raze/source/common/engine
Christoph Oelckers f341fbc1fb - backend update.
2020-10-28 21:46:43 +01:00
..
cycler.cpp
cycler.h
d_event.cpp - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
d_eventbase.h - mouse code update. 2020-09-28 22:36:43 +02:00
d_gui.h
date.cpp - date code from GZDoom. 2020-10-05 20:28:19 +02:00
fcolormap.h
g_input.h
gstrings.h
i_interface.cpp - backend update. 2020-10-03 17:04:45 +02:00
i_interface.h - backend update 2020-10-25 09:20:26 +01:00
i_net.cpp - backend update. 2020-10-03 17:04:45 +02:00
i_net.h - missing global variables. 2020-10-05 20:44:30 +02:00
i_specialpaths.h
m_joy.cpp
m_joy.h
m_random.cpp
m_random.h
namedef.h - option menu positioning fix. 2020-10-25 17:11:45 +01:00
palettecontainer.cpp - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
palettecontainer.h
printf.h - set up the main menu background as default console background for Duke and its offspring games. 2020-10-25 15:06:06 +01:00
renderstyle.cpp
renderstyle.h
sc_man.cpp - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
serialize_obj.h
serializer.cpp - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
serializer.h - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
serializer_internal.h - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
st_start.h
startupinfo.h - backend update. 2020-10-28 21:46:43 +01:00
stats.cpp
stats.h - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
stringtable.cpp - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
stringtable.h - merged string table and system callbacks. 2020-10-04 21:15:51 +02:00
v_colortables.cpp
v_colortables.h