mirror of
https://github.com/ZDoom/wadext.git
synced 2024-11-10 06:31:41 +00:00
132f038718
Unlike for WADs this will just dump the content to a subdirectory without analyzing anything.
87 lines
1.3 KiB
C++
87 lines
1.3 KiB
C++
#ifndef __RESOURCEFILE_H
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#define __RESOURCEFILE_H
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#include <stdio.h>
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#include <stdint.h>
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#include "tarray.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct CWADLump
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{
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uint32_t offset;
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uint32_t length;
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char name[9];
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};
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class CWADFile
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{
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TArray<CWADLump> lumps;
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FILE *m_File;
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char * m_Filename;
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int m_NumLumps;
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uint64_t m_LumpStart;
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public:
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CWADFile(const char * filename, FILE* f);
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~CWADFile(void);
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const char * GetName() const
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{
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return m_Filename;
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}
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int NumLumps()
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{
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return m_NumLumps;
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}
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virtual int FindLump(const char * name);
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virtual int GetLumpSize(int lump);
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virtual void * ReadLump(int lump);
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virtual void ReadLump(int lump, void * buffer);
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virtual const char * GetLumpName(int lump);
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};
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extern CWADFile *mainwad;
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struct WadItemList
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{
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int mLump;
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TArray<char> mData;
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WadItemList(int lump)
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{
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mLump = lump;
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}
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char * Address()
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{
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if (mData.Size() != Length())
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{
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mData.Resize(Length());
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}
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mainwad->ReadLump(mLump, &mData[0]);
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return &mData[0];
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}
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int Length() const
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{
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return mainwad->GetLumpSize(mLump);
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}
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void Release()
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{
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mData.Clear();
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}
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const char * Name() const { return mainwad->GetLumpName(mLump); }
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};
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void OpenMainWad(char * filename);
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#endif
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