raze/source
Christoph Oelckers fa1e667140 - Duke/RR: Use the exact same trajectory for autoaiming and the actual attack hitscan for the pistol.
These were not identical so the pistol was likely to miss small targets the autoaim acquired. This was particularly bad for Duke's ceiling turret and RR's mosquito.
2023-05-19 22:52:36 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - remove vid_gpuswitch and all associated handling 2023-04-30 10:57:28 -04:00
core - fixed ActorInfo inheritance. 2023-05-19 22:50:47 +02:00
games - Duke/RR: Use the exact same trajectory for autoaiming and the actual attack hitscan for the pistol. 2023-05-19 22:52:36 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00