raze/source/common
Mitchell Richters f88d435335 - Take better advantage of InputPacket::vel's FVector3 status.
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:44 +11:00
..
2d - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
audio - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
console - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
cutscenes - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
engine - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
filesystem - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
fonts - backend update from GZDoom. 2023-09-06 00:18:45 +02:00
menu - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
models - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
objects fixed bad assumption about object destruction state in garbage collector. 2023-10-03 12:23:29 +02:00
platform - do same change as d33f2697a3 2023-10-01 10:47:15 -04:00
rendering - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
scripting exported the main structures in Blood that make up a BloodActor. 2023-10-01 22:25:08 +02:00
startscreen - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
thirdparty - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
utility - Take better advantage of InputPacket::vel's FVector3 status. 2023-10-03 23:07:44 +11:00