raze/wadsrc/static
2023-10-01 21:06:53 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - fixed broken gamedef for the fixed DukeDC. 2023-09-23 14:03:46 +02:00
filter Blood spawnclasses list 2023-10-01 14:03:23 +02:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sounds - fix last commit 2023-01-21 15:08:47 +01:00
zscript fixed CollisionData export. 2023-10-01 21:06:53 +02:00
language.0 - text update 2023-04-22 09:42:50 +02:00
language.csv - added machine translations for the new texts (except the bobbing stuff Deepl never heard of.) 2023-04-22 12:08:33 +02:00
language.def - completed all of Blood's and Duke's fonts. 2023-02-20 16:52:51 +01:00
lmacros.csv - language update 2023-04-02 08:49:57 +02:00
menudef.txt - fixed language menu selection. 2023-09-23 14:10:42 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt directory structure cleanup 2023-10-01 14:03:44 +02:00