raze/source/blood/src/common_game.h
Christoph Oelckers 817fa8aba3 - save the entire engine state as JSON.
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
2020-10-13 20:18:08 +02:00

776 lines
17 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include <assert.h>
#include "pragmas.h"
#include "misc.h"
#include "printf.h"
#include "v_text.h"
#include "binaryangle.h"
BEGIN_BLD_NS
void QuitGame(void);
enum
{
kMaxSectors = MAXSECTORS,
kMaxWalls = MAXWALLS,
kMaxSprites = MAXSPRITES,
kMaxTiles = MAXTILES,
kMaxStatus = MAXSTATUS,
kMaxPlayers = 8,
kMaxVoxels = MAXVOXELS,
kTicRate = 120,
kTicsPerFrame = 4,
kTicsPerSec = (kTicRate / kTicsPerFrame),
kExplodeMax = 8,
kLensSize = 80,
kViewEffectMax = 19,
kNoTile = -1,
//= = = = // = defined = by = NoOne:
//= = = = // = -------------------------------
kMaxPAL = 5,
kUserPLUStart = 15,
kDmgFall = 0,
kDmgBurn = 1,
kDmgBullet = 2,
kDmgExplode = 3,
kDmgChoke = 4,
kDmgSpirit = 5,
kDmgElectric = 6,
kDmgMax = 7,
};
// MEDIUM /////////////////////////////////////////////////////
enum {
kMediumNormal = 0,
kMediumWater = 1,
kMediumGoo = 2,
};
// STATNUMS /////////////////////////////////////////////////////
enum {
kStatDecoration = 0,
kStatFX = 1,
kStatExplosion = 2,
kStatItem = 3,
kStatThing = 4,
kStatProjectile = 5,
kStatDude = 6,
kStatInactive = 7, // inactive (ambush) dudes
kStatRespawn = 8,
kStatPurge = 9,
kStatMarker = 10,
kStatTraps = 11,
kStatAmbience = 12,
kStatSpares = 13,
kStatFlare = 14,
kStatDebris = 15,
kStatPathMarker = 16,
kStatFree = 1024,
};
// POWERUPS /////////////////////////////////////////////////////
enum {
kPwUpFeatherFall = 12,
kPwUpShadowCloak = 13,
kPwUpDeathMask = 14,
kPwUpJumpBoots = 15,
kPwUpTwoGuns = 17,
kPwUpDivingSuit = 18,
kPwUpGasMask = 19,
kPwUpCrystalBall = 21,
kPwUpDoppleganger = 23,
kPwUpReflectShots = 24,
kPwUpBeastVision = 25,
kPwUpShadowCloakUseless = 26,
kPwUpDeliriumShroom = 28,
kPwUpGrowShroom = 29,
kPwUpShrinkShroom = 30,
kPwUpDeathMaskUseless = 31,
kPwUpAsbestArmor = 39,
kMaxPowerUps = 51,
};
enum {
kExplosionSmall = 0,
kExplosionStandard = 1,
kExplosionLarge = 2,
kExplosionFireball = 3,
kExplosionSpray = 4,
kExplosion5 = 5,
kExplosion6 = 6,
kExplosionNapalm = 7,
kExplosionMax = 8
};
// SPRITE TYPES /////////////////////////////////////////////////
enum {
kSpriteDecoration = 0,
// markers
kMarkerSPStart = 1,
kMarkerMPStart = 2,
kMarkerOff = 3,
kMarkerOn = 4,
kMarkerAxis = 5,
kMarkerLowLink = 6,
kMarkerUpLink = 7,
kMarkerWarpDest = 8,
kMarkerUpWater = 9,
kMarkerLowWater = 10,
kMarkerUpStack = 11,
kMarkerLowStack = 12,
kMarkerUpGoo = 13,
kMarkerLowGoo = 14,
kMarkerPath = 15,
kMarkerDudeSpawn = 18,
kMarkerEarthQuake = 19,
// switches
kSwitchBase = 20,
kSwitchToggle = 20,
kSwitchOneWay = 21,
kSwitchCombo = 22,
kSwitchPadlock = 23,
kSwitchMax = 24,
// decorations
kDecorationTorch = 30,
kDecorationCandle = 32,
// (weapons)
kItemWeaponBase = 40,
kItemWeaponSawedoff = 41,
kItemWeaponTommygun = 42,
kItemWeaponVoodooDoll = 44,
kItemWeaponLifeLeech = 50,
kItemWeaponMax = 51,
// items (ammos)
kItemAmmoBase = 60,
kItemAmmoSawedoffFew = 67,
kItemAmmoTommygunFew = 69,
kAmmoItemVoodooDoll = 70,
kItemAmmoMax = 81,
kItemBase = 100,
// items (keys)
kItemKeyBase = kItemBase,
kItemKeySkull = kItemKeyBase,
kItemKeyEye = 101,
kItemKeyFire = 102,
kItemKeyDagger = 103,
kItemKeySpider = 104,
kItemKeyMoon = 105,
kItemKeyKey7 = 106,
kItemKeyMax = 107,
// items (health)
kItemHealthDoctorBag = 107,
kItemHealthMedPouch = 108,
kItemHealthLifeEssense = 109,
kItemHealthLifeSeed = 110,
kItemHealthRedPotion = 111,
// items (misc)
kItemFeatherFall = 112,
kItemShadowCloak = 113, // ltdInvisibility
kItemDeathMask = 114, // invulnerability
kItemJumpBoots = 115,
kItemTwoGuns = 117,
kItemDivingSuit = 118,
kItemGasMask = 119,
kItemCrystalBall = 121,
kItemReflectShots = 124,
kItemBeastVision = 125,
kItemShroomDelirium = 128,
kItemArmorAsbest = 139,
kItemArmorBasic = 140,
kItemArmorBody = 141,
kItemArmorFire = 142,
kItemArmorSpirit = 143,
kItemArmorSuper = 144,
kItemFlagABase = 145,
kItemFlagBBase = 146,
kItemFlagA = 147,
kItemFlagB = 148,
kItemMax = 151,
// dudes
kDudeBase = 200,
kDudeCultistTommy = 201,
kDudeCultistShotgun = 202,
kDudeZombieAxeNormal = 203,
kDudeZombieButcher = 204,
kDudeZombieAxeBuried = 205,
kDudeGargoyleFlesh = 206,
kDudeGargoyleStone = 207,
kDudeGargoyleStatueFlesh = 208,
kDudeGargoyleStatueStone = 209,
kDudePhantasm = 210,
kDudeHellHound = 211,
kDudeHand = 212,
kDudeSpiderBrown = 213,
kDudeSpiderRed = 214,
kDudeSpiderBlack = 215,
kDudeSpiderMother = 216,
kDudeGillBeast = 217,
kDudeBoneEel = 218,
kDudeBat = 219,
kDudeRat = 220,
kDudePodGreen = 221,
kDudeTentacleGreen = 222,
kDudePodFire = 223,
kDudeTentacleFire = 224,
kDudePodMother = 225,
kDudeTentacleMother = 226,
kDudeCerberusTwoHead = 227,
kDudeCerberusOneHead = 228,
kDudeTchernobog = 229,
kDudeCultistTommyProne = 230,
kDudePlayer1 = 231,
kDudePlayer2 = 232,
kDudePlayer3 = 233,
kDudePlayer4 = 234,
kDudePlayer5 = 235,
kDudePlayer6 = 236,
kDudePlayer7 = 237,
kDudePlayer8 = 238,
kDudeBurningInnocent = 239,
kDudeBurningCultist = 240,
kDudeBurningZombieAxe = 241,
kDudeBurningZombieButcher = 242,
kDudeCultistReserved = 243, // unused
kDudeZombieAxeLaying = 244,
kDudeInnocent = 245,
kDudeCultistShotgunProne = 246,
kDudeCultistTesla = 247,
kDudeCultistTNT = 248,
kDudeCultistBeast = 249,
kDudeTinyCaleb = 250,
kDudeBeast = 251,
kDudeBurningTinyCaleb = 252,
kDudeBurningBeast = 253,
kDudeVanillaMax = 254,
kDudeMax = 256,
kMissileBase = 300,
kMissileButcherKnife = kMissileBase,
kMissileFlareRegular = 301,
kMissileTeslaAlt = 302,
kMissileFlareAlt = 303,
kMissileFlameSpray = 304,
kMissileFireball = 305,
kMissileTeslaRegular = 306,
kMissileEctoSkull = 307,
kMissileFlameHound = 308,
kMissilePukeGreen = 309,
kMissileUnused = 310,
kMissileArcGargoyle = 311,
kMissileFireballNapam = 312,
kMissileFireballCerberus = 313,
kMissileFireballTchernobog = 314,
kMissileLifeLeechRegular = 315,
kMissileLifeLeechAltNormal = 316,
kMissileLifeLeechAltSmall = 317,
kMissileMax = 318,
// things
kThingBase = 400,
kThingTNTBarrel = 400,
kThingArmedProxBomb = 401,
kThingArmedRemoteBomb = 402,
kThingCrateFace = 405,
kThingGlassWindow = 406,
kThingFluorescent = 407,
kThingWallCrack = 408,
kThingSpiderWeb = 410,
kThingMetalGrate = 411,
kThingFlammableTree = 412,
kTrapMachinegun = 413, // not really a thing, should be in traps instead
kThingFallingRock = 414,
kThingKickablePail = 415,
kThingObjectGib = 416,
kThingObjectExplode = 417,
kThingArmedTNTStick = 418,
kThingArmedTNTBundle = 419,
kThingArmedSpray = 420,
kThingBone = 421,
kThingDripWater = 423,
kThingDripBlood = 424,
kThingBloodBits = 425,
kThingBloodChunks = 426,
kThingZombieHead = 427,
kThingNapalmBall = 428,
kThingPodFireBall = 429,
kThingPodGreenBall = 430,
kThingDroppedLifeLeech = 431,
kThingVoodooHead = 432, // unused
kThingMax = 436,
// traps
kTrapFlame = 452,
kTrapSawCircular = 454,
kTrapZapSwitchable = 456,
kTrapExploder = 459,
// generators
kGenTrigger = 700,
kGenDripWater = 701,
kGenDripBlood = 702,
kGenMissileFireball = 703,
kGenMissileEctoSkull = 704,
kGenDart = 705,
kGenBubble = 706,
kGenBubbleMulti = 707,
// sound sprites
kGenSound = 708,
kSoundSector = 709,
kSoundPlayer = 711,
};
// WALL TYPES /////////////////////////////////////////////////
enum {
kWallBase = 500,
kWallStack = 501,
kWallGib = 511,
kWallMax = 512,
};
// SECTOR TYPES /////////////////////////////////////////////////
enum {
kSectorBase = 600,
kSectorZMotion = 600,
kSectorZMotionSprite = 602,
kSectorTeleport = 604,
kSectorPath = 612,
kSectorRotateStep = 613,
kSectorSlideMarked = 614,
kSectorRotateMarked = 615,
kSectorSlide = 616,
kSectorRotate = 617,
kSectorDamage = 618,
kSectorCounter = 619,
kSectorMax = 620,
};
// ai state types
enum {
kAiStateOther = -1,
kAiStateIdle = 0,
kAiStateGenIdle = 1,
kAiStateMove = 2,
kAiStateSearch = 3,
kAiStateChase = 4,
kAiStateRecoil = 5,
kAiStateAttack = 6,
};
enum
{
// sprite attributes
kHitagAutoAim = 0x0008,
kHitagRespawn = 0x0010,
kHitagFree = 0x0020,
kHitagSmoke = 0x0100,
// sprite physics attributes
kPhysMove = 0x0001, // affected by movement physics
kPhysGravity = 0x0002, // affected by gravity
kPhysFalling = 0x0004, // currently in z-motion
// sector cstat
kSecCParallax = 0x01,
kSecCSloped = 0x02,
kSecCSwapXY = 0x04,
kSecCExpand = 0x08,
kSecCFlipX = 0x10,
kSecCFlipY = 0x20,
kSecCFlipMask = 0x34,
kSecCRelAlign = 0x40,
kSecCFloorShade = 0x8000,
kAng5 = 28,
kAng15 = 85,
kAng30 = 170,
kAng45 = 256,
kAng60 = 341,
kAng90 = 512,
kAng120 = 682,
kAng180 = 1024,
kAng360 = 2048,
};
// -------------------------------
// NUKE-TODO:
enum BLOOD_GLOBALFLAGS {
BLOOD_FORCE_WIDELOADSCREEN = 1<<0,
};
enum searchpathtypes_t {
SEARCHPATH_REMOVE = 1<<0,
};
extern void G_SetupGlobalPsky(void);
#pragma pack(push,1)
struct LOCATION {
int x, y, z;
int ang;
};
struct POINT2D {
int x, y;
};
struct POINT3D {
int x, y, z;
};
struct VECTOR2D {
int dx, dy;
};
struct Aim {
int dx, dy, dz;
};
#pragma pack(pop)
inline int ksgnf(float f)
{
if (f < 0)
return -1;
if (f > 0)
return 1;
return 0;
}
inline int IncBy(int a, int b)
{
a += b;
int q = a % b;
a -= q;
if (q < 0)
a -= b;
return a;
}
inline int DecBy(int a, int b)
{
a--;
int q = a % b;
a -= q;
if (q < 0)
a -= b;
return a;
}
inline int ClipLow(int a, int b)
{
if (a < b)
return b;
return a;
}
inline int ClipHigh(int a, int b)
{
if (a >= b)
return b;
return a;
}
inline int ClipRange(int a, int b, int c)
{
if (a < b)
return b;
if (a > c)
return c;
return a;
}
inline float ClipRangeF(float a, float b, float c)
{
if (a < b)
return b;
if (a > c)
return c;
return a;
}
inline int interpolate(int a, int b, int c)
{
return a+mulscale16(b-a,c);
}
inline double finterpolate(double a, double b, double c)
{
return a+fmulscale16(b-a,c);
}
inline int interpolateang(int a, int b, int c)
{
return a+mulscale16(((b-a+1024)&2047)-1024, c);
}
inline fixed_t interpolateangfix16(fixed_t a, fixed_t b, int c)
{
return a+mulscale16(((b-a+0x4000000)&0x7ffffff)-0x4000000, c);
}
inline binangle interpolateangbin(uint32_t a, uint32_t b, double c)
{
return bamang(xs_CRoundToUInt(a + fmulscale16(b - a, c)));
}
inline lookangle interpolateanglook(int32_t a, int32_t b, double c)
{
return bamlook(xs_CRoundToUInt(a + fmulscale16(b - a, c)));
}
inline char Chance(int a1)
{
return wrand() < (a1>>1);
}
inline unsigned int Random(int a1)
{
return mulscale(wrand(), a1, 15);
}
inline int Random2(int a1)
{
return mulscale(wrand(), a1, 14)-a1;
}
inline int Random3(int a1)
{
return mulscale(wrand()+wrand(), a1, 15) - a1;
}
inline unsigned int QRandom(int a1)
{
return mulscale(qrand(), a1, 15);
}
inline int QRandom2(int a1)
{
return mulscale(qrand(), a1, 14)-a1;
}
template<class T>
inline void SetBitString(T *pArray, int nIndex)
{
static_assert(sizeof(T) == 1, "Bit array element too large");
pArray[nIndex>>3] |= 1<<(nIndex&7);
}
template<class T>
inline void ClearBitString(T *pArray, int nIndex)
{
static_assert(sizeof(T) == 1, "Bit array element too large");
pArray[nIndex >> 3] &= ~(1 << (nIndex & 7));
}
template<class T>
inline char TestBitString(T *pArray, int nIndex)
{
static_assert(sizeof(T) == 1, "Bit array element too large");
return pArray[nIndex>>3] & (1<<(nIndex&7));
}
// This is to override the namepace prioritization without altering the actual calls.
inline int scale(int a, int b, int c)
{
return ::scale(a, b, c);
}
inline int scale(int a1, int a2, int a3, int a4, int a5)
{
return a4 + (a5-a4) * (a1-a2) / (a3-a2);
}
inline int mulscale16r(int a, int b)
{
int64_t acc = 1<<(16-1);
acc += ((int64_t)a) * b;
return (int)(acc>>16);
}
inline int mulscale30r(int a, int b)
{
int64_t acc = 1<<(30-1);
acc += ((int64_t)a) * b;
return (int)(acc>>30);
}
inline int dmulscale30r(int a, int b, int c, int d)
{
int64_t acc = 1<<(30-1);
acc += ((int64_t)a) * b;
acc += ((int64_t)c) * d;
return (int)(acc>>30);
}
inline int approxDist(int dx, int dy)
{
dx = klabs(dx);
dy = klabs(dy);
if (dx > dy)
dy = (3*dy)>>3;
else
dx = (3*dx)>>3;
return dx+dy;
}
class Rect {
public:
int x0, y0, x1, y1;
Rect(int _x0, int _y0, int _x1, int _y1)
{
x0 = _x0; y0 = _y0; x1 = _x1; y1 = _y1;
}
bool isValid(void) const
{
return x0 < x1 && y0 < y1;
}
char isEmpty(void) const
{
return !isValid();
}
bool operator!(void) const
{
return isEmpty();
}
Rect & operator&=(Rect &pOther)
{
x0 = ClipLow(x0, pOther.x0);
y0 = ClipLow(y0, pOther.y0);
x1 = ClipHigh(x1, pOther.x1);
y1 = ClipHigh(y1, pOther.y1);
return *this;
}
void offset(int dx, int dy)
{
x0 += dx;
y0 += dy;
x1 += dx;
y1 += dy;
}
int height()
{
return y1 - y0;
}
int width()
{
return x1 - x0;
}
bool inside(Rect& other)
{
return (x0 <= other.x0 && x1 >= other.x1 && y0 <= other.y0 && y1 >= other.y1);
}
bool inside(int x, int y)
{
return (x0 <= x && x1 > x && y0 <= y && y1 > y);
}
};
class BitReader {
public:
int nBitPos;
int nSize;
char *pBuffer;
BitReader(char *_pBuffer, int _nSize, int _nBitPos) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = _nBitPos; nSize -= nBitPos>>3; }
BitReader(char *_pBuffer, int _nSize) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = 0; }
int readBit()
{
if (nSize <= 0)
I_Error("Buffer overflow in BitReader");
int bit = ((*pBuffer)>>nBitPos)&1;
if (++nBitPos >= 8)
{
nBitPos = 0;
pBuffer++;
nSize--;
}
return bit;
}
void skipBits(int nBits)
{
nBitPos += nBits;
pBuffer += nBitPos>>3;
nSize -= nBitPos>>3;
nBitPos &= 7;
if ((nSize == 0 && nBitPos > 0) || nSize < 0)
I_Error("Buffer overflow in BitReader");
}
unsigned int readUnsigned(int nBits)
{
unsigned int n = 0;
assert(nBits <= 32);
for (int i = 0; i < nBits; i++)
n += readBit()<<i;
return n;
}
int readSigned(int nBits)
{
assert(nBits <= 32);
int n = (int)readUnsigned(nBits);
n <<= 32-nBits;
n >>= 32-nBits;
return n;
}
};
END_BLD_NS