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https://github.com/ZDoom/wadext.git
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- added detection for Strife TEXTURE1 lumps.
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parent
85784a46db
commit
418f55ccf7
1 changed files with 56 additions and 15 deletions
71
wadext.cpp
71
wadext.cpp
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@ -401,7 +401,7 @@ void SwitchExtract(WadItemList *w)
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}
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void GenerateTextureFile(const char *name, const char * pTex,const char * pPNam, int options, bool nullfirst)
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void GenerateTextureFile(const char *name, const char * pTex, int length, const char * pPNam, int options, bool nullfirst)
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{
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const char * tr=pTex;
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int tc =*(int*)tr;
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@ -411,8 +411,43 @@ void GenerateTextureFile(const char *name, const char * pTex,const char * pPNam,
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FILE * fo=fopen(name,"wt");
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// Todo: Be more thorough than this!
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if (!(options&DO_STRIFE))
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auto maptex = (const uint32_t*)pTex;
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int numtextures = *maptex;
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int maxoff = length;
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int i;
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const uint32_t* directory;
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if (maxoff < uint32_t(numtextures + 1) * 4)
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{
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printf("%s: Texture directory is too short\n", name);
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return;
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}
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bool isStrife = false;
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// Scan the texture lump to decide if it contains Doom or Strife textures
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for (i = 0, directory = maptex + 1; i < numtextures; ++i)
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{
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int offset = directory[i];
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if (offset > maxoff)
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{
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printf("%s: Bad texture directory\n", name);
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return;
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}
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maptexture_t* tex = (maptexture_t*)((uint8_t*)maptex + offset);
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// There is bizzarely a Doom editing tool that writes to the
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// first two elements of columndirectory, so I can't check those.
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if (tex->patchcount < 0 ||
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tex->columndirectory[2] != 0 ||
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tex->columndirectory[3] != 0)
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{
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isStrife = true;
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break;
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}
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}
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if (!isStrife)
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{
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for(int i=0;i<tc;i++)
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AddWallTexture(fo, (maptexture_t*)(tr+to[i]),pr, i == 0 && nullfirst);
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@ -433,7 +468,7 @@ void GenerateTextureFile(WadItemList * pTex,WadItemList * pPNam, int options)
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mkdir("decompiled");
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sprintf(buffer,"decompiled/textures.%c", pTex->Name()[7]);
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bool nulltex = !strnicmp(pTex->Name(), "TEXTURE1", 8);
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GenerateTextureFile(buffer, (const char*)pTex->Address(), (const char *)pPNam->Address(), options, nulltex);
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GenerateTextureFile(buffer, (const char*)pTex->Address(), pTex->Length(), (const char *)pPNam->Address(), options, nulltex);
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}
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//==========================================================================
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@ -615,25 +650,31 @@ void ExtractWad(char * wadfilename,int options)
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void ConvertTextureX()
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{
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FILE *ft1 = fopen("texture1", "rb");
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FILE* ft1 = fopen("texture1", "rb");
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if (!ft1) ft1 = fopen("texture1.lmp", "rb");
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FILE *ft2 = fopen("texture2", "rb");
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FILE* ft2 = fopen("texture2", "rb");
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if (!ft2) ft2 = fopen("texture2.lmp", "rb");
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FILE *pnm = fopen("pnames", "rb");
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FILE* pnm = fopen("pnames", "rb");
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if (!pnm) pnm = fopen("pnames.lmp", "rb");
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if (!pnm) exit(1);
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static char bt1[1000000], bpn[1000000];
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fread(bpn, 1, 1000000, pnm), fclose(pnm);
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static char bt1[100000], bt2[100000], bpn[100000];
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if (ft1) fread(bt1, 1, 100000, ft1), fclose(ft1);
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if (ft2) fread(bt2, 1, 100000, ft2), fclose(ft2);
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if (pnm) fread(bpn, 1, 100000, pnm), fclose(pnm);
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if (ft1) GenerateTextureFile("textures.txt", bt1, bpn, 0, true);
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if (ft2) GenerateTextureFile("textures.txt2", bt2, bpn, 0, false);
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if (ft1)
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{
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int l = (int)fread(bt1, 1, 1000000, ft1);
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fclose(ft1);
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GenerateTextureFile("textures.txt", bt1, l, bpn, 0, true);
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}
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if (ft2)
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{
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int l = (int)fread(bt1, 1, 1000000, ft2);
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fclose(ft2);
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GenerateTextureFile("textures.txt2", bt1, l, bpn, 0, false);
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}
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}
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//==========================================================================
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