.linedef];
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if (ld->sidenum[0]==ld->sidenum[1])
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{
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@ -47,13 +47,13 @@ const fixed_t VERTEX_EPSILON = 6;
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void FNodeBuilder::FindUsedVertices (WideVertex *oldverts, int max)
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{
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int *map = (int *)alloca (max*sizeof(int));
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int *map = new int[max];
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int i;
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FPrivVert newvert;
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memset (&map[0], -1, sizeof(int)*max);
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for (i = 0; i < Level.NumLines; ++i)
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for (i = 0; i < Level.NumLines(); ++i)
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{
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int v1 = Level.Lines[i].v1;
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int v2 = Level.Lines[i].v2;
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@ -71,11 +71,12 @@ void FNodeBuilder::FindUsedVertices (WideVertex *oldverts, int max)
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map[v2] = VertexMap->SelectVertexExact (newvert);
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}
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Level.Lines[i].v1 = (WORD)map[v1];
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Level.Lines[i].v2 = (WORD)map[v2];
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Level.Lines[i].v1 = map[v1];
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Level.Lines[i].v2 = map[v2];
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}
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InitialVertices = Vertices.Size ();
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Level.NumOrgVerts = (int)InitialVertices;
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delete[] map;
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}
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// For every sidedef in the map, create a corresponding seg.
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@ -84,7 +85,7 @@ void FNodeBuilder::MakeSegsFromSides ()
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{
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int i, j;
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for (i = 0; i < Level.NumLines; ++i)
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for (i = 0; i < Level.NumLines(); ++i)
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{
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if (Level.Lines[i].sidenum[0] != NO_INDEX)
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{
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@ -110,7 +111,7 @@ void FNodeBuilder::MakeSegsFromSides ()
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int FNodeBuilder::CreateSeg (int linenum, int sidenum)
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{
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FPrivSeg seg;
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WORD backside;
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DWORD backside;
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int segnum;
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seg.next = DWORD_MAX;
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289
processor.cpp
289
processor.cpp
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@ -43,11 +43,7 @@ FLevel::FLevel ()
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FLevel::~FLevel ()
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{
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if (Things) delete[] Things;
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if (Lines) delete[] Lines;
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if (Vertices) delete[] Vertices;
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if (Sides) delete[] Sides;
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if (Sectors) delete[] Sectors;
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if (Subsectors) delete[] Subsectors;
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if (Segs) delete[] Segs;
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if (Nodes) delete[] Nodes;
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@ -66,14 +62,24 @@ FProcessor::FProcessor (FWadReader &inwad, int lump)
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{
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printf ("----%s----\n", Wad.LumpName (Lump));
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isUDMF = Wad.isUDMF(lump);
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if (isUDMF)
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{
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Extended = false;
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LoadUDMF();
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}
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else
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{
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Extended = Wad.MapHasBehavior (lump);
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LoadThings ();
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LoadVertices ();
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LoadLines ();
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LoadSides ();
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LoadSectors ();
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}
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if (Level.NumLines == 0 || Level.NumVertices == 0 || Level.NumSides == 0 || Level.NumSectors == 0)
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if (Level.NumLines() == 0 || Level.NumVertices == 0 || Level.NumSides() == 0 || Level.NumSectors() == 0)
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{
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printf (" Map is incomplete\n");
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}
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@ -98,33 +104,52 @@ FProcessor::FProcessor (FWadReader &inwad, int lump)
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void FProcessor::LoadThings ()
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{
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int NumThings;
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if (Extended)
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{
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ReadMapLump<MapThing2> (Wad, "THINGS", Lump, Level.Things, Level.NumThings);
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MapThing2 *Things;
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ReadMapLump<MapThing2> (Wad, "THINGS", Lump, Things, NumThings);
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for (int i = 0; i < Level.NumThings; ++i)
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Level.Things.Resize(NumThings);
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for (int i = 0; i < NumThings; ++i)
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{
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Level.Things[i].x = LittleShort(Level.Things[i].x);
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Level.Things[i].y = LittleShort(Level.Things[i].y);
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Level.Things[i].angle = LittleShort(Level.Things[i].angle);
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Level.Things[i].type = LittleShort(Level.Things[i].type);
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Level.Things[i].flags = LittleShort(Level.Things[i].flags);
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Level.Things[i].thingid = Things[i].thingid;
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Level.Things[i].x = LittleShort(Things[i].x) << FRACBITS;
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Level.Things[i].y = LittleShort(Things[i].y) << FRACBITS;
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Level.Things[i].z = LittleShort(Things[i].z);
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Level.Things[i].angle = LittleShort(Things[i].angle);
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Level.Things[i].type = LittleShort(Things[i].type);
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Level.Things[i].flags = LittleShort(Things[i].flags);
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Level.Things[i].special = Things[i].special;
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Level.Things[i].args[0] = Things[i].args[0];
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Level.Things[i].args[1] = Things[i].args[1];
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Level.Things[i].args[2] = Things[i].args[2];
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Level.Things[i].args[3] = Things[i].args[3];
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Level.Things[i].args[4] = Things[i].args[4];
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}
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delete[] Things;
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}
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else
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{
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MapThing *mt;
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ReadMapLump<MapThing> (Wad, "THINGS", Lump, mt, Level.NumThings);
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ReadMapLump<MapThing> (Wad, "THINGS", Lump, mt, NumThings);
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Level.Things = new MapThing2[Level.NumThings];
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memset (Level.Things, 0, sizeof(*Level.Things)*Level.NumThings);
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for (int i = 0; i < Level.NumThings; ++i)
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Level.Things.Resize(NumThings);
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for (int i = 0; i < NumThings; ++i)
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{
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Level.Things[i].x = LittleShort(mt[i].x);
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Level.Things[i].y = LittleShort(mt[i].y);
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Level.Things[i].x = LittleShort(mt[i].x) << FRACBITS;
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Level.Things[i].y = LittleShort(mt[i].y) << FRACBITS;
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Level.Things[i].angle = LittleShort(mt[i].angle);
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Level.Things[i].type = LittleShort(mt[i].type);
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Level.Things[i].flags = LittleShort(mt[i].flags);
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Level.Things[i].z = 0;
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Level.Things[i].special = 0;
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Level.Things[i].args[0] = 0;
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Level.Things[i].args[1] = 0;
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Level.Things[i].args[2] = 0;
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Level.Things[i].args[3] = 0;
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Level.Things[i].args[4] = 0;
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}
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delete[] mt;
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}
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@ -132,41 +157,53 @@ void FProcessor::LoadThings ()
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void FProcessor::LoadLines ()
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{
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int NumLines;
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if (Extended)
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{
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ReadMapLump<MapLineDef2> (Wad, "LINEDEFS", Lump, Level.Lines, Level.NumLines);
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MapLineDef2 *Lines;
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for (int i = 0; i < Level.NumLines; ++i)
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ReadMapLump<MapLineDef2> (Wad, "LINEDEFS", Lump, Lines, NumLines);
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Level.Lines.Resize(NumLines);
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for (int i = 0; i < NumLines; ++i)
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{
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Level.Lines[i].v1 = LittleShort(Level.Lines[i].v1);
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Level.Lines[i].v2 = LittleShort(Level.Lines[i].v2);
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Level.Lines[i].flags = LittleShort(Level.Lines[i].flags);
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Level.Lines[i].sidenum[0] = LittleShort(Level.Lines[i].sidenum[0]);
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Level.Lines[i].sidenum[1] = LittleShort(Level.Lines[i].sidenum[1]);
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Level.Lines[i].special = Lines[i].special;
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Level.Lines[i].args[0] = Lines[i].args[0];
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Level.Lines[i].args[1] = Lines[i].args[1];
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Level.Lines[i].args[2] = Lines[i].args[2];
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Level.Lines[i].args[3] = Lines[i].args[3];
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Level.Lines[i].args[4] = Lines[i].args[4];
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Level.Lines[i].v1 = LittleShort(Lines[i].v1);
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Level.Lines[i].v2 = LittleShort(Lines[i].v2);
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Level.Lines[i].flags = LittleShort(Lines[i].flags);
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Level.Lines[i].sidenum[0] = LittleShort(Lines[i].sidenum[0]);
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Level.Lines[i].sidenum[1] = LittleShort(Lines[i].sidenum[1]);
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if (Level.Lines[i].sidenum[0] == 0xffff) Level.Lines[i].sidenum[0] = NO_INDEX;
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if (Level.Lines[i].sidenum[1] == 0xffff) Level.Lines[i].sidenum[1] = NO_INDEX;
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}
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delete[] Lines;
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}
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else
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{
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MapLineDef *ml;
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ReadMapLump<MapLineDef> (Wad, "LINEDEFS", Lump, ml, Level.NumLines);
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ReadMapLump<MapLineDef> (Wad, "LINEDEFS", Lump, ml, NumLines);
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Level.Lines = new MapLineDef2[Level.NumLines];
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memset (Level.Lines, 0, sizeof(*Level.Lines)*Level.NumLines);
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for (int i = 0; i < Level.NumLines; ++i)
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Level.Lines.Resize(NumLines);
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for (int i = 0; i < NumLines; ++i)
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{
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Level.Lines[i].v1 = LittleShort(ml[i].v1);
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Level.Lines[i].v2 = LittleShort(ml[i].v2);
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Level.Lines[i].flags = LittleShort(ml[i].flags);
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Level.Lines[i].sidenum[0] = LittleShort(ml[i].sidenum[0]);
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Level.Lines[i].sidenum[1] = LittleShort(ml[i].sidenum[1]);
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if (Level.Lines[i].sidenum[0] == 0xffff) Level.Lines[i].sidenum[0] = NO_INDEX;
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if (Level.Lines[i].sidenum[1] == 0xffff) Level.Lines[i].sidenum[1] = NO_INDEX;
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// Store the special and tag in the args array so we don't lose them
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short t = LittleShort(ml[i].special);
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Level.Lines[i].args[2] = t & 255;
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Level.Lines[i].args[3] = t >> 8;
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t = LittleShort(ml[i].tag);
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Level.Lines[i].args[0] = t & 255;
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Level.Lines[i].args[1] = t >> 8;
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Level.Lines[i].special = 0;
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Level.Lines[i].args[0] = LittleShort(ml[i].special);
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Level.Lines[i].args[1] = LittleShort(ml[i].tag);
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}
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delete[] ml;
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}
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@ -188,17 +225,37 @@ void FProcessor::LoadVertices ()
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void FProcessor::LoadSides ()
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{
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ReadMapLump<MapSideDef> (Wad, "SIDEDEFS", Lump, Level.Sides, Level.NumSides);
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MapSideDef *Sides;
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int NumSides;
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ReadMapLump<MapSideDef> (Wad, "SIDEDEFS", Lump, Sides, NumSides);
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for (int i = 0; i < Level.NumSides; ++i)
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Level.Sides.Resize(NumSides);
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for (int i = 0; i < NumSides; ++i)
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{
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Level.Sides[i].sector = LittleShort(Level.Sides[i].sector);
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Level.Sides[i].textureoffset = Sides[i].textureoffset;
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Level.Sides[i].rowoffset = Sides[i].rowoffset;
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memcpy(Level.Sides[i].toptexture, Sides[i].toptexture, 8);
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memcpy(Level.Sides[i].bottomtexture, Sides[i].bottomtexture, 8);
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memcpy(Level.Sides[i].midtexture, Sides[i].midtexture, 8);
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Level.Sides[i].sector = LittleShort(Sides[i].sector);
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if (Level.Sides[i].sector == 0xffff) Level.Sides[i].sector = NO_INDEX;
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}
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delete [] Sides;
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}
|
||||
|
||||
void FProcessor::LoadSectors ()
|
||||
{
|
||||
ReadMapLump<MapSector> (Wad, "SECTORS", Lump, Level.Sectors, Level.NumSectors);
|
||||
MapSector *Sectors;
|
||||
int NumSectors;
|
||||
|
||||
ReadMapLump<MapSector> (Wad, "SECTORS", Lump, Sectors, NumSectors);
|
||||
Level.Sectors.Resize(NumSectors);
|
||||
|
||||
for (int i = 0; i < NumSectors; ++i)
|
||||
{
|
||||
Level.Sectors[i].data = Sectors[i];
|
||||
}
|
||||
}
|
||||
|
||||
void FLevel::FindMapBounds ()
|
||||
|
@ -229,7 +286,7 @@ void FLevel::RemoveExtraLines ()
|
|||
// Extra lines are those with 0 length. Collision detection against
|
||||
// one of those could cause a divide by 0, so it's best to remove them.
|
||||
|
||||
for (i = newNumLines = 0; i < NumLines; ++i)
|
||||
for (i = newNumLines = 0; i < NumLines(); ++i)
|
||||
{
|
||||
if (Vertices[Lines[i].v1].x != Vertices[Lines[i].v2].x ||
|
||||
Vertices[Lines[i].v1].y != Vertices[Lines[i].v2].y)
|
||||
|
@ -241,30 +298,31 @@ void FLevel::RemoveExtraLines ()
|
|||
++newNumLines;
|
||||
}
|
||||
}
|
||||
if (newNumLines < NumLines)
|
||||
if (newNumLines < NumLines())
|
||||
{
|
||||
int diff = NumLines - newNumLines;
|
||||
int diff = NumLines() - newNumLines;
|
||||
|
||||
printf (" Removed %d line%s with 0 length.\n", diff, diff > 1 ? "s" : "");
|
||||
}
|
||||
NumLines = newNumLines;
|
||||
Lines.Resize(newNumLines);
|
||||
}
|
||||
|
||||
void FLevel::RemoveExtraSides ()
|
||||
{
|
||||
BYTE *used;
|
||||
WORD *remap;
|
||||
int *remap;
|
||||
int i, newNumSides;
|
||||
|
||||
// Extra sides are those that aren't referenced by any lines.
|
||||
// They just waste space, so get rid of them.
|
||||
int NumSides = this->NumSides();
|
||||
|
||||
used = new BYTE[NumSides];
|
||||
memset (used, 0, NumSides*sizeof(*used));
|
||||
remap = new WORD[NumSides];
|
||||
remap = new int[NumSides];
|
||||
|
||||
// Mark all used sides
|
||||
for (i = 0; i < NumLines; ++i)
|
||||
for (i = 0; i < NumLines(); ++i)
|
||||
{
|
||||
if (Lines[i].sidenum[0] != NO_INDEX)
|
||||
{
|
||||
|
@ -302,10 +360,10 @@ void FLevel::RemoveExtraSides ()
|
|||
int diff = NumSides - newNumSides;
|
||||
|
||||
printf (" Removed %d unused sidedef%s.\n", diff, diff > 1 ? "s" : "");
|
||||
NumSides = newNumSides;
|
||||
Sides.Resize(newNumSides);
|
||||
|
||||
// Renumber side references in lines
|
||||
for (i = 0; i < NumLines; ++i)
|
||||
for (i = 0; i < NumLines(); ++i)
|
||||
{
|
||||
if (Lines[i].sidenum[0] != NO_INDEX)
|
||||
{
|
||||
|
@ -317,7 +375,6 @@ void FLevel::RemoveExtraSides ()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] used;
|
||||
delete[] remap;
|
||||
}
|
||||
|
@ -325,19 +382,19 @@ void FLevel::RemoveExtraSides ()
|
|||
void FLevel::RemoveExtraSectors ()
|
||||
{
|
||||
BYTE *used;
|
||||
WORD *remap;
|
||||
DWORD *remap;
|
||||
int i, newNumSectors;
|
||||
|
||||
// Extra sectors are those that aren't referenced by any sides.
|
||||
// They just waste space, so get rid of them.
|
||||
|
||||
NumOrgSectors = NumSectors;
|
||||
used = new BYTE[NumSectors];
|
||||
memset (used, 0, NumSectors*sizeof(*used));
|
||||
remap = new WORD[NumSectors];
|
||||
NumOrgSectors = NumSectors();
|
||||
used = new BYTE[NumSectors()];
|
||||
memset (used, 0, NumSectors()*sizeof(*used));
|
||||
remap = new DWORD[NumSectors()];
|
||||
|
||||
// Mark all used sectors
|
||||
for (i = 0; i < NumSides; ++i)
|
||||
for (i = 0; i < NumSides(); ++i)
|
||||
{
|
||||
if (Sides[i].sector != NO_INDEX)
|
||||
{
|
||||
|
@ -350,7 +407,7 @@ void FLevel::RemoveExtraSectors ()
|
|||
}
|
||||
|
||||
// Shift out any unused sides
|
||||
for (i = newNumSectors = 0; i < NumSectors; ++i)
|
||||
for (i = newNumSectors = 0; i < NumSectors(); ++i)
|
||||
{
|
||||
if (used[i])
|
||||
{
|
||||
|
@ -366,13 +423,13 @@ void FLevel::RemoveExtraSectors ()
|
|||
}
|
||||
}
|
||||
|
||||
if (newNumSectors < NumSectors)
|
||||
if (newNumSectors < NumSectors())
|
||||
{
|
||||
int diff = NumSectors - newNumSectors;
|
||||
int diff = NumSectors() - newNumSectors;
|
||||
printf (" Removed %d unused sector%s.\n", diff, diff > 1 ? "s" : "");
|
||||
|
||||
// Renumber sector references in sides
|
||||
for (i = 0; i < NumSides; ++i)
|
||||
for (i = 0; i < NumSides(); ++i)
|
||||
{
|
||||
if (Sides[i].sector != NO_INDEX)
|
||||
{
|
||||
|
@ -380,8 +437,8 @@ void FLevel::RemoveExtraSectors ()
|
|||
}
|
||||
}
|
||||
// Make a reverse map for fixing reject lumps
|
||||
OrgSectorMap = new WORD[newNumSectors];
|
||||
for (i = 0; i < NumSectors; ++i)
|
||||
OrgSectorMap = new DWORD[newNumSectors];
|
||||
for (i = 0; i < NumSectors(); ++i)
|
||||
{
|
||||
if (remap[i] != NO_INDEX)
|
||||
{
|
||||
|
@ -389,7 +446,7 @@ void FLevel::RemoveExtraSectors ()
|
|||
}
|
||||
}
|
||||
|
||||
NumSectors = newNumSectors;
|
||||
Sectors.Resize(newNumSectors);
|
||||
}
|
||||
|
||||
delete[] used;
|
||||
|
@ -404,7 +461,7 @@ void FProcessor::GetPolySpots ()
|
|||
|
||||
// Determine if this is a Hexen map by looking for things of type 3000
|
||||
// Only Hexen maps use them, and they are the polyobject anchors
|
||||
for (i = 0; i < Level.NumThings; ++i)
|
||||
for (i = 0; i < Level.NumThings(); ++i)
|
||||
{
|
||||
if (Level.Things[i].type == PO_HEX_ANCHOR_TYPE)
|
||||
{
|
||||
|
@ -412,7 +469,7 @@ void FProcessor::GetPolySpots ()
|
|||
}
|
||||
}
|
||||
|
||||
if (i < Level.NumThings)
|
||||
if (i < Level.NumThings())
|
||||
{
|
||||
spot1 = PO_HEX_SPAWN_TYPE;
|
||||
spot2 = PO_HEX_SPAWNCRUSH_TYPE;
|
||||
|
@ -425,15 +482,15 @@ void FProcessor::GetPolySpots ()
|
|||
anchor = PO_ANCHOR_TYPE;
|
||||
}
|
||||
|
||||
for (i = 0; i < Level.NumThings; ++i)
|
||||
for (i = 0; i < Level.NumThings(); ++i)
|
||||
{
|
||||
if (Level.Things[i].type == spot1 ||
|
||||
Level.Things[i].type == spot2 ||
|
||||
Level.Things[i].type == anchor)
|
||||
{
|
||||
FNodeBuilder::FPolyStart newvert;
|
||||
newvert.x = Level.Things[i].x << FRACBITS;
|
||||
newvert.y = Level.Things[i].y << FRACBITS;
|
||||
newvert.x = Level.Things[i].x;
|
||||
newvert.y = Level.Things[i].y;
|
||||
newvert.polynum = Level.Things[i].angle;
|
||||
if (Level.Things[i].type == anchor)
|
||||
{
|
||||
|
@ -450,7 +507,9 @@ void FProcessor::GetPolySpots ()
|
|||
|
||||
void FProcessor::Write (FWadWriter &out)
|
||||
{
|
||||
if (Level.NumLines == 0 || Level.NumSides == 0 || Level.NumSectors == 0 || Level.NumVertices == 0)
|
||||
if (Level.NumLines() == 0 || Level.NumSides() == 0 || Level.NumSectors() == 0 || Level.NumVertices == 0)
|
||||
{
|
||||
if (!isUDMF)
|
||||
{
|
||||
// Map is empty, so just copy it as-is
|
||||
out.CopyLump (Wad, Lump);
|
||||
|
@ -469,6 +528,10 @@ void FProcessor::Write (FWadWriter &out)
|
|||
out.CopyLump (Wad, Wad.FindMapLump ("BEHAVIOR", Lump));
|
||||
out.CopyLump (Wad, Wad.FindMapLump ("SCRIPTS", Lump));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -494,6 +557,9 @@ void FProcessor::Write (FWadWriter &out)
|
|||
{
|
||||
FNodeBuilder *builder = NULL;
|
||||
|
||||
// UDMF spec requires GL nodes.
|
||||
if (isUDMF) BuildGLNodes = true;
|
||||
|
||||
try
|
||||
{
|
||||
int ssetype;
|
||||
|
@ -580,7 +646,7 @@ void FProcessor::Write (FWadWriter &out)
|
|||
Level.Blockmap = new WORD[Level.BlockmapSize];
|
||||
memcpy (Level.Blockmap, blocks, Level.BlockmapSize*sizeof(WORD));
|
||||
|
||||
Level.RejectSize = (Level.NumSectors*Level.NumSectors + 7) / 8;
|
||||
Level.RejectSize = (Level.NumSectors()*Level.NumSectors() + 7) / 8;
|
||||
Level.Reject = NULL;
|
||||
|
||||
switch (RejectMode)
|
||||
|
@ -609,13 +675,13 @@ void FProcessor::Write (FWadWriter &out)
|
|||
}
|
||||
Level.RejectSize = 0;
|
||||
}
|
||||
else if (Level.NumOrgSectors != Level.NumSectors)
|
||||
else if (Level.NumOrgSectors != Level.NumSectors())
|
||||
{
|
||||
// Some sectors have been removed, so fix the reject.
|
||||
BYTE *newreject = FixReject (Level.Reject);
|
||||
delete[] Level.Reject;
|
||||
Level.Reject = newreject;
|
||||
Level.RejectSize = (Level.NumSectors * Level.NumSectors + 7) / 8;
|
||||
Level.RejectSize = (Level.NumSectors() * Level.NumSectors() + 7) / 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -744,19 +810,19 @@ void FProcessor::Write (FWadWriter &out)
|
|||
BYTE *FProcessor::FixReject (const BYTE *oldreject)
|
||||
{
|
||||
int x, y, ox, oy, pnum, opnum;
|
||||
int rejectSize = (Level.NumSectors*Level.NumSectors + 7) / 8;
|
||||
int rejectSize = (Level.NumSectors()*Level.NumSectors() + 7) / 8;
|
||||
BYTE *newreject = new BYTE[rejectSize];
|
||||
|
||||
memset (newreject, 0, rejectSize);
|
||||
|
||||
for (y = 0; y < Level.NumSectors; ++y)
|
||||
for (y = 0; y < Level.NumSectors(); ++y)
|
||||
{
|
||||
oy = Level.OrgSectorMap[y];
|
||||
for (x = 0; x < Level.NumSectors; ++x)
|
||||
for (x = 0; x < Level.NumSectors(); ++x)
|
||||
{
|
||||
ox = Level.OrgSectorMap[x];
|
||||
pnum = y*Level.NumSectors + x;
|
||||
opnum = oy*Level.NumSectors + ox;
|
||||
pnum = y*Level.NumSectors() + x;
|
||||
opnum = oy*Level.NumSectors() + ox;
|
||||
|
||||
if (oldreject[opnum >> 3] & (1 << (opnum & 7)))
|
||||
{
|
||||
|
@ -870,37 +936,39 @@ void FProcessor::WriteLines (FWadWriter &out)
|
|||
|
||||
if (Extended)
|
||||
{
|
||||
for (i = 0; i < Level.NumLines; ++i)
|
||||
MapLineDef2 *Lines = new MapLineDef2[Level.NumLines()];
|
||||
for (i = 0; i < Level.NumLines(); ++i)
|
||||
{
|
||||
Level.Lines[i].v1 = LittleShort(Level.Lines[i].v1);
|
||||
Level.Lines[i].v2 = LittleShort(Level.Lines[i].v2);
|
||||
Level.Lines[i].flags = LittleShort(Level.Lines[i].flags);
|
||||
Level.Lines[i].sidenum[0] = LittleShort(Level.Lines[i].sidenum[0]);
|
||||
Level.Lines[i].sidenum[1] = LittleShort(Level.Lines[i].sidenum[1]);
|
||||
Lines[i].special = Level.Lines[i].special;
|
||||
Lines[i].args[0] = Level.Lines[i].args[0];
|
||||
Lines[i].args[1] = Level.Lines[i].args[1];
|
||||
Lines[i].args[2] = Level.Lines[i].args[2];
|
||||
Lines[i].args[3] = Level.Lines[i].args[3];
|
||||
Lines[i].args[4] = Level.Lines[i].args[4];
|
||||
Lines[i].v1 = LittleShort(WORD(Level.Lines[i].v1));
|
||||
Lines[i].v2 = LittleShort(WORD(Level.Lines[i].v2));
|
||||
Lines[i].flags = LittleShort(WORD(Level.Lines[i].flags));
|
||||
Lines[i].sidenum[0] = LittleShort(WORD(Level.Lines[i].sidenum[0]));
|
||||
Lines[i].sidenum[1] = LittleShort(WORD(Level.Lines[i].sidenum[1]));
|
||||
}
|
||||
out.WriteLump ("LINEDEFS", Level.Lines, Level.NumLines*sizeof(*Level.Lines));
|
||||
out.WriteLump ("LINEDEFS", Lines, Level.NumLines()*sizeof(*Lines));
|
||||
delete[] Lines;
|
||||
}
|
||||
else
|
||||
{
|
||||
MapLineDef *ld = new MapLineDef[Level.NumLines];
|
||||
MapLineDef *ld = new MapLineDef[Level.NumLines()];
|
||||
|
||||
for (i = 0; i < Level.NumLines; ++i)
|
||||
for (i = 0; i < Level.NumLines(); ++i)
|
||||
{
|
||||
short t;
|
||||
|
||||
ld[i].v1 = LittleShort(Level.Lines[i].v1);
|
||||
ld[i].v2 = LittleShort(Level.Lines[i].v2);
|
||||
ld[i].flags = LittleShort(Level.Lines[i].flags);
|
||||
ld[i].sidenum[0] = LittleShort(Level.Lines[i].sidenum[0]);
|
||||
ld[i].sidenum[1] = LittleShort(Level.Lines[i].sidenum[1]);
|
||||
|
||||
t = Level.Lines[i].args[2] + (Level.Lines[i].args[3]<<8);
|
||||
ld[i].special = LittleShort(t);
|
||||
|
||||
t = Level.Lines[i].args[0] + (Level.Lines[i].args[1]<<8);
|
||||
ld[i].tag = LittleShort(t);
|
||||
ld[i].v1 = LittleShort(WORD(Level.Lines[i].v1));
|
||||
ld[i].v2 = LittleShort(WORD(Level.Lines[i].v2));
|
||||
ld[i].flags = LittleShort(WORD(Level.Lines[i].flags));
|
||||
ld[i].sidenum[0] = LittleShort(WORD(Level.Lines[i].sidenum[0]));
|
||||
ld[i].sidenum[1] = LittleShort(WORD(Level.Lines[i].sidenum[1]));
|
||||
ld[i].special = LittleShort(WORD(Level.Lines[i].args[0]));
|
||||
ld[i].tag = LittleShort(WORD(Level.Lines[i].args[1]));
|
||||
}
|
||||
out.WriteLump ("LINEDEFS", ld, Level.NumLines*sizeof(*ld));
|
||||
out.WriteLump ("LINEDEFS", ld, Level.NumLines()*sizeof(*ld));
|
||||
delete[] ld;
|
||||
}
|
||||
}
|
||||
|
@ -908,17 +976,32 @@ void FProcessor::WriteLines (FWadWriter &out)
|
|||
void FProcessor::WriteSides (FWadWriter &out)
|
||||
{
|
||||
int i;
|
||||
MapSideDef *Sides = new MapSideDef[Level.NumSides()];
|
||||
|
||||
for (i = 0; i < Level.NumSides; ++i)
|
||||
for (i = 0; i < Level.NumSides(); ++i)
|
||||
{
|
||||
Level.Sides[i].sector = LittleShort(Level.Sides[i].sector);
|
||||
Sides[i].textureoffset = Level.Sides[i].textureoffset;
|
||||
Sides[i].rowoffset = Level.Sides[i].rowoffset;
|
||||
memcpy(Sides[i].toptexture, Level.Sides[i].toptexture, 8);
|
||||
memcpy(Sides[i].bottomtexture, Level.Sides[i].bottomtexture, 8);
|
||||
memcpy(Sides[i].midtexture, Level.Sides[i].midtexture, 8);
|
||||
Sides[i].sector = LittleShort(Level.Sides[i].sector);
|
||||
}
|
||||
out.WriteLump ("SIDEDEFS", Level.Sides, Level.NumSides*sizeof(*Level.Sides));
|
||||
out.WriteLump ("SIDEDEFS", Sides, Level.NumSides()*sizeof(*Sides));
|
||||
delete[] Sides;
|
||||
}
|
||||
|
||||
void FProcessor::WriteSectors (FWadWriter &out)
|
||||
{
|
||||
out.WriteLump ("SECTORS", Level.Sectors, Level.NumSectors*sizeof(*Level.Sectors));
|
||||
int i;
|
||||
MapSector *Sectors = new MapSector[Level.NumSectors()];
|
||||
|
||||
for (i = 0; i < Level.NumSectors(); ++i)
|
||||
{
|
||||
Sectors[i] = Level.Sectors[i].data;
|
||||
}
|
||||
|
||||
out.WriteLump ("SECTORS", Sectors, Level.NumSectors()*sizeof(*Sectors));
|
||||
}
|
||||
|
||||
void FProcessor::WriteSegs (FWadWriter &out)
|
||||
|
|
|
@ -43,6 +43,7 @@ public:
|
|||
void Write (FWadWriter &out);
|
||||
|
||||
private:
|
||||
void LoadUDMF();
|
||||
void LoadThings ();
|
||||
void LoadLines ();
|
||||
void LoadVertices ();
|
||||
|
@ -92,6 +93,7 @@ private:
|
|||
TArray<FNodeBuilder::FPolyStart> PolyAnchors;
|
||||
|
||||
bool Extended;
|
||||
bool isUDMF;
|
||||
|
||||
FWadReader &Wad;
|
||||
int Lump;
|
||||
|
|
7
processor_udmf.cpp
Normal file
7
processor_udmf.cpp
Normal file
|
@ -0,0 +1,7 @@
|
|||
|
||||
#include "processor.h"
|
||||
|
||||
|
||||
void FProcessor::LoadUDMF()
|
||||
{
|
||||
}
|
733
sc_man.cpp
Normal file
733
sc_man.cpp
Normal file
|
@ -0,0 +1,733 @@
|
|||
/*
|
||||
Reads wad files, builds nodes, and saves new wad files.
|
||||
Copyright (C) 1996 Raven Software
|
||||
Copyright (C) 2002-2006 Randy Heit
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
|
||||
*/
|
||||
|
||||
// HEADER FILES ------------------------------------------------------------
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <limits.h>
|
||||
#include "sc_man.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable:4996)
|
||||
#endif
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
#define MAX_STRING_SIZE 4096
|
||||
#define ASCII_COMMENT (';')
|
||||
#define CPP_COMMENT ('/')
|
||||
#define C_COMMENT ('*')
|
||||
#define ASCII_QUOTE (34)
|
||||
#define LUMP_SCRIPT 1
|
||||
#define FILE_ZONE_SCRIPT 2
|
||||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
static void SC_PrepareScript (void);
|
||||
static void CheckOpen (void);
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
char *sc_String;
|
||||
int sc_StringLen;
|
||||
int sc_Number;
|
||||
float sc_Float;
|
||||
int sc_Line;
|
||||
bool sc_End;
|
||||
bool sc_Crossed;
|
||||
bool sc_StringQuoted;
|
||||
bool sc_FileScripts = false;
|
||||
FILE *sc_Out;
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static char *ScriptBuffer;
|
||||
static char *ScriptPtr;
|
||||
static char *ScriptEndPtr;
|
||||
static char StringBuffer[MAX_STRING_SIZE];
|
||||
static bool ScriptOpen = false;
|
||||
static int ScriptSize;
|
||||
static bool AlreadyGot = false;
|
||||
static char *SavedScriptPtr;
|
||||
static int SavedScriptLine;
|
||||
static bool CMode;
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_OpenFile
|
||||
//
|
||||
// Loads a script (from a file). Uses the new/delete memory allocator for
|
||||
// memory allocation and de-allocation.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_OpenFile (const char *name)
|
||||
{
|
||||
SC_Close ();
|
||||
FILE * f = fopen(name, "rb");
|
||||
if (f == NULL)
|
||||
{
|
||||
printf("%s: file not found\n", name);
|
||||
exit(1);
|
||||
}
|
||||
fseek(f, 0, SEEK_END);
|
||||
ScriptSize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
ScriptBuffer = (char*)malloc(ScriptSize);
|
||||
if (ScriptSize != int(fread(ScriptBuffer, 1, ScriptSize, f)))
|
||||
{
|
||||
fclose(f);
|
||||
printf("%s: unable to read file\n", name);
|
||||
exit(1);
|
||||
}
|
||||
fclose(f);
|
||||
SC_PrepareScript ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_PrepareScript
|
||||
//
|
||||
// Prepares a script for parsing.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void SC_PrepareScript (void)
|
||||
{
|
||||
ScriptPtr = ScriptBuffer;
|
||||
ScriptEndPtr = ScriptPtr + ScriptSize;
|
||||
sc_Line = 1;
|
||||
sc_End = false;
|
||||
ScriptOpen = true;
|
||||
sc_String = StringBuffer;
|
||||
AlreadyGot = false;
|
||||
SavedScriptPtr = NULL;
|
||||
CMode = false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_Close
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_Close (void)
|
||||
{
|
||||
if (ScriptOpen)
|
||||
{
|
||||
if (ScriptBuffer)
|
||||
{
|
||||
free(ScriptBuffer);
|
||||
}
|
||||
ScriptBuffer = NULL;
|
||||
ScriptOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_SavePos
|
||||
//
|
||||
// Saves the current script location for restoration later
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_SavePos (void)
|
||||
{
|
||||
CheckOpen ();
|
||||
if (sc_End)
|
||||
{
|
||||
SavedScriptPtr = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
SavedScriptPtr = ScriptPtr;
|
||||
SavedScriptLine = sc_Line;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_RestorePos
|
||||
//
|
||||
// Restores the previously saved script location
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_RestorePos (void)
|
||||
{
|
||||
if (SavedScriptPtr)
|
||||
{
|
||||
ScriptPtr = SavedScriptPtr;
|
||||
sc_Line = SavedScriptLine;
|
||||
sc_End = false;
|
||||
AlreadyGot = false;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_SetCMode
|
||||
//
|
||||
// Enables/disables C mode. In C mode, more characters are considered to
|
||||
// be whole words than in non-C mode.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_SetCMode (bool cmode)
|
||||
{
|
||||
CMode = cmode;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_GetString
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool SC_GetString (bool multiline)
|
||||
{
|
||||
char *text;
|
||||
bool foundToken;
|
||||
|
||||
CheckOpen();
|
||||
if (AlreadyGot)
|
||||
{
|
||||
AlreadyGot = false;
|
||||
return true;
|
||||
}
|
||||
foundToken = false;
|
||||
sc_Crossed = false;
|
||||
sc_StringQuoted = false;
|
||||
if (ScriptPtr >= ScriptEndPtr)
|
||||
{
|
||||
sc_End = true;
|
||||
return false;
|
||||
}
|
||||
while (foundToken == false)
|
||||
{
|
||||
while (ScriptPtr < ScriptEndPtr && *ScriptPtr <= ' ')
|
||||
{
|
||||
if (*ScriptPtr++ == '\n')
|
||||
{
|
||||
sc_Line++;
|
||||
sc_Crossed = true;
|
||||
}
|
||||
}
|
||||
if (ScriptPtr >= ScriptEndPtr)
|
||||
{
|
||||
sc_End = true;
|
||||
return false;
|
||||
}
|
||||
if ((CMode || *ScriptPtr != ASCII_COMMENT) &&
|
||||
!(ScriptPtr[0] == CPP_COMMENT && ScriptPtr < ScriptEndPtr - 1 &&
|
||||
(ScriptPtr[1] == CPP_COMMENT || ScriptPtr[1] == C_COMMENT)))
|
||||
{ // Found a token
|
||||
foundToken = true;
|
||||
}
|
||||
else
|
||||
{ // Skip comment
|
||||
if (ScriptPtr[0] == CPP_COMMENT && ScriptPtr[1] == C_COMMENT)
|
||||
{ // C comment
|
||||
while (ScriptPtr[0] != C_COMMENT || ScriptPtr[1] != CPP_COMMENT)
|
||||
{
|
||||
if (ScriptPtr[0] == '\n')
|
||||
{
|
||||
sc_Line++;
|
||||
sc_Crossed = true;
|
||||
}
|
||||
fputc(ScriptPtr[0], sc_Out);
|
||||
ScriptPtr++;
|
||||
if (ScriptPtr >= ScriptEndPtr - 1)
|
||||
{
|
||||
sc_End = true;
|
||||
return false;
|
||||
}
|
||||
fputs("*/", sc_Out);
|
||||
}
|
||||
ScriptPtr += 2;
|
||||
}
|
||||
else
|
||||
{ // C++ comment
|
||||
while (*ScriptPtr++ != '\n')
|
||||
{
|
||||
fputc(ScriptPtr[-1], sc_Out);
|
||||
if (ScriptPtr >= ScriptEndPtr)
|
||||
{
|
||||
sc_End = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
sc_Line++;
|
||||
sc_Crossed = true;
|
||||
fputc('\n', sc_Out);
|
||||
}
|
||||
}
|
||||
}
|
||||
text = sc_String;
|
||||
if (*ScriptPtr == ASCII_QUOTE)
|
||||
{ // Quoted string - return string including the quotes
|
||||
*text++ = *ScriptPtr++;
|
||||
sc_StringQuoted = true;
|
||||
while (*ScriptPtr != ASCII_QUOTE)
|
||||
{
|
||||
if (multiline && *ScriptPtr == '\n')
|
||||
{
|
||||
*text++ = '"';
|
||||
*text++ = ',';
|
||||
*text++ = '\n';
|
||||
*text++ = '\t';
|
||||
*text++ = '\t';
|
||||
*text++ = '"';
|
||||
ScriptPtr++;
|
||||
continue;
|
||||
}
|
||||
else if (*ScriptPtr < ' ')
|
||||
{
|
||||
ScriptPtr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
*text++ = *ScriptPtr++;
|
||||
}
|
||||
if (ScriptPtr == ScriptEndPtr
|
||||
|| text == &sc_String[MAX_STRING_SIZE-1])
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
*text++ = '"';
|
||||
ScriptPtr++;
|
||||
}
|
||||
else
|
||||
{ // Normal string
|
||||
static const char *stopchars;
|
||||
|
||||
if (CMode)
|
||||
{
|
||||
stopchars = "`~!@#$%^&*(){}[]/=\?+|;:<>,";
|
||||
|
||||
// '-' can be its own token, or it can be part of a negative number
|
||||
if (*ScriptPtr == '-')
|
||||
{
|
||||
*text++ = '-';
|
||||
ScriptPtr++;
|
||||
if (ScriptPtr < ScriptEndPtr || (*ScriptPtr >= '0' && *ScriptPtr <= '9'))
|
||||
{
|
||||
goto grabtoken;
|
||||
}
|
||||
goto gottoken;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
stopchars = "{}|=";
|
||||
}
|
||||
if (strchr (stopchars, *ScriptPtr))
|
||||
{
|
||||
*text++ = *ScriptPtr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
grabtoken:
|
||||
while ((*ScriptPtr > ' ') && (strchr (stopchars, *ScriptPtr) == NULL)
|
||||
&& (CMode || *ScriptPtr != ASCII_COMMENT)
|
||||
&& !(ScriptPtr[0] == CPP_COMMENT && (ScriptPtr < ScriptEndPtr - 1) &&
|
||||
(ScriptPtr[1] == CPP_COMMENT || ScriptPtr[1] == C_COMMENT)))
|
||||
{
|
||||
*text++ = *ScriptPtr++;
|
||||
if (ScriptPtr == ScriptEndPtr
|
||||
|| text == &sc_String[MAX_STRING_SIZE-1])
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
gottoken:
|
||||
*text = 0;
|
||||
sc_StringLen = int(text - sc_String);
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_MustGetString
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_MustGetString (void)
|
||||
{
|
||||
if (SC_GetString () == false)
|
||||
{
|
||||
SC_ScriptError ("Missing string (unexpected end of file).");
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_MustGetStringName
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_MustGetStringName (const char *name)
|
||||
{
|
||||
SC_MustGetString ();
|
||||
if (SC_Compare (name) == false)
|
||||
{
|
||||
SC_ScriptError ("Expected '%s', got '%s'.", name, sc_String);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_CheckString
|
||||
//
|
||||
// Checks if the next token matches the specified string. Returns true if
|
||||
// it does. If it doesn't, it ungets it and returns false.
|
||||
//==========================================================================
|
||||
|
||||
bool SC_CheckString (const char *name)
|
||||
{
|
||||
if (SC_GetString ())
|
||||
{
|
||||
if (SC_Compare (name))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
SC_UnGet ();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_GetNumber
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool SC_GetNumber (void)
|
||||
{
|
||||
char *stopper;
|
||||
|
||||
CheckOpen ();
|
||||
if (SC_GetString())
|
||||
{
|
||||
if (strcmp (sc_String, "MAXINT") == 0)
|
||||
{
|
||||
sc_Number = INT_MAX;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc_Number = strtol (sc_String, &stopper, 0);
|
||||
if (*stopper != 0)
|
||||
{
|
||||
SC_ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", sc_String);
|
||||
}
|
||||
}
|
||||
sc_Float = (float)sc_Number;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_MustGetNumber
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_MustGetNumber (void)
|
||||
{
|
||||
if (SC_GetNumber() == false)
|
||||
{
|
||||
SC_ScriptError ("Missing integer (unexpected end of file).");
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_CheckNumber
|
||||
// similar to SC_GetNumber but ungets the token if it isn't a number
|
||||
// and does not print an error
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool SC_CheckNumber (void)
|
||||
{
|
||||
char *stopper;
|
||||
|
||||
//CheckOpen ();
|
||||
if (SC_GetString())
|
||||
{
|
||||
if (strcmp (sc_String, "MAXINT") == 0)
|
||||
{
|
||||
sc_Number = INT_MAX;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc_Number = strtol (sc_String, &stopper, 0);
|
||||
if (*stopper != 0)
|
||||
{
|
||||
SC_UnGet();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
sc_Float = (float)sc_Number;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_CheckFloat
|
||||
// [GRB] Same as SC_CheckNumber, only for floats
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool SC_CheckFloat (void)
|
||||
{
|
||||
char *stopper;
|
||||
|
||||
//CheckOpen ();
|
||||
if (SC_GetString())
|
||||
{
|
||||
sc_Float = (float)strtod (sc_String, &stopper);
|
||||
if (*stopper != 0)
|
||||
{
|
||||
SC_UnGet();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_GetFloat
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool SC_GetFloat (void)
|
||||
{
|
||||
char *stopper;
|
||||
|
||||
CheckOpen ();
|
||||
if (SC_GetString())
|
||||
{
|
||||
sc_Float = (float)strtod (sc_String, &stopper);
|
||||
if (*stopper != 0)
|
||||
{
|
||||
SC_ScriptError("SC_GetFloat: Bad numeric constant \"%s\".\n",sc_String);
|
||||
}
|
||||
sc_Number = (int)sc_Float;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_MustGetFloat
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_MustGetFloat (void)
|
||||
{
|
||||
if (SC_GetFloat() == false)
|
||||
{
|
||||
SC_ScriptError ("Missing floating-point number (unexpected end of file).");
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_UnGet
|
||||
//
|
||||
// Assumes there is a valid string in sc_String.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_UnGet (void)
|
||||
{
|
||||
AlreadyGot = true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_Check
|
||||
//
|
||||
// Returns true if another token is on the current line.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
/*
|
||||
bool SC_Check(void)
|
||||
{
|
||||
char *text;
|
||||
|
||||
CheckOpen();
|
||||
text = ScriptPtr;
|
||||
if(text >= ScriptEndPtr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
while(*text <= 32)
|
||||
{
|
||||
if(*text == '\n')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
text++;
|
||||
if(text == ScriptEndPtr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if(*text == ASCII_COMMENT)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_MatchString
|
||||
//
|
||||
// Returns the index of the first match to sc_String from the passed
|
||||
// array of strings, or -1 if not found.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int SC_MatchString (const char **strings)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; *strings != NULL; i++)
|
||||
{
|
||||
if (SC_Compare (*strings++))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_MustMatchString
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int SC_MustMatchString (const char **strings)
|
||||
{
|
||||
int i;
|
||||
|
||||
i = SC_MatchString (strings);
|
||||
if (i == -1)
|
||||
{
|
||||
SC_ScriptError (NULL);
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_Compare
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool SC_Compare (const char *text)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
return (_stricmp (text, sc_String) == 0);
|
||||
#else
|
||||
return (strcasecmp (text, sc_String) == 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SC_ScriptError
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SC_ScriptError (const char *message, ...)
|
||||
{
|
||||
char composed[2048];
|
||||
if (message == NULL)
|
||||
{
|
||||
message = "Bad syntax.";
|
||||
}
|
||||
|
||||
va_list arglist;
|
||||
va_start (arglist, message);
|
||||
vsprintf (composed, message, arglist);
|
||||
va_end (arglist);
|
||||
|
||||
printf ("Script error, line %d:\n%s\n", sc_Line, composed);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CheckOpen
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void CheckOpen(void)
|
||||
{
|
||||
if (ScriptOpen == false)
|
||||
{
|
||||
printf ("SC_ call before SC_Open().\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
44
sc_man.h
Normal file
44
sc_man.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
#ifndef __SC_MAN_H__
|
||||
#define __SC_MAN_H__
|
||||
|
||||
void SC_Open (const char *name);
|
||||
void SC_OpenFile (const char *name);
|
||||
void SC_OpenMem (const char *name, char *buffer, int size);
|
||||
void SC_OpenLumpNum (int lump, const char *name);
|
||||
void SC_Close (void);
|
||||
void SC_SetCMode (bool cmode);
|
||||
void SC_SetEscape (bool esc);
|
||||
void SC_SavePos (void);
|
||||
void SC_RestorePos (void);
|
||||
bool SC_GetString (bool multiline = false);
|
||||
void SC_MustGetString (void);
|
||||
void SC_MustGetStringName (const char *name);
|
||||
bool SC_CheckString (const char *name);
|
||||
bool SC_GetNumber (void);
|
||||
void SC_MustGetNumber (void);
|
||||
bool SC_CheckNumber (void);
|
||||
bool SC_CheckFloat (void);
|
||||
bool SC_GetFloat (void);
|
||||
void SC_MustGetFloat (void);
|
||||
void SC_UnGet (void);
|
||||
//boolean SC_Check(void);
|
||||
bool SC_Compare (const char *text);
|
||||
int SC_MatchString (const char **strings);
|
||||
int SC_MustMatchString (const char **strings);
|
||||
void SC_ScriptError (const char *message, ...);
|
||||
void SC_SaveScriptState();
|
||||
void SC_RestoreScriptState();
|
||||
|
||||
extern char *sc_String;
|
||||
extern int sc_StringLen;
|
||||
extern int sc_Number;
|
||||
extern float sc_Float;
|
||||
extern int sc_Line;
|
||||
extern bool sc_End;
|
||||
extern bool sc_Crossed;
|
||||
extern bool sc_FileScripts;
|
||||
extern bool sc_StringQuoted;
|
||||
extern char *sc_ScriptsDir;
|
||||
extern FILE *sc_Out;
|
||||
|
||||
#endif //__SC_MAN_H__
|
81
tarray.h
81
tarray.h
|
@ -3,7 +3,7 @@
|
|||
** Templated, automatically resizing array
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** Copyright 1998-2007 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
|
@ -37,10 +37,19 @@
|
|||
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <malloc.h>
|
||||
#include <new>
|
||||
|
||||
template <class T>
|
||||
#if !defined(_WIN32)
|
||||
#include <inttypes.h> // for intptr_t
|
||||
#elif !defined(_MSC_VER)
|
||||
#include <stdint.h> // for mingw
|
||||
#endif
|
||||
|
||||
// TArray -------------------------------------------------------------------
|
||||
|
||||
// T is the type stored in the array.
|
||||
// TT is the type returned by operator().
|
||||
template <class T, class TT=T>
|
||||
class TArray
|
||||
{
|
||||
public:
|
||||
|
@ -108,10 +117,16 @@ public:
|
|||
Most = 0;
|
||||
}
|
||||
}
|
||||
// Return a reference to an element
|
||||
T &operator[] (unsigned int index) const
|
||||
{
|
||||
return Array[index];
|
||||
}
|
||||
// Returns the value of an element
|
||||
TT operator() (unsigned int index) const
|
||||
{
|
||||
return Array[index];
|
||||
}
|
||||
unsigned int Push (const T &item)
|
||||
{
|
||||
Grow (1);
|
||||
|
@ -133,10 +148,30 @@ public:
|
|||
if (index < Count)
|
||||
{
|
||||
Array[index].~T();
|
||||
memmove (&Array[index], &Array[index+1], sizeof(T)*(Count - index - 1));
|
||||
Count--;
|
||||
if (index < --Count)
|
||||
{
|
||||
memmove (&Array[index], &Array[index+1], sizeof(T)*(Count - index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Delete (unsigned int index, int deletecount)
|
||||
{
|
||||
if (index + deletecount > Count) deletecount = Count - index;
|
||||
if (deletecount > 0)
|
||||
{
|
||||
for(int i = 0; i < deletecount; i++)
|
||||
{
|
||||
Array[index + i].~T();
|
||||
}
|
||||
Count -= deletecount;
|
||||
if (index < Count)
|
||||
{
|
||||
memmove (&Array[index], &Array[index+deletecount], sizeof(T)*(Count - index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Inserts an item into the array, shifting elements as needed
|
||||
void Insert (unsigned int index, const T &item)
|
||||
{
|
||||
|
@ -217,6 +252,10 @@ public:
|
|||
Grow (amount);
|
||||
unsigned int place = Count;
|
||||
Count += amount;
|
||||
for (unsigned int i = place; i < Count; ++i)
|
||||
{
|
||||
::new((void *)&Array[i]) T;
|
||||
}
|
||||
return place;
|
||||
}
|
||||
unsigned int Size () const
|
||||
|
@ -252,7 +291,7 @@ private:
|
|||
}
|
||||
for (unsigned int i = 0; i < Count; ++i)
|
||||
{
|
||||
Array[i] = other.Array[i];
|
||||
::new(&Array[i]) T(other.Array[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -281,12 +320,29 @@ private:
|
|||
}
|
||||
};
|
||||
|
||||
// An array with accessors that automatically grow the
|
||||
// array as needed. But can still be used as a normal
|
||||
// TArray if needed. Used by ACS world and global arrays.
|
||||
// TDeletingArray -----------------------------------------------------------
|
||||
// An array that deletes its elements when it gets deleted.
|
||||
template<class T, class TT=T>
|
||||
class TDeletingArray : public TArray<T, TT>
|
||||
{
|
||||
public:
|
||||
~TDeletingArray<T, TT> ()
|
||||
{
|
||||
for (unsigned int i = 0; i < TArray<T,TT>::Size(); ++i)
|
||||
{
|
||||
if ((*this)[i] != NULL)
|
||||
delete (*this)[i];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class TAutoGrowArray : public TArray<T>
|
||||
// TAutoGrowArray -----------------------------------------------------------
|
||||
// An array with accessors that automatically grow the array as needed.
|
||||
// It can still be used as a normal TArray if needed. ACS uses this for
|
||||
// world and global arrays.
|
||||
|
||||
template <class T, class TT=T>
|
||||
class TAutoGrowArray : public TArray<T, TT>
|
||||
{
|
||||
public:
|
||||
T GetVal (unsigned int index)
|
||||
|
@ -299,6 +355,8 @@ public:
|
|||
}
|
||||
void SetVal (unsigned int index, T val)
|
||||
{
|
||||
if ((int)index < 0) return; // These always result in an out of memory condition.
|
||||
|
||||
if (index >= this->Size())
|
||||
{
|
||||
this->Resize (index + 1);
|
||||
|
@ -307,4 +365,5 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
|
||||
#endif //__TARRAY_H__
|
||||
|
|
4
view.cpp
4
view.cpp
|
@ -576,7 +576,7 @@ static int DesiredSector;
|
|||
|
||||
static void DrawLevelReject (HDC dc)
|
||||
{
|
||||
int seeFromRow = DesiredSector * Level->NumSectors;
|
||||
int seeFromRow = DesiredSector * Level->NumSectors();
|
||||
HPEN oldPen;
|
||||
HPEN cantSee;
|
||||
HPEN canSee;
|
||||
|
@ -589,7 +589,7 @@ static void DrawLevelReject (HDC dc)
|
|||
oldPen = (HPEN)SelectObject (dc, canSee);
|
||||
enum { UNDECIDED, CANT_SEE, CAN_SEE, SEE_FROM } choice, prevchoice = CAN_SEE;
|
||||
|
||||
for (int i = 0; i < Level->NumLines; ++i)
|
||||
for (int i = 0; i < Level->NumLines(); ++i)
|
||||
{
|
||||
choice = UNDECIDED;
|
||||
|
||||
|
|
29
wad.cpp
29
wad.cpp
|
@ -161,11 +161,27 @@ int FWadReader::FindMapLump (const char *name, int map) const
|
|||
return -1;
|
||||
}
|
||||
|
||||
bool FWadReader::isUDMF (int index) const
|
||||
{
|
||||
index++;
|
||||
|
||||
if (strnicmp(Lumps[index].Name, "TEXTMAP", 8) == NULL)
|
||||
{
|
||||
// UDMF map
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool FWadReader::IsMap (int index) const
|
||||
{
|
||||
int i, j;
|
||||
|
||||
if (isUDMF(index)) return true;
|
||||
|
||||
index++;
|
||||
|
||||
for (i = j = 0; i < 12; ++i)
|
||||
{
|
||||
if (strnicmp (Lumps[index+j].Name, MapLumpNames[i], 8) != 0)
|
||||
|
@ -279,7 +295,18 @@ int FWadReader::LumpAfterMap (int i) const
|
|||
{
|
||||
int j, k;
|
||||
|
||||
++i;
|
||||
if (isUDMF(i))
|
||||
{
|
||||
// UDMF map
|
||||
i += 2;
|
||||
while (strnicmp(Lumps[i].Name, "ENDMAP", 8) != NULL && i < Header.NumLumps)
|
||||
{
|
||||
i++;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
i++;
|
||||
for (j = k = 0; j < 12; ++j)
|
||||
{
|
||||
if (strnicmp (Lumps[i+k].Name, MapLumpNames[j], 8) != 0)
|
||||
|
|
1
wad.h
1
wad.h
|
@ -32,6 +32,7 @@ public:
|
|||
~FWadReader ();
|
||||
|
||||
bool IsIWAD () const;
|
||||
bool isUDMF(int lump) const;
|
||||
int FindLump (const char *name, int index=0) const;
|
||||
int FindMapLump (const char *name, int map) const;
|
||||
int FindGLLump (const char *name, int glheader) const;
|
||||
|
|
1
zdbsp.h
1
zdbsp.h
|
@ -66,6 +66,7 @@ typedef uint32_t angle_t;
|
|||
|
||||
angle_t PointToAngle (fixed_t x, fixed_t y);
|
||||
|
||||
static const DWORD NO_MAP_INDEX = 0xffffffff;
|
||||
static const WORD NO_INDEX = 0xffff;
|
||||
static const angle_t ANGLE_MAX = 0xffffffff;
|
||||
static const DWORD DWORD_MAX = 0xffffffff;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="8,00"
|
||||
Name="zdbsp_vs2005"
|
||||
ProjectGUID="{E628034A-AE64-43B5-8CF4-668D07041C35}"
|
||||
RootNamespace="zdbsp_vs2005"
|
||||
|
@ -364,6 +364,14 @@
|
|||
RelativePath=".\processor.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\processor_udmf.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sc_man.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\view.cpp"
|
||||
>
|
||||
|
@ -402,6 +410,10 @@
|
|||
RelativePath=".\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sc_man.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\tarray.h"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue