mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 13:21:49 +00:00
740 lines
18 KiB
C++
740 lines
18 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
Copyright (C) 2017-2019 Nuke.YKT
|
|
Copyright (C) 2020 - Christoph Oelckers
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
#include "ns.h"
|
|
#include "global.h"
|
|
#include "names_r.h"
|
|
#include "prediction.h"
|
|
#include "dukeactor.h"
|
|
#include "gamefuncs.h"
|
|
#include "models/modeldata.h"
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
|
|
void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle viewang, double interpfrac)
|
|
{
|
|
DAngle kang;
|
|
int k, p;
|
|
int l, t1, t3, t4;
|
|
tspritetype* t;
|
|
DDukeActor* h;
|
|
|
|
int bg = 0;
|
|
|
|
for (unsigned j = 0; j < tsprites.Size(); j++)
|
|
{
|
|
t = tsprites.get(j);
|
|
h = static_cast<DDukeActor*>(t->ownerActor);
|
|
|
|
switch (t->picnum)
|
|
{
|
|
case BLOODPOOL:
|
|
case FOOTPRINTS:
|
|
case FOOTPRINTS2:
|
|
case FOOTPRINTS3:
|
|
case FOOTPRINTS4:
|
|
if (t->shade == 127) continue;
|
|
break;
|
|
case CHAIR3:
|
|
|
|
k = angletorotation1(t->Angles.Yaw, viewang);
|
|
if (k > 4)
|
|
{
|
|
k = 8 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
t->picnum = h->spr.picnum + k;
|
|
break;
|
|
case BULLETHOLE:
|
|
t->shade = 16;
|
|
continue;
|
|
|
|
case RRTILE1947:
|
|
case RRTILE2859:
|
|
case RRTILE3774:
|
|
case RRTILE5088:
|
|
case RRTILE8094:
|
|
case RRTILE8096:
|
|
if (isRRRA()) continue;
|
|
|
|
case NEON1:
|
|
case NEON2:
|
|
case NEON3:
|
|
case NEON4:
|
|
case NEON5:
|
|
case NEON6:
|
|
continue;
|
|
default:
|
|
if (((t->cstat & CSTAT_SPRITE_ALIGNMENT_WALL)) || (badguypic(t->picnum) && t->extra > 0) || t->statnum == STAT_PLAYER)
|
|
{
|
|
if (h->sector()->shadedsector == 1 && h->spr.statnum != 1)
|
|
{
|
|
h->spr.shade = 16;
|
|
t->shade = 16;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (t->sectp != nullptr)
|
|
t->shade = clamp<int>(t->sectp->ceilingstat & CSTAT_SECTOR_SKY ? h->spr.shade : t->sectp->floorshade, -127, 127);
|
|
}
|
|
|
|
|
|
for (unsigned j = 0; j < tsprites.Size(); j++)
|
|
{
|
|
t = tsprites.get(j);
|
|
h = static_cast<DDukeActor*>(t->ownerActor);
|
|
auto OwnerAc = h->GetOwner();
|
|
|
|
switch (h->spr.picnum)
|
|
{
|
|
case SECTOREFFECTOR:
|
|
if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
|
|
{
|
|
t->picnum = 11 + ((PlayClock >> 3) & 1);
|
|
t->cstat |= CSTAT_SPRITE_YCENTER;
|
|
}
|
|
else
|
|
t->scale = DVector2(0, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (t->statnum == 99) continue;
|
|
auto pp = &ps[h->PlayerIndex()];
|
|
if (h->spr.statnum != STAT_ACTOR && h->isPlayer() && pp->newOwner == nullptr && h->GetOwner())
|
|
{
|
|
t->pos = h->interpolatedpos(interpfrac);
|
|
h->spr.scale = DVector2(0.375, 0.265625);
|
|
}
|
|
else if (!actorflag(h, SFLAG_NOINTERPOLATE))
|
|
{
|
|
t->pos = h->interpolatedpos(interpfrac);
|
|
}
|
|
|
|
if (actorflag(h, SFLAG2_INTERPOLATEANGLE))
|
|
{
|
|
t->Angles.Yaw = h->interpolatedyaw(interpfrac);
|
|
}
|
|
|
|
|
|
auto sectp = h->sector();
|
|
if (h->GetClass() != RUNTIME_CLASS(DDukeActor))
|
|
{
|
|
bool res = CallAnimate(h, t);
|
|
// some actors have 4, some 6 rotation frames - in true Build fashion there's no pointers what to do here without flagging it.
|
|
if (actorflag(h, SFLAG2_ALWAYSROTATE1) || (t->clipdist & TSPR_ROTATE8FRAMES))
|
|
applyRotation1(h, t, viewang);
|
|
else if (actorflag(h, SFLAG2_ALWAYSROTATE2) || (t->clipdist & TSPR_ROTATE12FRAMES))
|
|
applyRotation2(h, t, viewang);
|
|
if (sectp->floorpal && !actorflag(h, SFLAG2_NOFLOORPAL))
|
|
copyfloorpal(t, sectp);
|
|
|
|
if (res) continue;
|
|
}
|
|
|
|
t1 = h->temp_data[1];
|
|
t3 = h->temp_data[3];
|
|
t4 = h->temp_data[4];
|
|
|
|
switch (h->spr.picnum)
|
|
{
|
|
case DUKELYINGDEAD:
|
|
h->spr.scale = DVector2(0.375, 0.265625);
|
|
if (h->spr.extra > 0)
|
|
t->pos.Z += 6;
|
|
break;
|
|
case BLOODPOOL:
|
|
case FOOTPRINTS:
|
|
case FOOTPRINTS2:
|
|
case FOOTPRINTS3:
|
|
case FOOTPRINTS4:
|
|
if (t->pal == 6)
|
|
t->shade = -127;
|
|
case FEATHER:
|
|
case FEATHER + 1:
|
|
break;
|
|
case POWDERKEG:
|
|
continue;
|
|
case BURNING:
|
|
if (OwnerAc && OwnerAc->spr.statnum == STAT_PLAYER)
|
|
{
|
|
if (display_mirror == 0 && OwnerAc->PlayerIndex() == screenpeek && ps[OwnerAc->PlayerIndex()].over_shoulder_on == 0)
|
|
t->scale = DVector2(0, 0);
|
|
else
|
|
{
|
|
t->Angles.Yaw = (viewVec - t->pos.XY()).Angle();
|
|
t->pos.XY() = OwnerAc->spr.pos.XY() + t->Angles.Yaw.ToVector();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ATOMICHEALTH:
|
|
t->pos.Z -= 4;
|
|
break;
|
|
case CRYSTALAMMO:
|
|
t->shade = int(BobVal(PlayClock << 4) * 16);
|
|
break;
|
|
case CHEERBOMB:
|
|
if (isRRRA())
|
|
{
|
|
t->picnum = CHEERBOMB + ((PlayClock >> 4) & 3);
|
|
break;
|
|
}
|
|
else goto default_case;
|
|
case EMPTYBIKE:
|
|
if (!isRRRA()) goto default_case;
|
|
kang = (h->spr.pos - viewVec).Angle();
|
|
k = angletorotation2(h->spr.Angles.Yaw, kang);
|
|
if (k > 6)
|
|
{
|
|
k = 12 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
t->picnum = EMPTYBIKE + k;
|
|
break;
|
|
case EMPTYBOAT:
|
|
if (!isRRRA()) goto default_case;
|
|
kang = (h->spr.pos - viewVec).Angle();
|
|
k = angletorotation2(h->spr.Angles.Yaw, kang);
|
|
if (k > 6)
|
|
{
|
|
k = 12 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
t->picnum = EMPTYBOAT + k;
|
|
break;
|
|
case APLAYER:
|
|
|
|
p = h->PlayerIndex();
|
|
|
|
if (t->pal == 1) t->pos.Z -= 18;
|
|
|
|
if (ps[p].over_shoulder_on > 0 && ps[p].newOwner == nullptr)
|
|
{
|
|
t->cstat |= CSTAT_SPRITE_TRANSLUCENT;
|
|
#if 0 // multiplayer only
|
|
if (screenpeek == myconnectindex && numplayers >= 2)
|
|
{
|
|
t->pos = interpolatedvalue(omypos, mypos, interpfrac).plusZ(gs_playerheight);
|
|
t->angle = interpolatedvalue(omyang, myang, interpfrac);
|
|
t->sector = mycursectnum;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && cl_showweapon && ps[p].GetActor()->spr.extra > 0 && ps[p].curr_weapon > 0)
|
|
{
|
|
auto newtspr = tsprites.newTSprite();
|
|
*newtspr = *t;
|
|
|
|
newtspr->statnum = 99;
|
|
|
|
newtspr->scale.Y = (max(t->scale.Y * 0.125, 0.0625));
|
|
|
|
newtspr->shade = t->shade;
|
|
newtspr->cstat = 0;
|
|
|
|
switch (ps[p].curr_weapon)
|
|
{
|
|
case PISTOL_WEAPON: newtspr->picnum = FIRSTGUNSPRITE; break;
|
|
case SHOTGUN_WEAPON: newtspr->picnum = SHOTGUNSPRITE; break;
|
|
case RIFLEGUN_WEAPON: newtspr->picnum = RIFLEGUNSPRITE; break;
|
|
case CROSSBOW_WEAPON: newtspr->picnum = CROSSBOWSPRITE; break;
|
|
case CHICKEN_WEAPON: newtspr->picnum = CROSSBOWSPRITE; break;
|
|
case THROWINGDYNAMITE_WEAPON:
|
|
case DYNAMITE_WEAPON: newtspr->picnum = DYNAMITE; break;
|
|
case POWDERKEG_WEAPON: newtspr->picnum = POWDERKEG; break;
|
|
case BOWLING_WEAPON: newtspr->picnum = BOWLINGBALLSPRITE; break;
|
|
case THROWSAW_WEAPON: newtspr->picnum = RIPSAWSPRITE; break;
|
|
case BUZZSAW_WEAPON: newtspr->picnum = RIPSAWSPRITE; break;
|
|
case ALIENBLASTER_WEAPON: newtspr->picnum = ALIENBLASTERSPRITE; break;
|
|
case TIT_WEAPON: newtspr->picnum = TITSPRITE; break;
|
|
}
|
|
|
|
if (h->GetOwner()) newtspr->pos.Z = ps[p].GetActor()->getOffsetZ() - 12;
|
|
else newtspr->pos.Z = h->spr.pos.Z - 51;
|
|
if (ps[p].curr_weapon == HANDBOMB_WEAPON)
|
|
{
|
|
newtspr->scale = DVector2(0.15625, 0.15625);
|
|
}
|
|
else if (ps[p].OnMotorcycle || ps[p].OnBoat)
|
|
{
|
|
newtspr->scale = DVector2(0, 0);
|
|
}
|
|
else
|
|
{
|
|
newtspr->scale = DVector2(0.25, 0.25);
|
|
}
|
|
newtspr->pal = 0;
|
|
}
|
|
|
|
if (!h->GetOwner())
|
|
{
|
|
if (hw_models && modelManager.CheckModel(h->spr.picnum, h->spr.pal))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
} else
|
|
{
|
|
k = angletorotation1(h->spr.Angles.Yaw, viewang);
|
|
if (k > 4)
|
|
{
|
|
k = 8 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
}
|
|
|
|
if (t->sectp->lotag == 2) k += 1795 - 1405;
|
|
else if ((h->floorz - h->spr.pos.Z) > 64) k += 60;
|
|
|
|
t->picnum += k;
|
|
t->pal = ps[p].palookup;
|
|
|
|
goto PALONLY;
|
|
}
|
|
|
|
if (ps[p].on_crane == nullptr && (h->sector()->lotag & 0x7ff) != 1)
|
|
{
|
|
double v = h->spr.pos.Z - ps[p].GetActor()->floorz + 3;
|
|
if (v > 4 && h->spr.scale.Y > 0.5 && h->spr.extra > 0)
|
|
h->spr.yoffset = (int8_t)(v / h->spr.scale.Y);
|
|
else h->spr.yoffset = 0;
|
|
}
|
|
|
|
if (ps[p].newOwner != nullptr)
|
|
{
|
|
t4 = ScriptCode[gs.actorinfo[APLAYER].scriptaddress + 1];
|
|
t3 = 0;
|
|
t1 = ScriptCode[gs.actorinfo[APLAYER].scriptaddress + 2];
|
|
}
|
|
|
|
if (ud.cameraactor == nullptr && ps[p].newOwner == nullptr)
|
|
if (h->GetOwner() && display_mirror == 0 && ps[p].over_shoulder_on == 0)
|
|
if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
|
|
{
|
|
t->ownerActor = nullptr;
|
|
t->scale = DVector2(0, 0);
|
|
continue;
|
|
}
|
|
|
|
PALONLY:
|
|
|
|
if (sectp->floorpal)
|
|
copyfloorpal(t, sectp);
|
|
|
|
if (!h->GetOwner()) continue;
|
|
|
|
if (t->pos.Z > h->floorz && t->scale.X < 0.5)
|
|
t->pos.Z = h->floorz;
|
|
|
|
if (ps[p].OnMotorcycle && p == screenpeek)
|
|
{
|
|
t->picnum = RRTILE7219;
|
|
t->scale = DVector2(0.28125, 0.28125);
|
|
t4 = 0;
|
|
t3 = 0;
|
|
t1 = 0;
|
|
}
|
|
else if (ps[p].OnMotorcycle)
|
|
{
|
|
k = angletorotation2(h->spr.Angles.Yaw, viewang);
|
|
if (k > 6)
|
|
{
|
|
k = 12 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
|
|
t->picnum = RRTILE7213 + k;
|
|
t->scale = DVector2(0.28125, 0.28125);
|
|
t4 = 0;
|
|
t3 = 0;
|
|
t1 = 0;
|
|
}
|
|
else if (ps[p].OnBoat && p == screenpeek)
|
|
{
|
|
t->picnum = RRTILE7190;
|
|
t->scale = DVector2(0.5, 0.5);
|
|
t4 = 0;
|
|
t3 = 0;
|
|
t1 = 0;
|
|
}
|
|
else if (ps[p].OnBoat)
|
|
{
|
|
k = angletorotation2(h->spr.Angles.Yaw, viewang);
|
|
|
|
if (k > 6)
|
|
{
|
|
k = 12 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
|
|
t->picnum = RRTILE7184 + k;
|
|
t->scale = DVector2(0.5, 0.5);
|
|
t4 = 0;
|
|
t3 = 0;
|
|
t1 = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
case WATERBUBBLE:
|
|
if (t->sectp->floorpicnum == FLOORSLIME)
|
|
{
|
|
t->pal = 7;
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
default:
|
|
default_case:
|
|
|
|
if (sectp->floorpal)
|
|
copyfloorpal(t, sectp);
|
|
break;
|
|
}
|
|
|
|
if (gs.actorinfo[h->spr.picnum].scriptaddress && (t->cstat & CSTAT_SPRITE_ALIGNMENT_MASK) != CSTAT_SPRITE_ALIGNMENT_SLAB)
|
|
{
|
|
if (t4)
|
|
{
|
|
l = ScriptCode[t4 + 2];
|
|
|
|
if (hw_models && modelManager.CheckModel(h->spr.picnum, h->spr.pal))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else switch (l)
|
|
{
|
|
case 2:
|
|
k = angletorotation1(h->spr.Angles.Yaw, viewang, 8, 1);
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
k = angletorotation1(h->spr.Angles.Yaw, viewang, 7);
|
|
if (k > 3)
|
|
{
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
k = 7 - k;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
break;
|
|
|
|
case 5:
|
|
kang = (h->spr.pos - viewVec).Angle();
|
|
k = angletorotation1(h->spr.Angles.Yaw, kang);
|
|
if (k > 4)
|
|
{
|
|
k = 8 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
break;
|
|
case 7:
|
|
kang = (h->spr.pos - viewVec).Angle();
|
|
k = angletorotation2(h->spr.Angles.Yaw, kang);
|
|
if (k > 6)
|
|
{
|
|
k = 12 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
break;
|
|
case 8:
|
|
k = angletorotation1(h->spr.Angles.Yaw, viewang);
|
|
t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
break;
|
|
default:
|
|
bg = badguy(h);
|
|
if (bg && h->spr.statnum == 2 && h->spr.extra > 0)
|
|
{
|
|
kang = (h->spr.pos - viewVec).Angle();
|
|
k = angletorotation1(h->spr.Angles.Yaw, kang);
|
|
if (k > 4)
|
|
{
|
|
k = 8 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
break;
|
|
}
|
|
k = 0;
|
|
bg = 0;
|
|
break;
|
|
}
|
|
|
|
t->picnum += k + ScriptCode[t4] + l * t3;
|
|
|
|
if (l > 0)
|
|
{
|
|
while (t->picnum >= 0 && t->picnum < MAXTILES && !tileGetTexture(t->picnum)->isValid())
|
|
t->picnum -= l; //Hack, for actors
|
|
}
|
|
|
|
if (t->picnum < 0 || t->picnum >= MAXTILES)
|
|
{
|
|
t->picnum = 0;
|
|
t->scale = DVector2(0, 0);
|
|
}
|
|
|
|
if (h->dispicnum >= 0)
|
|
h->dispicnum = t->picnum;
|
|
}
|
|
else if (display_mirror == 1)
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
|
|
if (!isRRRA() && h->spr.picnum == SBMOVE)
|
|
t->shade = -127;
|
|
|
|
if (h->spr.statnum == STAT_DUMMYPLAYER || badguy(h) || (h->isPlayer() && h->GetOwner()))
|
|
{
|
|
if ((h->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) == 0 && t->statnum != 99)
|
|
{
|
|
if (h->spr.picnum != EXPLOSION2 && h->spr.picnum != DOMELITE && h->spr.picnum != TORNADO && h->spr.picnum != EXPLOSION3 && (h->spr.picnum != SBMOVE || isRRRA()))
|
|
{
|
|
if (r_shadows && !(h->spr.cstat2 & CSTAT2_SPRITE_NOSHADOW))
|
|
{
|
|
double floorz;
|
|
|
|
if (isRRRA() && sectp->lotag == 160) continue;
|
|
if ((sectp->lotag & 0xff) > 2 || h->spr.statnum == 4 || h->spr.statnum == 5 || h->spr.picnum == DRONE)
|
|
floorz = sectp->floorz;
|
|
else
|
|
floorz = h->floorz;
|
|
|
|
if (h->spr.pos.Z - floorz < 8 && ps[screenpeek].GetActor()->getOffsetZ() < floorz)
|
|
{
|
|
auto shadowspr = tsprites.newTSprite();
|
|
*shadowspr = *t;
|
|
|
|
shadowspr->statnum = 99;
|
|
|
|
shadowspr->scale.Y = (max(t->scale.Y * 0.125, 0.0625));
|
|
shadowspr->shade = 127;
|
|
shadowspr->cstat |= CSTAT_SPRITE_TRANSLUCENT;
|
|
|
|
shadowspr->pos.Z = floorz;
|
|
shadowspr->pal = 4;
|
|
|
|
if (hw_models && modelManager.CheckModel(t->picnum, t->pal))
|
|
{
|
|
shadowspr->scale = DVector2(0, 0);
|
|
// 512:trans reverse
|
|
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
|
shadowspr->clipdist |= TSPR_FLAGS_MDHACK;
|
|
shadowspr->cstat |= CSTAT_SPRITE_TRANS_FLIP;
|
|
}
|
|
else
|
|
{
|
|
// Alter the shadow's position so that it appears behind the sprite itself.
|
|
auto look = (shadowspr->pos.XY() - ps[screenpeek].GetActor()->spr.pos.XY()).Angle();
|
|
shadowspr->pos.XY() += look.ToVector() * 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
switch (h->spr.picnum)
|
|
{
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case EXPLOSION2:
|
|
case ATOMICHEALTH:
|
|
case CHAINGUN:
|
|
case EXPLOSION3:
|
|
if (t->picnum == EXPLOSION2)
|
|
{
|
|
ps[screenpeek].visibility = -127;
|
|
lastvisinc = PlayClock + 32;
|
|
t->pal = 0;
|
|
}
|
|
t->shade = -127;
|
|
break;
|
|
case UFOBEAM:
|
|
case RRTILE3586:
|
|
case LADDER:
|
|
t->cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
h->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
break;
|
|
case DESTRUCTO:
|
|
t->cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
break;
|
|
case FIRE:
|
|
case BURNING:
|
|
if (!OwnerAc || !actorflag(OwnerAc, SFLAG_NOFLOORFIRE))
|
|
t->pos.Z = t->sectp->floorz;
|
|
t->shade = -127;
|
|
break;
|
|
case WALLLIGHT3:
|
|
case WALLLIGHT1:
|
|
|
|
// none of these are active
|
|
case RRTILE3668:
|
|
case RRTILE3795:
|
|
case RRTILE7505:
|
|
case RRTILE7506:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case RRTILE1878:
|
|
case RRTILE1952:
|
|
case RRTILE1953:
|
|
case RRTILE1990:
|
|
case RRTILE2050:
|
|
case RRTILE2056:
|
|
case RRTILE2072:
|
|
case RRTILE2075:
|
|
case RRTILE2083:
|
|
case RRTILE2097:
|
|
case RRTILE2357:
|
|
case RRTILE2564:
|
|
case RRTILE2573:
|
|
case RRTILE2574:
|
|
case RRTILE2583:
|
|
case RRTILE2604:
|
|
case RRTILE2689:
|
|
case RRTILE2893:
|
|
case RRTILE2894:
|
|
case RRTILE2915:
|
|
case RRTILE2945:
|
|
case RRTILE2946:
|
|
case RRTILE2947:
|
|
case RRTILE2948:
|
|
case RRTILE2949:
|
|
case RRTILE2977:
|
|
case RRTILE2978:
|
|
case RRTILE3116:
|
|
case RRTILE3171:
|
|
case RRTILE3216:
|
|
case RRTILE3720:
|
|
t->shade = -127;
|
|
break;
|
|
case CHEER:
|
|
if (!isRRRA()) break;
|
|
if (t->picnum >= CHEER + 102 && t->picnum <= CHEER + 151)
|
|
t->shade = -127;
|
|
break;
|
|
case MINION:
|
|
if (!isRRRA()) break;
|
|
if (t->pal == 19)
|
|
t->shade = -127;
|
|
break;
|
|
case BIKER:
|
|
if (!isRRRA()) break;
|
|
if (t->picnum >= BIKER + 54 && t->picnum <= BIKER + 58)
|
|
t->shade = -127;
|
|
else if (t->picnum >= BIKER + 84 && t->picnum <= BIKER + 88)
|
|
t->shade = -127;
|
|
break;
|
|
case BILLYRAY:
|
|
case BILLYRAYSTAYPUT:
|
|
if (!isRRRA()) break;
|
|
if (t->picnum >= BILLYRAY + 5 && t->picnum <= BILLYRAY + 9)
|
|
t->shade = -127;
|
|
break;
|
|
case RRTILE2034:
|
|
t->picnum = RRTILE2034 + ((PlayClock >> 2) & 1);
|
|
break;
|
|
case RRTILE2944:
|
|
t->shade = -127;
|
|
t->picnum = RRTILE2944 + ((PlayClock >> 2) & 4);
|
|
break;
|
|
case PLAYERONWATER:
|
|
|
|
k = angletorotation1(t->Angles.Yaw, viewang);
|
|
if (k > 4)
|
|
{
|
|
k = 8 - k;
|
|
t->cstat |= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
else t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
|
|
t->picnum = h->spr.picnum + k + ((h->temp_data[0] < 4) * 5);
|
|
if (OwnerAc) t->shade = OwnerAc->spr.shade;
|
|
break;
|
|
case MUD:
|
|
t->picnum = MUD + t1;
|
|
break;
|
|
case WATERSPLASH2:
|
|
t->picnum = WATERSPLASH2 + t1;
|
|
break;
|
|
case SHELL:
|
|
t->picnum = h->spr.picnum + (h->temp_data[0] & 1);
|
|
[[fallthrough]];
|
|
case SHOTGUNSHELL:
|
|
t->cstat |= CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP;
|
|
if (h->temp_data[0] > 1) t->cstat &= ~CSTAT_SPRITE_XFLIP;
|
|
if (h->temp_data[0] > 2) t->cstat &= ~CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP;
|
|
break;
|
|
case FRAMEEFFECT1:
|
|
if (OwnerAc && OwnerAc->spr.statnum < MAXSTATUS)
|
|
{
|
|
if (OwnerAc->isPlayer())
|
|
if (ud.cameraactor == nullptr)
|
|
if (screenpeek == OwnerAc->PlayerIndex() && display_mirror == 0)
|
|
{
|
|
t->ownerActor = nullptr;
|
|
break;
|
|
}
|
|
if ((OwnerAc->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
|
|
{
|
|
if (OwnerAc->isPlayer())
|
|
t->picnum = 1554;
|
|
else
|
|
t->picnum = OwnerAc->dispicnum;
|
|
t->pal = OwnerAc->spr.pal;
|
|
t->shade = OwnerAc->spr.shade;
|
|
t->Angles.Yaw = OwnerAc->spr.Angles.Yaw;
|
|
t->cstat = CSTAT_SPRITE_TRANSLUCENT | OwnerAc->spr.cstat;
|
|
}
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
h->dispicnum = t->picnum;
|
|
if (t->sectp->floorpicnum == MIRROR)
|
|
t->scale = DVector2(0, 0);
|
|
}
|
|
}
|
|
END_DUKE_NS
|