A simple WAD extraction command line tool for Doom-engine mods
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NoiTaTuM d8bee03707 Fix segmentation fault in IsPatch.
Change pointer to long in IsPatch to pointer to uint32_t.
The size of long depends on the implementation, most posix systems are
LP64, wich means long is 64 bits not 32 bits like in Windows.
The program now seems to work on Linux with GCC.
2017-01-11 17:17:18 +01:00
zlib - added missing zlib code. 2016-11-10 20:45:59 +01:00
CMakeLists.txt - extract to a subdirectory instead of the current work directory. 2016-11-10 20:47:27 +01:00
convert.cpp - fix compilation error with non-MSVC toolchains 2016-11-12 12:03:29 +02:00
copying.txt - version 1.0. 2016-11-10 19:56:16 +01:00
fileformat.cpp Fixed compilation error 2016-12-01 09:45:52 +01:00
fileformat.h - fix compilation error with non-MSVC toolchains 2016-11-12 12:03:29 +02:00
main.cpp - version bump. 2016-11-12 12:16:34 +01:00
README.md Create README.md 2016-11-10 20:00:47 +01:00
resourcefile.h - fix most of warnings with non-MSVC toolchains 2016-11-12 12:04:17 +02:00
tarray.h - version 1.0. 2016-11-10 19:56:16 +01:00
wadext.cpp Fix segmentation fault in IsPatch. 2017-01-11 17:17:18 +01:00
wadext.h - version 1.0. 2016-11-10 19:56:16 +01:00
wadfile.cpp - fix compilation error with non-MSVC toolchains 2016-11-12 12:03:29 +02:00
wadman.h - fix compilation error with non-MSVC toolchains 2016-11-12 12:03:29 +02:00

wadext

A simple WAD extraction command line tool for Doom-engine mods.

##Usage: wadext [options] filename

##Options: -nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.

-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.

-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette

-strip: Remove node lumps from extracted maps.

-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.