.. |
aistuff.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
aistuff.h
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
anims.cpp
|
Fix water splash sound
|
2019-11-22 00:12:51 +01:00 |
anims.h
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
anubis.cpp
|
Misc warning fixes (removed unused variables)
|
2019-11-22 00:12:46 +01:00 |
anubis.h
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
bubbles.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
bubbles.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
bullet.cpp
|
Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
|
2019-11-22 00:11:29 +01:00 |
bullet.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
cd.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
cd.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
cdaudio.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
cdaudio.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
cdrom.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
cdrom.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
config.cpp
|
CONFIG_ReadSetup should return some value
|
2019-11-22 00:11:25 +01:00 |
config.h
|
Sound wip
|
2019-11-21 23:09:04 +01:00 |
engine.h
|
Clean up bullet code a bit
|
2019-11-21 23:19:30 +01:00 |
enginesubs.cpp
|
Fix linux compiling
|
2019-11-22 00:11:16 +01:00 |
exhumed.cpp
|
Add FPS counter
|
2019-11-22 00:12:57 +01:00 |
exhumed.h
|
Add FPS counter
|
2019-11-22 00:12:57 +01:00 |
exscript.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
exscript.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
fish.cpp
|
Misc warning fixes (removed unused variables)
|
2019-11-22 00:12:46 +01:00 |
fish.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
grenade.cpp
|
Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
|
2019-11-22 00:00:02 +01:00 |
grenade.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
grpscan.cpp
|
Add exhumed grp detection
|
2019-11-22 00:03:08 +01:00 |
grpscan.h
|
Add exhumed grp detection
|
2019-11-22 00:03:08 +01:00 |
gun.cpp
|
Fix some gcc related issues
|
2019-11-22 00:11:26 +01:00 |
gun.h
|
Interpolate bob angle
|
2019-11-22 00:10:38 +01:00 |
init.cpp
|
Misc warning fixes (removed unused variables)
|
2019-11-22 00:12:46 +01:00 |
init.h
|
Reset timer after closing menu
|
2019-11-22 00:10:44 +01:00 |
input.cpp
|
Fix compile error
|
2019-11-21 23:05:08 +01:00 |
input.h
|
Start rewriting input code
|
2019-11-21 23:59:58 +01:00 |
items.cpp
|
Fix multiplayer items instantly regenerating. Fixes issue #15
|
2019-11-22 00:11:17 +01:00 |
items.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
lavadude.cpp
|
Fixed code in LavaDude AI that would cause a switch break to be missed
|
2019-11-22 00:00:07 +01:00 |
lavadude.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
light.cpp
|
Rough approximation of PLUs using gl fog
|
2019-11-21 23:59:53 +01:00 |
light.h
|
Rework green palette and torch effects to not modify palookup array
|
2019-11-21 23:22:41 +01:00 |
lighting.cpp
|
Fix flow texture panning
|
2019-11-22 00:13:22 +01:00 |
lighting.h
|
Rework green palette and torch effects to not modify palookup array
|
2019-11-21 23:22:41 +01:00 |
lion.cpp
|
Hopefully finally fixed Lion AI. Should now attempt to go underground when shot
|
2019-11-22 00:13:23 +01:00 |
lion.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
main.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
map.cpp
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
map.h
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
menu.cpp
|
Fix loadgame menu closing causing training level start
|
2019-11-22 00:12:49 +01:00 |
menu.h
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
mono.cpp
|
wip
|
2019-11-21 22:52:46 +01:00 |
mono.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
move.cpp
|
Misc warning fixes (removed unused variables)
|
2019-11-22 00:12:46 +01:00 |
move.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
movie.cpp
|
Fix palette issues with cinema code
|
2019-11-22 00:03:10 +01:00 |
movie.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
mummy.cpp
|
Misc warning fixes (removed unused variables)
|
2019-11-22 00:12:46 +01:00 |
mummy.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
names.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
network.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
network.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
object.cpp
|
Fix invalid sector sound
|
2019-11-22 00:13:20 +01:00 |
object.h
|
wip
|
2019-11-21 22:59:46 +01:00 |
osdcmds.cpp
|
Add FPS counter
|
2019-11-22 00:12:57 +01:00 |
osdcmds.h
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
paul.cpp
|
wip
|
2019-11-21 22:52:46 +01:00 |
paul.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
player.cpp
|
Misc warning fixes (removed unused variables)
|
2019-11-22 00:12:46 +01:00 |
player.h
|
Interpolate bob angle
|
2019-11-22 00:10:38 +01:00 |
queen.cpp
|
Fix branching in Queen Egg AI
|
2019-11-22 00:00:04 +01:00 |
queen.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
ra.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
ra.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
random.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
random.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
rat.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
rat.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
record.cpp
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
record.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
rex.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
rex.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
roach.cpp
|
Fix Kilmaat Sentry AI processing. Fixes issue #14
|
2019-11-22 00:10:42 +01:00 |
roach.h
|
Fix Kilmaat Sentry AI processing. Fixes issue #14
|
2019-11-22 00:10:42 +01:00 |
runlist.cpp
|
Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
|
2019-11-22 00:12:55 +01:00 |
runlist.h
|
Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
|
2019-11-21 23:10:12 +01:00 |
save.cpp
|
Fix linux compiling
|
2019-11-22 00:11:16 +01:00 |
save.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
scorp.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
scorp.h
|
Game compiles now
|
2019-11-21 22:59:45 +01:00 |
sequence.cpp
|
Fix shadows in polymost
|
2019-11-22 00:12:54 +01:00 |
sequence.h
|
Add reverse engineered sound code
|
2019-11-21 23:06:53 +01:00 |
serial.cpp
|
wip
|
2019-11-21 22:52:46 +01:00 |
serial.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
set.cpp
|
Fix set AI. Shouldn't die so quickly now.
|
2019-11-22 00:12:56 +01:00 |
set.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
snake.cpp
|
Clipmask fix
|
2019-11-21 23:18:14 +01:00 |
snake.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
sound.cpp
|
Fix player taunts playing at full volume
|
2019-11-22 00:11:31 +01:00 |
sound.h
|
Fix invalid sector sound
|
2019-11-22 00:13:20 +01:00 |
spider.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
spider.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
startgtk.game.cpp
|
Fix linux compiling
|
2019-11-22 00:11:16 +01:00 |
status.cpp
|
Fix linux compiling
|
2019-11-22 00:11:16 +01:00 |
status.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
stream.cpp
|
wip
|
2019-11-21 22:52:46 +01:00 |
stream.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
switch.cpp
|
Fix keys not opening locked doors
|
2019-11-22 00:03:02 +01:00 |
switch.h
|
wip
|
2019-11-21 22:59:46 +01:00 |
text2.cpp
|
wip
|
2019-11-21 22:52:46 +01:00 |
text2.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
timer.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
timer.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
trigdat.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
trigdat.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
typedefs.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
util.h
|
wip
|
2019-11-21 22:59:33 +01:00 |
version.cpp
|
wip
|
2019-11-21 22:52:46 +01:00 |
version.h
|
wip
|
2019-11-21 22:52:46 +01:00 |
view.cpp
|
Do not hide player sprite and temporarily disable interpolation in 3rd person mode
|
2019-11-22 00:10:43 +01:00 |
view.h
|
Interpolate bob angle
|
2019-11-22 00:10:38 +01:00 |
wasp.cpp
|
Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
|
2019-11-22 00:10:41 +01:00 |
wasp.h
|
wip
|
2019-11-21 22:52:46 +01:00 |