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- Fixed: Hexen's ammo display in the status bar cannot be refreshed
partially because the background patch has to be drawn always to overwrite the old display. - Fixed: Giving a health item to a non-player caused a crash. - Added a compatibility option to limit deh.MaxHealth to the health bonus. Originally this value wasn't used for health packs. Doing this was a bug in Boom but since there's quite a few maps out there which require Boom's altered behavior it has to be compatibility optioned. - Fixed: The health bonus's max health must be defined by deh.MaxHealth, not deh.MaxSoulsphere. To achieve this deh.MaxHealth's handling had to be altered because it has to default to 100. - Fixed: ZDBSP created incorrect side references with compressed sidedefs and both sidedefs of a linedef being the same. This only affects the external tool because the internal node builder is run after uncompressing the sidedefs. - Added Jim's latest makefile.linux. - Added a consistency check to the PNAMES loader because one crash log indicated that it crashed due to a corrupt PNAMES lump. - Brought back the sector based sound target handling as a compatibility option. This radical change just broke far too many maps that depend on the original behavior. Strife's special AI functions are excluded though because they work better with the new method. SVN r56 (trunk)
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1 changed files with 57 additions and 3 deletions
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@ -186,9 +186,36 @@ DWORD FNodeBuilder::PushGLSeg (TArray<MapSegGLEx> &segs, const FPrivSeg *seg)
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newseg.v1 = seg->v1;
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newseg.v2 = seg->v2;
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newseg.linedef = seg->linedef;
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newseg.side = newseg.linedef != NO_INDEX
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? Level.Lines[newseg.linedef].sidenum[1] == seg->sidedef ? 1 : 0
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: 0;
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// Just checking the sidedef to determine the side is insufficient.
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// When a level is sidedef compressed both sides may well have the same sidedef.
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if (newseg.linedef != NO_INDEX)
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{
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MapLineDef2 * ld = &Level.Lines[newseg.linedef];
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if (ld->sidenum[0]==ld->sidenum[1])
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{
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// When both sidedefs are the same a quick check doesn't work so this
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// has to be done by comparing the distances of the seg's end point to
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// the line's start.
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WideVertex * lv1 = &Level.Vertices[ld->v1];
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WideVertex * sv1 = &Level.Vertices[seg->v1];
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WideVertex * sv2 = &Level.Vertices[seg->v2];
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double dist1sq = double(sv1->x-lv1->x)*(sv1->x-lv1->x) + double(sv1->y-lv1->y)*(sv1->y-lv1->y);
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double dist2sq = double(sv2->x-lv1->x)*(sv2->x-lv1->x) + double(sv2->y-lv1->y)*(sv2->y-lv1->y);
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newseg.side = dist1sq<dist2sq? 0:1;
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}
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else
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{
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newseg.side = ld->sidenum[1] == seg->sidedef ? 1 : 0;
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}
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}
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else newseg.side=0;
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newseg.partner = seg->partner;
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return segs.Push (newseg);
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}
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@ -319,6 +346,33 @@ int FNodeBuilder::StripMinisegs (TArray<MapSeg> &segs, int subsector, short bbox
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newseg.angle = org->angle >> 16;
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newseg.offset = org->offset >> FRACBITS;
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newseg.linedef = org->linedef;
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// Just checking the sidedef to determine the side is insufficient.
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// When a level is sidedef compressed both sides may well have the same sidedef.
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MapLineDef2 * ld = &Level.Lines[newseg.linedef];
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if (ld->sidenum[0]==ld->sidenum[1])
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{
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// When both sidedefs are the same a quick check doesn't work so this
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// has to be done by comparing the distances of the seg's end point to
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// the line's start.
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WideVertex * lv1 = &Level.Vertices[ld->v1];
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WideVertex * sv1 = &Level.Vertices[org->v1];
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WideVertex * sv2 = &Level.Vertices[org->v2];
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double dist1sq = double(sv1->x-lv1->x)*(sv1->x-lv1->x) + double(sv1->y-lv1->y)*(sv1->y-lv1->y);
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double dist2sq = double(sv2->x-lv1->x)*(sv2->x-lv1->x) + double(sv2->y-lv1->y)*(sv2->y-lv1->y);
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newseg.side = dist1sq<dist2sq? 0:1;
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}
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else
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{
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newseg.side = ld->sidenum[1] == org->sidedef ? 1 : 0;
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}
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newseg.side = Level.Lines[org->linedef].sidenum[1] == org->sidedef ? 1 : 0;
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segs.Push (newseg);
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++count;
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