raze/source/games/exhumed/src/view.h
Christoph Oelckers 42389133d3 - function separators.
Also removing some dead code.
2022-10-18 19:01:44 +02:00

42 lines
1.3 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
BEGIN_PS_NS
extern bool bSubTitles;
extern TObjPtr<DExhumedActor*> bestTarget;
extern bool bCamera;
void DrawStatusBar();
void DrawView(double interpfrac, bool sceneonly = false);
void ResetView();
extern int16_t dVertPan[];
extern double nQuake[];
extern DVector3 nCamerapos;
extern bool bTouchFloor;
extern int nChunkTotal;
extern int gFov;
extern tspriteArray* mytspriteArray;
END_PS_NS