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- Version bump to 1.15.
- Documentation bump for -X option. SVN r2365 (trunk)
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2 changed files with 7 additions and 3 deletions
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zdbsp.h
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zdbsp.h
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@ -16,7 +16,7 @@ typedef __int32 int32_t;
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#include <stdint.h>
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#endif
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#define ZDBSP_VERSION "1.14"
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#define ZDBSP_VERSION "1.15"
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enum EBlockmapMode
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{
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@ -114,10 +114,14 @@
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</dd>
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<dt>--compress or -z</dt>
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<dd>Compresses the node information. Compressed nodes take up less space than
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uncompressed nodes, and they are also the only way to save nodes with more than 65535 segs.
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If GL nodes are built, they will be compressed as well.</dd>
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uncompressed nodes, they are the only way to save nodes with more than 65535 segs, and
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they also have higher vertex precision than normal nodes, reducing the possibility
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of slime trails. If GL nodes are built, they will be compressed as well.</dd>
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<dt>--compress-normal or -Z</dt>
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<dd>This is exactly like the previous option, except GL nodes will not be compressed.</dd>
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<dt>--extended or -X</dt>
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<dd>Creates extended nodes. This is exactly like --compress, except the resultant nodes
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are uncompressed.</dd>
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<dt>--empty-blockmap or -b</dt>
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<dd>
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This option writes a zero-length BLOCKMAP to the wad. As of this writing, ZDoom
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