raze/source/core
2022-08-27 10:50:11 +02:00
..
console - removed debug message. 2022-01-04 17:18:24 +01:00
menu - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
textures - Repair frame timer in tileAnimateOfs() following consolidation in 4f2170655c. 2022-08-25 21:44:14 +02:00
actorinfo.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - changed the pos vector of spritetype to floating point. 2022-08-27 09:26:13 +02:00
automap.cpp - first simple batch of wrapper removal. 2022-08-27 10:50:11 +02:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
binaryangle.h - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
cheathandler.cpp
cheathandler.h
cheats.cpp - fixed map ccmd. 2021-12-30 09:58:10 +01:00
cheats.h
coreactor.h - changed the pos vector of spritetype to floating point. 2022-08-27 09:26:13 +02:00
ct_chat.cpp - use GPLv2 in all files dual-licensed with the Doom Source license. 2022-01-02 12:42:54 +01:00
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h
d_protocol.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
d_protocol.h
d_ticcmd.h
defparser.cpp - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
g_mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
g_mapinfo.h
gameconfigfile.cpp - fixed bad search path setup on macOS 2022-04-19 14:02:51 +02:00
gameconfigfile.h
gamecontrol.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
gamecontrol.h - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
gamecvars.cpp - for Raze hud_aspectscale needs to default to true 2022-06-06 12:42:45 +02:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
gamefuncs.h - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
gamehud.cpp - animateoffs cleanup and consolidation 2022-08-05 23:32:16 +02:00
gamehud.h
gameinput.cpp - replaced getclosestpointonwall_internal with a floating point version based on NearestPointLine. 2022-08-05 17:04:46 +02:00
gameinput.h - Clean up and simplify getincangle()/getincanglebam() functions and inline them. 2022-07-23 12:57:45 +10:00
gamestruct.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
gi.cpp
gi.h
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - Move invertmouse and invertmousex CVARs from gameinput.cpp to inputstate.cpp. 2022-07-23 10:37:32 +10:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
interpolate.h Revert "- removed Interp_Sprite_Z." 2022-01-01 19:50:30 +01:00
intvec.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
mainloop.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
maphack.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
maploader.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
maptypes.h - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
mathutil.cpp
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
namedef_custom.h - did some reshuffling on Exhumed's menu. 2022-01-24 01:00:05 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
precache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
precache.h
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - added GetSoundPos variant taking a reference instead of pointer. 2022-08-26 19:53:03 +02:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
savegamehelp.h - RR: clear jaildoors array on map start. 2022-05-22 09:28:12 +02:00
scancodes.h
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - fixed main game resource detection for Blood. 2021-12-31 13:04:32 +01:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h
statusbar.h
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - fixes bad assignments in the property parser. 2022-08-26 19:53:11 +02:00
uiinput.h
updatesector.h -forgot to save this... 2022-08-06 09:15:47 +02:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00