raze/source/core/coreplayer.h
Mitchell Richters 1604cf009c - Move the actor pointer for each game's player structures into CorePlayer.
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00

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C

#pragma once
#include "packet.h"
#include "gameinput.h"
struct CorePlayer
{
InputPacket input;
PlayerAngles Angles;
DCoreActor* actor;
virtual DCoreActor* GetActor() = 0;
};