raze/source/core
Christoph Oelckers fda4293013 - draw the movie franes outside of the tile system to reduce the palette maintenance.
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00
..
2d - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
console - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
fonts - file system update and adjustment. 2020-04-12 08:30:40 +02:00
input - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
menu - more file matching. 2020-04-12 08:30:41 +02:00
music - file system update and adjustment. 2020-04-12 08:30:40 +02:00
rendering - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
sound - file system update and adjustment. 2020-04-12 08:30:40 +02:00
textures - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
utility - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
gamecontrol.h - more file matching. 2020-04-12 08:30:41 +02:00
gamecvars.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
gamecvars.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
i_specialpaths.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
initfs.cpp - moved file lookup functions to utilities and matched to GZDoom's version. 2020-04-12 08:30:41 +02:00
inputstate.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
inputstate.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
rts.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenshot.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
searchpaths.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
secrets.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serializer.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
serializer.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
st_start.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00