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* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
13 lines
181 B
C
13 lines
181 B
C
#pragma once
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#include "packet.h"
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#include "gameinput.h"
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struct CorePlayer
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{
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InputPacket input;
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PlayerAngles Angles;
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DCoreActor* actor;
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virtual DCoreActor* GetActor() = 0;
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};
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