raze/polymer/eduke32/source
helixhorned f826ffb4d0 In VPX 3 planed --> packed conversion code, pull constant expressions out of
the loop.  For the release build and the test animation, this lowers the time
to 3-4 ms per conversion of one frame on my desktop machine.

git-svn-id: https://svn.eduke32.com/eduke32@2241 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:33 +00:00
..
enet ENet 1.3.3 2011-08-12 06:07:21 +00:00
jaudiolib triv: comment out FX_PlayLoopedAuto debug message to stdout 2011-11-17 21:09:26 +00:00
jmact Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it. 2011-07-22 22:00:53 +00:00
lunatic Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled) 2011-12-21 18:43:08 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c misc. beautifying some game code... 2011-12-21 18:42:49 +00:00
actors.h Enable SAMESIZE_ACTOR_T described earlier. 2011-12-25 15:34:22 +00:00
anim.c animvpx loop: do at least on input device poll each frame (i.e. even if we're 2011-12-21 18:41:03 +00:00
anim.h
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c a.m32: new state 'print_parallel_midpts' 2011-12-12 23:18:53 +00:00
config.c * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
config.h
demo.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h net: send BYTEVERSION as two bytes, high byte first. 2011-12-25 15:34:37 +00:00
function.h
game.c trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors' 2012-01-05 20:48:05 +00:00
game.h The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
gamedef.c trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors' 2012-01-05 20:48:05 +00:00
gamedef.h Enable SAMESIZE_ACTOR_T described earlier. 2011-12-25 15:34:22 +00:00
gamedefs.h
gameexec.c When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent 2012-01-05 20:48:37 +00:00
gameexec.h Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes). 2011-08-03 17:22:46 +00:00
gamestructures.c CON: make the 'palette' player member actually return the player's palette ID 2011-12-29 14:26:30 +00:00
gamevars.c In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars. 2012-01-03 19:55:38 +00:00
gamevars.h Fix crashes on 64-bit due to unintended address truncation on ptr vars 2011-09-04 23:06:12 +00:00
global.c Beauty tweaks; revert s_buildDate since we don't want windows builds to pull 2011-12-25 15:33:24 +00:00
global.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32def.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
m32exec.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Various cleanup work: 2011-08-17 18:52:54 +00:00
macros.h
mapster32.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
mdump.cpp
mdump.h
menus.c When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent 2012-01-05 20:48:37 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A. 2011-08-18 22:01:01 +00:00
namesdyn.h
net.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set 2011-12-15 22:42:25 +00:00
player.h
premap.c trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors' 2012-01-05 20:48:05 +00:00
premap.h Factor out filename-based music setup code into G_SetupFilenameBasedMusic. 2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c - When saving game, clear all polymer lights before. Not doing this makes 2012-01-05 21:58:23 +00:00
savegame.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
sdlmusic.c Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]' 2011-10-17 18:42:10 +00:00
sector.c minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
sector.h minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c New CON command 2011-11-03 23:08:54 +00:00
sounds.h New CON command 2011-11-03 23:08:54 +00:00
sounds_mapster32.c * a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining) 2011-07-30 13:03:07 +00:00
sounds_mapster32.h Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093. 2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c