mirror of
https://github.com/ZDoom/zdbsp.git
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- Added a reject fixer to correct the reject when sectors are removed instead
of just throwing it away. SVN r174 (trunk)
This commit is contained in:
parent
6a1a0e007a
commit
06d1bf0354
16 changed files with 93 additions and 22 deletions
13
Makefile
13
Makefile
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@ -27,18 +27,18 @@ else
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endif
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# To generate profiling information for gprof, pass gprof=1 to make.
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ifneq ($(gprof),)
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ifeq ($(gprof),1)
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CFLAGS += -g -fno-omit-frame-pointer -pg
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LDFLAGS += -g -pg
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endif
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# To strip debugging symbols, pass strip=1 to make.
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ifneq ($(strip),)
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ifeq ($(strip),1)
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LDFLAGS += -s
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endif
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# To use SSE2 math for everything, pass sse=1 to make.
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ifneq ($(sse),)
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ifeq ($(sse),1)
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CFLAGS += -msse -msse2 -mfpmath=sse
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endif
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@ -53,6 +53,10 @@ OBJS = main.o getopt.o getopt1.o blockmapbuilder.o processor.o view.o wad.o \
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zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/trees.o \
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zlib/zutil.o
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ifeq (Windows_NT,$(OS))
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OBJS += resource.o
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endif
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all: $(EXE)
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profile:
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@ -70,6 +74,9 @@ $(EXE): $(OBJS)
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nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp nodebuild.h
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$(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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resource.o: resource.rc
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windres -o $@ -i $<
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.PHONY: clean
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clean:
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@ -164,6 +164,8 @@ struct FLevel
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int NumOrgVerts;
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WORD *OrgSectorMap; int NumOrgSectors;
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fixed_t MinX, MinY, MaxX, MaxY;
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void FindMapBounds ();
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18
main.cpp
18
main.cpp
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@ -1,6 +1,6 @@
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/*
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The main glue for ZDBSP.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -49,6 +49,7 @@
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#endif
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@ -258,11 +259,26 @@ int main (int argc, char **argv)
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END_COUNTER(t1a, t1b, t1c, "\nTotal time: %g seconds.\n")
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}
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catch (std::runtime_error msg)
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{
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printf ("%s\n", msg.what());
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return 20;
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}
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catch (std::bad_alloc)
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{
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printf ("Out of memory\n");
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return 20;
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}
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catch (std::exception msg)
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{
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printf ("%s\n", msg.what());
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return 20;
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}
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catch (...)
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{
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printf ("Unhandled exception. ZDBSP cannot continue.\n");
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return 20;
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}
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return 0;
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}
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@ -1,6 +1,6 @@
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/*
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Most of the logic for the node builder.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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A red-black tree implementation for building minisegs.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Routines for extracting usable data from the new BSP tree.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Routines only necessary for building GL-friendly nodes.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Various utility functions.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Reads wad files, builds nodes, and saves new wad files.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -57,6 +57,7 @@ FLevel::~FLevel ()
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if (GLSegs) delete[] GLSegs;
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if (GLNodes) delete[] GLNodes;
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if (GLPVS) delete[] GLPVS;
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if (OrgSectorMap) delete[] OrgSectorMap;
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}
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FProcessor::FProcessor (FWadReader &inwad, int lump)
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@ -330,6 +331,7 @@ void FLevel::RemoveExtraSectors ()
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// Extra sectors are those that aren't referenced by any sides.
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// They just waste space, so get rid of them.
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NumOrgSectors = NumSectors;
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used = new BYTE[NumSectors];
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memset (used, 0, NumSectors*sizeof(*used));
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remap = new WORD[NumSectors];
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@ -368,7 +370,6 @@ void FLevel::RemoveExtraSectors ()
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{
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int diff = NumSectors - newNumSectors;
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printf (" Removed %d unused sector%s.\n", diff, diff > 1 ? "s" : "");
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NumSectors = newNumSectors;
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// Renumber sector references in sides
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for (i = 0; i < NumSides; ++i)
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@ -378,6 +379,14 @@ void FLevel::RemoveExtraSectors ()
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Sides[i].sector = remap[Sides[i].sector];
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}
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}
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// Make a reverse map for fixing reject lumps
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OrgSectorMap = new WORD[newNumSectors];
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for (i = 0; i < NumSectors; ++i)
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{
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OrgSectorMap[remap[i]] = i;
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}
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NumSectors = newNumSectors;
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}
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delete[] used;
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@ -572,7 +581,7 @@ void FProcessor::Write (FWadWriter &out)
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if (lump >= 0)
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{
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ReadLump<BYTE> (Wad, lump, Level.Reject, Level.RejectSize);
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if (Level.RejectSize != (Level.NumSectors*Level.NumSectors + 7) / 8)
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if (Level.RejectSize != (Level.NumOrgSectors*Level.NumOrgSectors + 7) / 8)
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{
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// If the reject is the wrong size, don't use it.
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delete[] Level.Reject;
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@ -583,6 +592,14 @@ void FProcessor::Write (FWadWriter &out)
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}
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Level.RejectSize = 0;
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}
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else if (Level.NumOrgSectors != Level.NumSectors)
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{
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// Some sectors have been removed, so fix the reject.
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BYTE *newreject = FixReject (Level.Reject);
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delete[] Level.Reject;
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Level.Reject = newreject;
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Level.RejectSize = (Level.NumSectors * Level.NumSectors + 7) / 8;
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}
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}
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}
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break;
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}
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}
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//
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BYTE *FProcessor::FixReject (const BYTE *oldreject)
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{
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int x, y, ox, oy, pnum, opnum;
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int rejectSize = (Level.NumSectors*Level.NumSectors + 7) / 8;
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BYTE *newreject = new BYTE[rejectSize];
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memset (newreject, 0, rejectSize);
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for (y = 0; y < Level.NumSectors; ++y)
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{
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oy = Level.OrgSectorMap[y];
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for (x = 0; x < Level.NumSectors; ++x)
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{
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ox = Level.OrgSectorMap[x];
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pnum = y*Level.NumSectors + x;
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opnum = oy*Level.NumSectors + ox;
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if (oldreject[opnum >> 3] & (1 << (opnum & 7)))
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{
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newreject[pnum >> 3] |= 1 << (pnum & 7);
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}
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}
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}
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return newreject;
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}
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MapNodeEx *FProcessor::NodesToEx (const MapNode *nodes, int count)
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{
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if (count == 0)
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@ -54,6 +54,8 @@ private:
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MapSubsectorEx *SubsectorsToEx (const MapSubsector *ssec, int count);
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MapSegGLEx *SegGLsToEx (const MapSegGL *segs, int count);
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BYTE *FixReject (const BYTE *oldreject);
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void WriteLines (FWadWriter &out);
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void WriteVertices (FWadWriter &out, int count);
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void WriteSectors (FWadWriter &out);
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10
resource.rc
10
resource.rc
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@ -93,8 +93,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,7,0,0
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PRODUCTVERSION 1,7,0,0
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FILEVERSION 1,8,0,0
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PRODUCTVERSION 1,8,0,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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BLOCK "040904b0"
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BEGIN
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VALUE "FileDescription", "ZDBSP Node Builder"
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VALUE "FileVersion", "1.7"
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VALUE "FileVersion", "1.8"
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VALUE "InternalName", "zdbsp"
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VALUE "LegalCopyright", "Copyright (C) 2002,2003"
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VALUE "LegalCopyright", "Copyright (C) 2002-2006"
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VALUE "OriginalFilename", "zdbsp.exe"
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VALUE "ProductName", "ZDBSP"
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VALUE "ProductVersion", "1.7"
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VALUE "ProductVersion", "1.8"
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END
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END
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BLOCK "VarFileInfo"
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2
tarray.h
2
tarray.h
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** Templated, automatically resizing array
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -3,7 +3,7 @@
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** Some useful template functions
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2001 Randy Heit
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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2
view.cpp
2
view.cpp
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/*
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A really crappy viewer module.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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2
wad.cpp
2
wad.cpp
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/*
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WAD-handling routines.
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Copyright (C) 2002,2003 Randy Heit
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Copyright (C) 2002-2006 Randy Heit
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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2
zdbsp.h
2
zdbsp.h
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#include <stdint.h>
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#endif
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#define ZDBSP_VERSION "1.7"
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#define ZDBSP_VERSION "1.8"
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enum EBlockmapMode
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{
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