mirror of
https://github.com/ZDoom/wadext.git
synced 2024-11-25 05:11:33 +00:00
commit
50be5c5bb7
3 changed files with 73 additions and 10 deletions
58
.gitignore
vendored
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58
.gitignore
vendored
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# cmake
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CMakeCache.txt
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CMakeFiles
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CMakeTools
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CMakeScripts
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Testing
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Makefile
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cmake_install.cmake
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install_manifest.txt
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compile_commands.json
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CTestTestfile.cmake
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wadext
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wadext.exe
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# c
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# Prerequisites
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*.d
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.map
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*.exp
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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@ -52,7 +52,7 @@ if( MSVC )
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endif( MSVC )
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endif( MSVC )
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if( CMAKE_COMPILER_IS_GNUCXX )
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if( CMAKE_COMPILER_IS_GNUCXX )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} -ffast-math -pipe" )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} -Wc++11-extensions -ffast-math -pipe" )
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if( GPROF )
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if( GPROF )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} -pg -g" )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} -pg -g" )
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else( GPROF )
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else( GPROF )
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23
README.md
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README.md
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# wadext
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# wadext
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A simple WAD extraction command line tool for Doom-engine mods.<br>
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##Usage:
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## Intro
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wadext [options] filename
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##Options:
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A simple [WAD](https://en.wikipedia.org/wiki/Doom_WAD) extraction command line tool for [Doom engine (id Tech 1)](https://en.wikipedia.org/wiki/Doom_engine) mods.<br>
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-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
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-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
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## Usage
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-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette
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`wadext [options] filename`
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-strip: Remove node lumps from extracted maps.
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## Options
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-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.
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`-nogfxconvert` : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
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`-nosndconvert` : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
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`-heretic`, `-hexen`, `-strife`: Force usage of the named game's palette if the WAD does not contain one. Default is `Doom` palette
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`-strip`: Remove node lumps from extracted maps.
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`-tx`: Converts a set of `TEXTURE1/TEXTURE2/PNAMES` in the current directory to a textures.txt file.
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