raze/source/games/blood/src
Mitchell Richters f88d435335 - Take better advantage of InputPacket::vel's FVector3 status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:44 +11:00
..
actor.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
actor.h spawn the actual classes assigned to the various actor types. 2023-10-01 14:06:59 +02:00
ai.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ai.h exported the main structures in Blood that make up a BloodActor. 2023-10-01 22:25:08 +02:00
aibat.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
aibeast.cpp Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export 2023-10-02 18:51:51 +02:00
aiboneel.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
aiburn.cpp wrapped many more accesses to spr.type. 2023-10-01 14:06:58 +02:00
aicaleb.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
aicerber.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
aicult.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
aigarg.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
aighost.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
aigilbst.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
aihand.cpp Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export 2023-10-02 18:51:51 +02:00
aihound.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
aiinnoc.cpp add a getDudeInfo variant that only takes an actor pointer as parameter 2023-10-01 14:06:57 +02:00
aipod.cpp wrapped many more accesses to spr.type. 2023-10-01 14:06:58 +02:00
airat.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
aispid.cpp Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export 2023-10-02 18:51:51 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
aiunicult.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
aiunicult.h - C++20 constant fixes. 2023-01-21 10:34:44 +01:00
aizomba.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
aizombf.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
animatesprite.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
asound.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
barf.cpp use shared SplitPath function 2023-10-01 13:09:22 +02:00
blood.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
blood.h - Remove GameInterface::getConsoleActor() in place of direct access. 2023-10-02 18:11:53 +11:00
bloodactor.h fix saving. 2023-10-02 21:38:58 +02:00
callback.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
choke.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
common_game.h Blood: make sure FX sprites have a unique type. 2023-10-01 14:06:58 +02:00
d_menu.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
db.cpp exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
db.h spawn the actual classes assigned to the various actor types. 2023-10-01 14:06:59 +02:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
endgame.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
endgame.h move kill/secret management into the shared code 2023-10-01 10:07:45 +02:00
eventq.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
eventq.h - Blood: add all statically stored EventObjects to the GC processor. 2022-12-18 17:54:54 +01:00
fire.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
fx.cpp spawn the actual classes assigned to the various actor types. 2023-10-01 14:06:59 +02:00
fx.h actually use the shifted type range for FX actors, now that the spawning is handled. 2023-10-01 14:06:59 +02:00
gameutil.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
gameutil.h - cleanup in Blood plus repeats in aiunicult.cpp 2022-10-30 16:51:23 +01:00
gib.cpp renamed at* fields in gib.cpp 2023-09-26 23:34:08 +02:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
inifile.cpp remove unneeded non-standard includes from inifile.cpp 2023-10-01 14:00:26 +02:00
inifile.h replaced Ini-parser with a reworked version from Blood RE. 2023-09-30 21:47:17 +02:00
levels.cpp Blood: cleanup of INI loading 2023-09-30 22:34:09 +02:00
levels.h Blood: cleanup of INI loading 2023-09-30 22:34:09 +02:00
loadsave.cpp Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export 2023-10-02 18:51:51 +02:00
mapstructs.h exported the main structures in Blood that make up a BloodActor. 2023-10-01 22:25:08 +02:00
messages.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp Blood: get rid of the mirror struct and related data. 2023-09-26 23:34:08 +02:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
namelist.h - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
nnexts.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
nnexts.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
nnsprinsect.cpp exported XSECTOR and XWALL. 2023-10-01 20:39:40 +02:00
osdcmd.cpp - Blood: Rename gPlayer[] array to PlayerArray[] and wrap its access. 2023-10-02 15:31:05 +11:00
player.cpp - Take better advantage of InputPacket::vel's FVector3 status. 2023-10-03 23:07:44 +11:00
player.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
prediction.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
preload.cpp wrapped all remaining spr.type not related to kStatFX 2023-10-01 14:06:58 +02:00
qav.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
qav.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sbar.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sectorfx.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp code cleanup 2023-09-26 23:30:38 +02:00
seq.h - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sound.cpp code cleanup 2023-09-26 23:30:38 +02:00
sound.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
texids.h - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
texidsdef.h - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
tile.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
triggers.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
view.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
vmexports.cpp exported the main structures in Blood that make up a BloodActor. 2023-10-01 22:25:08 +02:00
warp.cpp wrapped many more accesses to spr.type. 2023-10-01 14:06:58 +02:00
weapon.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00