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A simple WAD extraction command line tool for Doom-engine mods
d8bee03707
Change pointer to long in IsPatch to pointer to uint32_t. The size of long depends on the implementation, most posix systems are LP64, wich means long is 64 bits not 32 bits like in Windows. The program now seems to work on Linux with GCC. |
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zlib | ||
CMakeLists.txt | ||
convert.cpp | ||
copying.txt | ||
fileformat.cpp | ||
fileformat.h | ||
main.cpp | ||
README.md | ||
resourcefile.h | ||
tarray.h | ||
wadext.cpp | ||
wadext.h | ||
wadfile.cpp | ||
wadman.h |
wadext
A simple WAD extraction command line tool for Doom-engine mods.
##Usage: wadext [options] filename
##Options: -nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette
-strip: Remove node lumps from extracted maps.
-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.