mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
0968a9d97e
- route menu sound calls through the delegate to better deal with differences between games.
291 lines
8 KiB
C++
291 lines
8 KiB
C++
/*
|
|
** name.cpp
|
|
** Implements int-as-string mapping.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2005-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <string.h>
|
|
#include "name.h"
|
|
#include "superfasthash.h"
|
|
#include "cmdlib.h"
|
|
#include "m_alloc.h"
|
|
|
|
// MACROS ------------------------------------------------------------------
|
|
|
|
// The number of bytes to allocate to each NameBlock unless somebody is evil
|
|
// and wants a really long name. In that case, it gets its own NameBlock
|
|
// that is just large enough to hold it.
|
|
#define BLOCK_SIZE 4096
|
|
|
|
// How many entries to grow the NameArray by when it needs to grow.
|
|
#define NAME_GROW_AMOUNT 256
|
|
|
|
// TYPES -------------------------------------------------------------------
|
|
|
|
// Name text is stored in a linked list of NameBlock structures. This
|
|
// is really the header for the block, with the remainder of the block
|
|
// being populated by text for names.
|
|
|
|
struct FName::NameManager::NameBlock
|
|
{
|
|
size_t NextAlloc;
|
|
NameBlock *NextBlock;
|
|
};
|
|
|
|
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
|
|
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
|
|
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
|
|
|
FName::NameManager FName::NameData;
|
|
bool FName::NameManager::Inited;
|
|
|
|
// Define the predefined names.
|
|
static const char *PredefinedNames[] =
|
|
{
|
|
#define xx(n) #n,
|
|
#define xy(n, s) s,
|
|
#include "namedef.h"
|
|
#undef xx
|
|
#undef xy
|
|
};
|
|
|
|
// CODE --------------------------------------------------------------------
|
|
|
|
//==========================================================================
|
|
//
|
|
// FName :: NameManager :: FindName
|
|
//
|
|
// Returns the index of a name. If the name does not exist and noCreate is
|
|
// true, then it returns false. If the name does not exist and noCreate is
|
|
// false, then the name is added to the table and its new index is returned.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FName::NameManager::FindName (const char *text, bool noCreate)
|
|
{
|
|
if (!Inited)
|
|
{
|
|
InitBuckets ();
|
|
}
|
|
|
|
if (text == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
unsigned int hash = MakeKey (text);
|
|
unsigned int bucket = hash % HASH_SIZE;
|
|
int scanner = Buckets[bucket];
|
|
|
|
// See if the name already exists.
|
|
while (scanner >= 0)
|
|
{
|
|
if (NameArray[scanner].Hash == hash && stricmp (NameArray[scanner].Text, text) == 0)
|
|
{
|
|
return scanner;
|
|
}
|
|
scanner = NameArray[scanner].NextHash;
|
|
}
|
|
|
|
// If we get here, then the name does not exist.
|
|
if (noCreate)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return AddName (text, hash, bucket);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// The same as above, but the text length is also passed, for creating
|
|
// a name from a substring or for speed if the length is already known.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FName::NameManager::FindName (const char *text, size_t textLen, bool noCreate)
|
|
{
|
|
if (!Inited)
|
|
{
|
|
InitBuckets ();
|
|
}
|
|
|
|
if (text == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
unsigned int hash = MakeKey (text, textLen);
|
|
unsigned int bucket = hash % HASH_SIZE;
|
|
int scanner = Buckets[bucket];
|
|
|
|
// See if the name already exists.
|
|
while (scanner >= 0)
|
|
{
|
|
if (NameArray[scanner].Hash == hash &&
|
|
strnicmp (NameArray[scanner].Text, text, textLen) == 0 &&
|
|
NameArray[scanner].Text[textLen] == '\0')
|
|
{
|
|
return scanner;
|
|
}
|
|
scanner = NameArray[scanner].NextHash;
|
|
}
|
|
|
|
// If we get here, then the name does not exist.
|
|
if (noCreate)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return AddName (text, hash, bucket);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FName :: NameManager :: InitBuckets
|
|
//
|
|
// Sets up the hash table and inserts all the default names into the table.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FName::NameManager::InitBuckets ()
|
|
{
|
|
Inited = true;
|
|
memset (Buckets, -1, sizeof(Buckets));
|
|
|
|
// Register built-in names. 'None' must be name 0.
|
|
for (size_t i = 0; i < countof(PredefinedNames); ++i)
|
|
{
|
|
assert((0 == FindName(PredefinedNames[i], true)) && "Predefined name already inserted");
|
|
FindName (PredefinedNames[i], false);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FName :: NameManager :: AddName
|
|
//
|
|
// Adds a new name to the name table.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FName::NameManager::AddName (const char *text, unsigned int hash, unsigned int bucket)
|
|
{
|
|
char *textstore;
|
|
NameBlock *block = Blocks;
|
|
size_t len = strlen (text) + 1;
|
|
|
|
// Get a block large enough for the name. Only the first block in the
|
|
// list is ever considered for name storage.
|
|
if (block == NULL || block->NextAlloc + len >= BLOCK_SIZE)
|
|
{
|
|
block = AddBlock (len);
|
|
}
|
|
|
|
// Copy the string into the block.
|
|
textstore = (char *)block + block->NextAlloc;
|
|
strcpy (textstore, text);
|
|
block->NextAlloc += len;
|
|
|
|
// Add an entry for the name to the NameArray
|
|
if (NumNames >= MaxNames)
|
|
{
|
|
// If no names have been defined yet, make the first allocation
|
|
// large enough to hold all the predefined names.
|
|
MaxNames += MaxNames == 0 ? countof(PredefinedNames) + NAME_GROW_AMOUNT : NAME_GROW_AMOUNT;
|
|
|
|
NameArray = (NameEntry *)M_Realloc (NameArray, MaxNames * sizeof(NameEntry));
|
|
}
|
|
|
|
NameArray[NumNames].Text = textstore;
|
|
NameArray[NumNames].Hash = hash;
|
|
NameArray[NumNames].NextHash = Buckets[bucket];
|
|
Buckets[bucket] = NumNames;
|
|
|
|
return NumNames++;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FName :: NameManager :: AddBlock
|
|
//
|
|
// Creates a new NameBlock at least large enough to hold the required
|
|
// number of chars.
|
|
//
|
|
//==========================================================================
|
|
|
|
FName::NameManager::NameBlock *FName::NameManager::AddBlock (size_t len)
|
|
{
|
|
NameBlock *block;
|
|
|
|
len += sizeof(NameBlock);
|
|
if (len < BLOCK_SIZE)
|
|
{
|
|
len = BLOCK_SIZE;
|
|
}
|
|
block = (NameBlock *)M_Malloc (len);
|
|
block->NextAlloc = sizeof(NameBlock);
|
|
block->NextBlock = Blocks;
|
|
Blocks = block;
|
|
return block;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FName :: NameManager :: ~NameManager
|
|
//
|
|
// Release all the memory used for name bookkeeping.
|
|
//
|
|
//==========================================================================
|
|
|
|
FName::NameManager::~NameManager()
|
|
{
|
|
NameBlock *block, *next;
|
|
|
|
//C_ClearTabCommands();
|
|
|
|
for (block = Blocks; block != NULL; block = next)
|
|
{
|
|
next = block->NextBlock;
|
|
M_Free (block);
|
|
}
|
|
Blocks = NULL;
|
|
|
|
if (NameArray != NULL)
|
|
{
|
|
M_Free (NameArray);
|
|
NameArray = NULL;
|
|
}
|
|
NumNames = MaxNames = 0;
|
|
memset (Buckets, -1, sizeof(Buckets));
|
|
}
|