wadext/resourcefile.h
Christoph Oelckers 132f038718 - added Build GRP extraction function.
Unlike for WADs this will just dump the content to a subdirectory without analyzing anything.
2021-08-08 09:13:29 +02:00

87 lines
1.3 KiB
C++

#ifndef __RESOURCEFILE_H
#define __RESOURCEFILE_H
#include <stdio.h>
#include <stdint.h>
#include "tarray.h"
//==========================================================================
//
//
//
//==========================================================================
struct CWADLump
{
uint32_t offset;
uint32_t length;
char name[9];
};
class CWADFile
{
TArray<CWADLump> lumps;
FILE *m_File;
char * m_Filename;
int m_NumLumps;
uint64_t m_LumpStart;
public:
CWADFile(const char * filename, FILE* f);
~CWADFile(void);
const char * GetName() const
{
return m_Filename;
}
int NumLumps()
{
return m_NumLumps;
}
virtual int FindLump(const char * name);
virtual int GetLumpSize(int lump);
virtual void * ReadLump(int lump);
virtual void ReadLump(int lump, void * buffer);
virtual const char * GetLumpName(int lump);
};
extern CWADFile *mainwad;
struct WadItemList
{
int mLump;
TArray<char> mData;
WadItemList(int lump)
{
mLump = lump;
}
char * Address()
{
if (mData.Size() != Length())
{
mData.Resize(Length());
}
mainwad->ReadLump(mLump, &mData[0]);
return &mData[0];
}
int Length() const
{
return mainwad->GetLumpSize(mLump);
}
void Release()
{
mData.Clear();
}
const char * Name() const { return mainwad->GetLumpName(mLump); }
};
void OpenMainWad(char * filename);
#endif