// //--------------------------------------------------------------------------- // // Copyright(C) 2016 Christoph Oelckers // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // #include #include #include #include "wadext.h" void BuildWad(char * wadfilename,int options); void ExtractWad(char * wadfilename,int options); void ConvertTextureX(); int ParseOptions(int argc,char ** argv,int & index) { struct parseinf { const char * opt; int flag; int argc; } pi[]={ {"-nogfxconvert",NO_CONVERT_GFX}, {"-nosndconvert",NO_CONVERT_SND }, {"-heretic",DO_HERETIC_PAL}, {"-hexen",DO_HEXEN_PAL}, {"-strife",DO_STRIFE}, {"-strip",DO_STRIP}, {NULL,0} }; int def_opt=0; for(int i=2;i1 && !strcmp(argv[1], "-tx")) { ConvertTextureX(); } else if (argc>2) { int index; int f=ParseOptions(argc,argv,index); ExtractWad(argv[1],f); } else if (argc > 1) { #ifdef DEFAULT_STRIP ExtractWad(argv[1],DO_STRIP); #else ExtractWad(argv[1], 0); #endif } else { printf("WadExt v1.1 (c) 2016 Christoph Oelckers\nUsage: wadext [options] filename\n"); printf("Options:\n"); printf(" -nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.\n"); printf(" -nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.\n"); printf(" -heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette\n"); printf(" -strip: Remove node lumps from extracted maps.\n"); printf(" -tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.\n"); } return 0; }