raze/source/common
Christoph Oelckers fd04cda324 - added a font option to have lower case for Latin only.
This is meant for SW's SmallFont to avoid creating lowercase Greek or Cyrillic letters. The font is too small to render them adequately.
2023-02-11 10:43:59 +01:00
..
2d - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
audio - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - enable Spanish for Duke and related games. 2023-01-20 17:13:18 +01:00
filesystem - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
fonts - added a font option to have lower case for Latin only. 2023-02-11 10:43:59 +01:00
menu - clear menuDelegate in case of an error in MENUDEF parsing. 2023-01-20 17:10:25 +01:00
models - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
objects - call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down 2023-01-07 16:01:37 +01:00
platform - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
rendering - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
scripting - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - For I_GetInputFrac(), just have the caller check if input is synchronised. 2023-02-05 08:40:25 +11:00