..
actor.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
actor.h
spawn the actual classes assigned to the various actor types.
2023-10-01 14:06:59 +02:00
ai.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
ai.h
exported the main structures in Blood that make up a BloodActor.
2023-10-01 22:25:08 +02:00
aibat.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
aibeast.cpp
Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export
2023-10-02 18:51:51 +02:00
aiboneel.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
aiburn.cpp
wrapped many more accesses to spr.type.
2023-10-01 14:06:58 +02:00
aicaleb.cpp
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
aicerber.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
aicult.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
aigarg.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
aighost.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
aigilbst.cpp
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
aihand.cpp
Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export
2023-10-02 18:51:51 +02:00
aihound.cpp
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
aiinnoc.cpp
add a getDudeInfo variant that only takes an actor pointer as parameter
2023-10-01 14:06:57 +02:00
aipod.cpp
wrapped many more accesses to spr.type.
2023-10-01 14:06:58 +02:00
airat.cpp
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
aispid.cpp
Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export
2023-10-02 18:51:51 +02:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
aiunicult.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
aiunicult.h
- C++20 constant fixes.
2023-01-21 10:34:44 +01:00
aizomba.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
aizombf.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
animatesprite.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
asound.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
barf.cpp
use shared SplitPath function
2023-10-01 13:09:22 +02:00
blood.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
blood.h
- Remove GameInterface::getConsoleActor()
in place of direct access.
2023-10-02 18:11:53 +11:00
bloodactor.h
fix saving.
2023-10-02 21:38:58 +02:00
callback.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
callback.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
choke.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
common_game.h
Blood: make sure FX sprites have a unique type.
2023-10-01 14:06:58 +02:00
d_menu.cpp
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
db.cpp
exported XSECTOR and XWALL.
2023-10-01 20:39:40 +02:00
db.h
spawn the actual classes assigned to the various actor types.
2023-10-01 14:06:59 +02:00
dude.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
dude.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
endgame.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
endgame.h
move kill/secret management into the shared code
2023-10-01 10:07:45 +02:00
eventq.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
eventq.h
- Blood: add all statically stored EventObjects to the GC processor.
2022-12-18 17:54:54 +01:00
fire.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
fx.cpp
spawn the actual classes assigned to the various actor types.
2023-10-01 14:06:59 +02:00
fx.h
actually use the shifted type range for FX actors, now that the spawning is handled.
2023-10-01 14:06:59 +02:00
gameutil.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
gameutil.h
- cleanup in Blood plus repeats in aiunicult.cpp
2022-10-30 16:51:23 +01:00
gib.cpp
renamed at* fields in gib.cpp
2023-09-26 23:34:08 +02:00
gib.h
- Blood: Floatify remaining gib interfaces.
2022-10-22 12:16:58 +02:00
globals.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
globals.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
hudsprites.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
inifile.cpp
remove unneeded non-standard includes from inifile.cpp
2023-10-01 14:00:26 +02:00
inifile.h
replaced Ini-parser with a reworked version from Blood RE.
2023-09-30 21:47:17 +02:00
levels.cpp
Blood: cleanup of INI loading
2023-09-30 22:34:09 +02:00
levels.h
Blood: cleanup of INI loading
2023-09-30 22:34:09 +02:00
loadsave.cpp
Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export
2023-10-02 18:51:51 +02:00
mapstructs.h
exported the main structures in Blood that make up a BloodActor.
2023-10-01 22:25:08 +02:00
messages.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
messages.h
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
mirrors.cpp
Blood: get rid of the mirror struct and related data.
2023-09-26 23:34:08 +02:00
misc.cpp
- Blood: replaced all calls to randomAngle with RandomAngle
2022-10-23 18:47:17 +02:00
misc.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
namelist.h
- Blood: use texture IDs in drawElements.
2023-05-30 19:05:33 +02:00
nnexts.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
nnexts.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
nnsprinsect.cpp
exported XSECTOR and XWALL.
2023-10-01 20:39:40 +02:00
osdcmd.cpp
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
player.cpp
- Take better advantage of InputPacket::vel
's FVector3
status.
2023-10-03 23:07:44 +11:00
player.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
prediction.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
preload.cpp
wrapped all remaining spr.type not related to kStatFX
2023-10-01 14:06:58 +02:00
qav.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
qav.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
sbar.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
sectorfx.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
sectorfx.h
- cleanup of shadeList, panList and wallPanList.
2021-12-25 21:28:41 +01:00
seq.cpp
code cleanup
2023-09-26 23:30:38 +02:00
seq.h
- refactored Blood's tile property arrays to texture IDs.
2022-12-11 19:44:00 +01:00
seqcb.h
- renamed two functions.
2022-10-25 07:07:04 +02:00
sfx.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
sound.cpp
code cleanup
2023-09-26 23:30:38 +02:00
sound.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
texids.h
- put texture ID lists into a namespace.
2023-05-19 22:51:31 +02:00
texidsdef.h
- Blood: use texture IDs in drawElements.
2023-05-30 19:05:33 +02:00
tile.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
triggers.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
triggers.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
view.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
view.h
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00
vmexports.cpp
exported the main structures in Blood that make up a BloodActor.
2023-10-01 22:25:08 +02:00
warp.cpp
wrapped many more accesses to spr.type.
2023-10-01 14:06:58 +02:00
weapon.cpp
turn players into DObjects and fix several bugs with bad memory access.
2023-10-02 21:03:59 +02:00