raze/source
Christoph Oelckers fba882e368 - fixed SE30 moving player twice each step.
With the changes in dd5834444e it was applying movement to the player in both the player and the actor loop.
2022-12-13 16:16:48 +01:00
..
build - Tidy up remaining Build angle constants in gamefuncs.h. 2022-12-11 19:46:27 +01:00
common - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00
core - Tidy up remaining Build angle constants in gamefuncs.h. 2022-12-11 19:46:27 +01:00
games - fixed SE30 moving player twice each step. 2022-12-13 16:16:48 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h