raze/source/core
2021-12-25 21:28:55 +01:00
..
console
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
music
nodebuilder - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
rendering - unlimited blockingpairs 2021-12-25 21:28:50 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
automap.cpp - serialization support for BitArray. 2021-12-25 21:28:50 +01:00
automap.h - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
binaryangle.h - Clamp the return value in PitchToHoriz() between the range of an INT32 value, and fix some math in the PitchToBAM() and BAMToPitch() inlines. 2021-12-07 19:59:30 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp - Harden the skill CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[] array which may not be completely filled. Also print valid skill names in addition to numbers to help the user. 2021-11-29 00:55:40 +01:00
cheats.h
ct_chat.cpp
d_net.cpp - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
d_net.h
d_protocol.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
d_protocol.h
d_ticcmd.h
defparser.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
g_mapinfo.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_mapinfo.h
gameconfigfile.cpp - Added Raze-specific application data search path for macOS. 2021-12-15 21:30:46 +01:00
gameconfigfile.h
gamecontrol.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gamecontrol.h - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
gamecvars.cpp - Make a number of CVARs in gamecvars.cpp saved as part of the global config. 2021-12-07 19:59:26 +11:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
gamefuncs.h dukeplayer stuff 2021-12-25 21:28:55 +01:00
gamehud.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
gamehud.h
gameinput.cpp - Remove cancellation of quick turn if mouse/keyboard/controller angle input is detected that was introduced in 2129d3b4e7. 2021-11-29 00:56:32 +01:00
gameinput.h - Adjust PlayerHorizon and PlayerAngle struct member scaletozero() to consistently return to zero at the same speed for synchronised and unsynchronised input at any framerate from 60 fps to at least 1000 fps. 2021-11-29 00:55:15 +01:00
gamestruct.h - fixed automap player drawing for follpw mode off in all games. 2021-11-29 00:56:32 +01:00
gi.cpp
gi.h
initfs.cpp - added .ssi to the list of known extensions for container files. 2021-11-29 00:57:11 +01:00
inputstate.cpp - replaced vec2_t with FVector2. 2021-12-14 10:07:06 +01:00
inputstate.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
interpolate.cpp - unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations. 2021-12-25 21:28:50 +01:00
interpolate.h - Duke: use pointers in interpolation interface. 2021-11-29 00:56:27 +01:00
intvec.h - replaced vec2_t with FVector2. 2021-12-14 10:07:06 +01:00
iterators.h - made sector a TArray. 2021-12-25 21:28:49 +01:00
mainloop.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
maphack.cpp - unlimited blockingpairs 2021-12-25 21:28:50 +01:00
mapinfo.cpp
mapinfo.h
maploader.cpp - fixed: ValidateSprite did not clear bugged sprites if debug output was enabled. 2021-12-25 21:28:51 +01:00
mathutil.cpp
mathutil.h
ns.h - extended walltype to directly manage Blood's XWALL. 2021-12-25 21:28:47 +01:00
packet.h
palette.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palette.h
precache.cpp
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - made wall a TArray. 2021-12-25 21:28:50 +01:00
savegamehelp.h - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
scancodes.h
screenjob.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
secrets.cpp
secrets.h - final preparations for changing type of cursectnum 2021-12-25 21:28:55 +01:00
sectorgeometry.cpp - fixed triangulation via node builder for sectors with invalid walls. 2021-12-12 00:23:35 +01:00
sectorgeometry.h
serialize_obj.h
statistics.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
statistics.h
statusbar.h
statusbar2.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
uiinput.h
version.h - moved xsprite into DBloodActor and save all relevant parts of DBloodActor. 2021-12-25 21:28:37 +01:00
zcompile.cpp