raze/source/blood/src/osdcmd.cpp

653 lines
19 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "baselayer.h"
#include "keyboard.h"
#include "control.h"
#include "osd.h"
#include "compat.h"
#include "mmulti.h"
#include "sndcards.h"
#include "common_game.h"
#include "config.h"
#include "blood.h"
#include "demo.h"
#include "gamemenu.h"
#include "globals.h"
#include "levels.h"
#include "messages.h"
#include "network.h"
#include "osdcmds.h"
#include "screen.h"
#include "sound.h"
#include "sfx.h"
#include "view.h"
BEGIN_BLD_NS
static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
OSD_ShowDisplay(0);
QuitGame();
return OSDCMD_OK;
}
static int osdcmd_changelevel(osdcmdptr_t parm)
{
int32_t volume,level;
char *p;
if (parm->numparms != 2) return OSDCMD_SHOWHELP;
volume = strtol(parm->parms[0], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
level = strtol(parm->parms[1], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
if (volume < 0) return OSDCMD_SHOWHELP;
if (level < 0) return OSDCMD_SHOWHELP;
if (volume >= 6)
{
OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",6);
return OSDCMD_OK;
}
if (level >= gEpisodeInfo[volume].nLevels)
{
OSD_Printf("changelevel: invalid level number\n");
return OSDCMD_SHOWHELP;
}
if (gDemo.at1)
gDemo.StopPlayback();
if (numplayers > 1)
{
gPacketStartGame.episodeId = volume;
gPacketStartGame.levelId = level;
netBroadcastNewGame();
gStartNewGame = 1;
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}
levelSetupOptions(volume, level);
StartLevel(&gGameOptions);
viewResizeView(gViewSize);
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}
static int osdcmd_map(osdcmdptr_t parm)
{
char filename[BMAX_PATH];
const int32_t wildcardp = parm->numparms==1 &&
(Bstrchr(parm->parms[0], '*') != NULL);
if (parm->numparms != 1 || wildcardp)
{
BUILDVFS_FIND_REC *r;
fnlist_t fnlist = FNLIST_INITIALIZER;
int32_t maxwidth = 0;
if (wildcardp)
maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
else
Bstrcpy(filename, "*.MAP");
fnlist_getnames(&fnlist, "/", filename, -1, 0);
gSysRes.FNAddFiles(&fnlist, filename);
for (r=fnlist.findfiles; r; r=r->next)
maxwidth = max<int>(maxwidth, Bstrlen(r->name));
if (maxwidth > 0)
{
int32_t x = 0;
maxwidth += 3;
OSD_Printf(OSDTEXT_RED "Map listing:\n");
for (r=fnlist.findfiles; r; r=r->next)
{
OSD_Printf("%-*s",maxwidth,r->name);
x += maxwidth;
if (x > OSD_GetCols() - maxwidth)
{
x = 0;
OSD_Printf("\n");
}
}
if (x) OSD_Printf("\n");
OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles);
}
fnlist_clearnames(&fnlist);
return OSDCMD_SHOWHELP;
}
strcpy(filename, parm->parms[0]);
ChangeExtension(filename, "");
if (!gSysRes.Lookup(filename, "MAP"))
{
OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
return OSDCMD_OK;
}
if (gDemo.at1)
gDemo.StopPlayback();
levelAddUserMap(filename);
if (numplayers > 1)
{
gPacketStartGame.episodeId = gGameOptions.nEpisode;
gPacketStartGame.levelId = gGameOptions.nLevel;
netBroadcastNewGame();
gStartNewGame = 1;
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
StartLevel(&gGameOptions);
viewResizeView(gViewSize);
gGameMenuMgr.Deactivate();
return OSDCMD_OK;
}
static int osdcmd_demo(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
//if (g_player[myconnectindex].ps->gm & MODE_GAME)
//{
// OSD_Printf("demo: Must not be in a game.\n");
// return OSDCMD_OK;
//}
if (parm->numparms != 1/* && parm->numparms != 2*/)
return OSDCMD_SHOWHELP;
gDemo.SetupPlayback(parm->parms[0]);
gGameStarted = 0;
gDemo.Playback();
return OSDCMD_OK;
}
int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
videoResetMode();
if (videoSetGameMode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP,0))
ThrowError("restartvid: Reset failed...\n");
onvideomodechange(ScreenBPP>8);
viewResizeView(gViewSize);
return OSDCMD_OK;
}
static int osdcmd_music(osdcmdptr_t parm)
{
char buffer[128];
if (parm->numparms == 1)
{
int32_t sel = levelGetMusicIdx(parm->parms[0]);
if (sel == -1)
return OSDCMD_SHOWHELP;
if (sel == -2)
{
OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]);
return OSDCMD_OK;
}
int nEpisode = sel/kMaxLevels;
int nLevel = sel%kMaxLevels;
if (!levelTryPlayMusic(nEpisode, nLevel))
{
if (mus_redbook)
snprintf(buffer, sizeof(buffer), "Playing %i track", gEpisodeInfo[nEpisode].at28[nLevel].ate0);
else
snprintf(buffer, sizeof(buffer), "Playing %s", gEpisodeInfo[nEpisode].at28[nLevel].atd0);
viewSetMessage(buffer);
}
else
{
OSD_Printf("No music defined for %s\n", parm->parms[0]);
}
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
static int osdcmd_vidmode(osdcmdptr_t parm)
{
int32_t newbpp = ScreenBPP, newwidth = ScreenWidth,
newheight = ScreenHeight, newfs = ScreenMode;
int32_t tmp;
if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
switch (parm->numparms)
{
case 1: // bpp switch
tmp = Batol(parm->parms[0]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
break;
case 2: // res switch
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
break;
case 3: // res & bpp switch
case 4:
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
tmp = Batol(parm->parms[2]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
if (parm->numparms == 4)
newfs = (Batol(parm->parms[3]) != 0);
break;
}
if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
{
initprintf("vidmode: Mode change failed!\n");
if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor))
ThrowError("vidmode: Reset failed!\n");
}
ScreenBPP = newbpp;
ScreenWidth = newwidth;
ScreenHeight = newheight;
ScreenMode = newfs;
onvideomodechange(ScreenBPP>8);
viewResizeView(gViewSize);
return OSDCMD_OK;
}
static int osdcmd_crosshaircolor(osdcmdptr_t parm)
{
if (parm->numparms != 3)
{
OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
return OSDCMD_SHOWHELP;
}
uint8_t const r = Batol(parm->parms[0]);
uint8_t const g = Batol(parm->parms[1]);
uint8_t const b = Batol(parm->parms[2]);
g_isAlterDefaultCrosshair = true;
viewSetCrosshairColor(r,g,b);
if (!OSD_ParsingScript())
OSD_Printf("%s\n", parm->raw);
return OSDCMD_OK;
}
static int osdcmd_resetcrosshair(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
g_isAlterDefaultCrosshair = false;
viewResetCrosshairToDefault();
return OSDCMD_OK;
}
static int osdcmd_give(osdcmdptr_t parm)
{
if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0)
{
OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
SetWeapons(true);
SetAmmo(true);
SetToys(true);
SetArmor(true);
SetKeys(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
actHealDude(gMe->pXSprite, 200, 200);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
SetWeapons(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
SetAmmo(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
SetArmor(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
SetKeys(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
SetToys(true);
gCheatMgr.m_bPlayerCheated = true;
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
static int osdcmd_god(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && gGameStarted)
{
SetGodMode(!gMe->godMode);
gCheatMgr.m_bPlayerCheated = true;
}
else
OSD_Printf("god: Not in a single-player game.\n");
return OSDCMD_OK;
}
static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && gGameStarted)
{
SetClipMode(!gNoClip);
gCheatMgr.m_bPlayerCheated = true;
}
else
{
OSD_Printf("noclip: Not in a single-player game.\n");
}
return OSDCMD_OK;
}
static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
sfxTerm();
sndTerm();
sndInit();
sfxInit();
if (mus_enabled && (gGameStarted || gDemo.at1))
sndPlaySong(gGameOptions.zLevelSong, true);
return OSDCMD_OK;
}
void onvideomodechange(int32_t newmode)
{
UNREFERENCED_PARAMETER(newmode);
#if 0
uint8_t palid;
// XXX?
if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
palid = g_player[screenpeek].ps->palette;
else
palid = BASEPAL;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
int32_t i = 0;
while (i < MAXSPRITES)
{
if (actor[i].lightptr)
{
polymer_deletelight(actor[i].lightId);
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
i++;
}
}
#endif
videoSetPalette(0, palid, 0);
g_restorePalette = -1;
#endif
if (newmode)
scrResetPalette();
UpdateDacs(gLastPal, false);
}
static int osdcmd_unbound(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_OK;
int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]);
if (gameFunc != -1)
KeyboardKeys[gameFunc][0] = 0;
return OSDCMD_OK;
}
static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive)
OSD_Printf("quicksave: not in a game.\n");
else gDoQuickSave = 1;
return OSDCMD_OK;
}
static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive)
OSD_Printf("quickload: not in a game.\n");
else gDoQuickSave = 2;
return OSDCMD_OK;
}
static int osdcmd_screenshot(osdcmdptr_t parm)
{
static const char *fn = "blud0000.png";
if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
videoCaptureScreenTGA(fn, 0);
else videoCaptureScreen(fn, 0);
return OSDCMD_OK;
}
#if 0
static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_PARAMETER(parm);
G_SaveMapState();
return OSDCMD_OK;
}
static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_PARAMETER(parm);
G_RestoreMapState();
return OSDCMD_OK;
}
#endif
#if 0
#ifdef DEBUGGINGAIDS
static int osdcmd_inittimer(osdcmdptr_t parm)
{
if (parm->numparms != 1)
{
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
return OSDCMD_SHOWHELP;
}
G_InitTimer(Batol(parm->parms[0]));
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
#endif
#endif
int32_t registerosdcommands(void)
{
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
// }
//
OSD_RegisterFunction("bind",R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
// OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair);
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
// OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
//
// OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
//#ifdef DEBUGGINGAIDS
// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
//#endif
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
// OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
//
// OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
//#endif
OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
//
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
//#endif
//
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
//
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
//#endif
//
// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
//
// OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
//
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
//
// OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
//#if !defined LUNATIC
// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
//#else
// OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
//#endif
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
//
// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
OSD_RegisterFunction("unbound", NULL, osdcmd_unbound);
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
#ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
#endif
//
//#ifndef NETCODE_DISABLE
// OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
// OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
//#endif
return 0;
}
void GAME_onshowosd(int shown)
{
// G_UpdateScreenArea();
mouseLockToWindow((!shown) + 2);
//osdshown = shown;
// XXX: it's weird to fake a keypress like this.
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
// inputState.SetKeyStatus(sc_Escape, 1);
}
void GAME_clearbackground(int numcols, int numrows)
{
COMMON_clearbackground(numcols, numrows);
}
END_BLD_NS