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fb2629002f
This isn't usable yet because only the play code is present.
37 lines
616 B
C++
37 lines
616 B
C++
#include "ns.h"
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#include "wh.h"
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BEGIN_WH_NS
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void showStatisticsScreen()
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{
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#if 0
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gStatisticsScreen.show(plr, new Runnable(){
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@Override
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public void run() {
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mapon++;
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playsound_loc(S_CHAINDOOR1, plr.x, plr.y);
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playertorch = 0;
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playsound_loc(S_WARP, plr.x, plr.y);
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loadnewlevel(mapon);
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}
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});
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#endif
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}
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void startWh2Ending()
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{
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#if 0
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if (gCutsceneScreen.init("ending1.smk"))
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if (gCutsceneScreen.init("ending2.smk"))
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if (gCutsceneScreen.init("ending3.smk"))
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game.changeScreen(gMenuScreen);
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#endif
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}
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void showVictoryScreen()
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{
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//game.changeScreen(gVictoryScreen);
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}
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END_WH_NS
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