zdbsp/Unused/rejectbuilder.h-slow

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#include "zdbsp.h"
#include "tarray.h"
#include "doomdata.h"
class FRejectBuilder
{
public:
FRejectBuilder (FLevel &level);
~FRejectBuilder ();
BYTE *GetReject ();
private:
struct Portal
{
const MapSubsector *Subsector;
const WideVertex *Left;
const WideVertex *Right;
};
enum ESegSeeStatus
{
MIGHT_SEE,
CAN_SEE,
CANNOT_SEE
};
void BuildReject ();
void TracePath (int subsector, const MapSegGL *window);
void TracePathDeep (const MapSegGL *window);
inline const WideVertex *GetVertex (WORD vertnum);
BYTE *SubSeeMatrix;
WORD *SegSubsectors;
TArray<Portal> PortalStack;
FLevel &Level;
int SourceRow;
int SourceSeg, SegRow;
};