.. |
2d
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- initialize all special tiles to their intended type before starting the game.
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2022-12-11 19:43:58 +01:00 |
audio
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
console
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- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
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2022-11-19 18:26:17 +01:00 |
cutscenes
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
engine
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- enable Spanish for Duke and related games.
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2023-01-20 17:13:18 +01:00 |
filesystem
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
fonts
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- added a font option to have lower case for Latin only.
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2023-02-11 10:43:59 +01:00 |
menu
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- clear menuDelegate in case of an error in MENUDEF parsing.
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2023-01-20 17:10:25 +01:00 |
models
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
objects
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- call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down
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2023-01-07 16:01:37 +01:00 |
platform
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
rendering
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- Backend update from GZDoom.
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2023-01-15 09:30:01 +01:00 |
scripting
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- Backend update from GZDoom.
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2023-01-15 09:30:01 +01:00 |
startscreen
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
statusbar
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- Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication.
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2023-02-06 19:58:08 +11:00 |
textures
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- Backend update from GZDoom.
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2023-01-15 09:30:01 +01:00 |
thirdparty
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
utility
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- For I_GetInputFrac() , just have the caller check if input is synchronised.
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2023-02-05 08:40:25 +11:00 |