mirror of
https://github.com/ZDoom/Raze.git
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653 lines
19 KiB
C++
653 lines
19 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "baselayer.h"
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#include "keyboard.h"
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#include "control.h"
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#include "osd.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "sndcards.h"
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#include "common_game.h"
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#include "config.h"
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#include "blood.h"
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#include "demo.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "levels.h"
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#include "messages.h"
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#include "network.h"
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#include "osdcmds.h"
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#include "screen.h"
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#include "sound.h"
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#include "sfx.h"
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#include "view.h"
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BEGIN_BLD_NS
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static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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OSD_ShowDisplay(0);
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QuitGame();
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return OSDCMD_OK;
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}
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static int osdcmd_changelevel(osdcmdptr_t parm)
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{
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int32_t volume,level;
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char *p;
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if (parm->numparms != 2) return OSDCMD_SHOWHELP;
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volume = strtol(parm->parms[0], &p, 10) - 1;
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if (p[0]) return OSDCMD_SHOWHELP;
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level = strtol(parm->parms[1], &p, 10) - 1;
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if (p[0]) return OSDCMD_SHOWHELP;
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if (volume < 0) return OSDCMD_SHOWHELP;
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if (level < 0) return OSDCMD_SHOWHELP;
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if (volume >= 6)
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{
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OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",6);
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return OSDCMD_OK;
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}
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if (level >= gEpisodeInfo[volume].nLevels)
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{
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OSD_Printf("changelevel: invalid level number\n");
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return OSDCMD_SHOWHELP;
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}
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if (gDemo.at1)
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gDemo.StopPlayback();
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if (numplayers > 1)
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{
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gPacketStartGame.episodeId = volume;
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gPacketStartGame.levelId = level;
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netBroadcastNewGame();
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gStartNewGame = 1;
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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levelSetupOptions(volume, level);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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static int osdcmd_map(osdcmdptr_t parm)
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{
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char filename[BMAX_PATH];
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const int32_t wildcardp = parm->numparms==1 &&
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(Bstrchr(parm->parms[0], '*') != NULL);
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if (parm->numparms != 1 || wildcardp)
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{
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BUILDVFS_FIND_REC *r;
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fnlist_t fnlist = FNLIST_INITIALIZER;
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int32_t maxwidth = 0;
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if (wildcardp)
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maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
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else
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Bstrcpy(filename, "*.MAP");
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fnlist_getnames(&fnlist, "/", filename, -1, 0);
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gSysRes.FNAddFiles(&fnlist, filename);
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for (r=fnlist.findfiles; r; r=r->next)
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maxwidth = max<int>(maxwidth, Bstrlen(r->name));
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if (maxwidth > 0)
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{
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int32_t x = 0;
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maxwidth += 3;
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OSD_Printf(OSDTEXT_RED "Map listing:\n");
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for (r=fnlist.findfiles; r; r=r->next)
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{
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OSD_Printf("%-*s",maxwidth,r->name);
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x += maxwidth;
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if (x > OSD_GetCols() - maxwidth)
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{
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x = 0;
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OSD_Printf("\n");
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}
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}
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if (x) OSD_Printf("\n");
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OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles);
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}
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fnlist_clearnames(&fnlist);
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return OSDCMD_SHOWHELP;
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}
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strcpy(filename, parm->parms[0]);
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ChangeExtension(filename, "");
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if (!gSysRes.Lookup(filename, "MAP"))
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{
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OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
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return OSDCMD_OK;
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}
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if (gDemo.at1)
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gDemo.StopPlayback();
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levelAddUserMap(filename);
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if (numplayers > 1)
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{
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gPacketStartGame.episodeId = gGameOptions.nEpisode;
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gPacketStartGame.levelId = gGameOptions.nLevel;
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netBroadcastNewGame();
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gStartNewGame = 1;
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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static int osdcmd_demo(osdcmdptr_t parm)
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{
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if (numplayers > 1)
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{
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OSD_Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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//if (g_player[myconnectindex].ps->gm & MODE_GAME)
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//{
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// OSD_Printf("demo: Must not be in a game.\n");
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// return OSDCMD_OK;
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//}
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if (parm->numparms != 1/* && parm->numparms != 2*/)
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return OSDCMD_SHOWHELP;
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gDemo.SetupPlayback(parm->parms[0]);
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gGameStarted = 0;
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gDemo.Playback();
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return OSDCMD_OK;
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}
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int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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videoResetMode();
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if (videoSetGameMode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP,0))
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ThrowError("restartvid: Reset failed...\n");
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onvideomodechange(ScreenBPP>8);
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viewResizeView(gViewSize);
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return OSDCMD_OK;
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}
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static int osdcmd_music(osdcmdptr_t parm)
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{
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char buffer[128];
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if (parm->numparms == 1)
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{
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int32_t sel = levelGetMusicIdx(parm->parms[0]);
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if (sel == -1)
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return OSDCMD_SHOWHELP;
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if (sel == -2)
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{
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OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]);
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return OSDCMD_OK;
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}
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int nEpisode = sel/kMaxLevels;
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int nLevel = sel%kMaxLevels;
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if (!levelTryPlayMusic(nEpisode, nLevel))
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{
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if (mus_redbook)
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snprintf(buffer, sizeof(buffer), "Playing %i track", gEpisodeInfo[nEpisode].at28[nLevel].ate0);
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else
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snprintf(buffer, sizeof(buffer), "Playing %s", gEpisodeInfo[nEpisode].at28[nLevel].atd0);
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viewSetMessage(buffer);
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}
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else
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{
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OSD_Printf("No music defined for %s\n", parm->parms[0]);
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}
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return OSDCMD_OK;
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}
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return OSDCMD_SHOWHELP;
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}
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static int osdcmd_vidmode(osdcmdptr_t parm)
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{
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int32_t newbpp = ScreenBPP, newwidth = ScreenWidth,
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newheight = ScreenHeight, newfs = ScreenMode;
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int32_t tmp;
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if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
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switch (parm->numparms)
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{
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case 1: // bpp switch
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tmp = Batol(parm->parms[0]);
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if (!(tmp==8 || tmp==16 || tmp==32))
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return OSDCMD_SHOWHELP;
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newbpp = tmp;
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break;
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case 2: // res switch
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newwidth = Batol(parm->parms[0]);
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newheight = Batol(parm->parms[1]);
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break;
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case 3: // res & bpp switch
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case 4:
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newwidth = Batol(parm->parms[0]);
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newheight = Batol(parm->parms[1]);
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tmp = Batol(parm->parms[2]);
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if (!(tmp==8 || tmp==16 || tmp==32))
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return OSDCMD_SHOWHELP;
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newbpp = tmp;
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if (parm->numparms == 4)
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newfs = (Batol(parm->parms[3]) != 0);
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break;
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}
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if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
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{
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initprintf("vidmode: Mode change failed!\n");
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if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor))
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ThrowError("vidmode: Reset failed!\n");
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}
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ScreenBPP = newbpp;
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ScreenWidth = newwidth;
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ScreenHeight = newheight;
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ScreenMode = newfs;
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onvideomodechange(ScreenBPP>8);
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viewResizeView(gViewSize);
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return OSDCMD_OK;
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}
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static int osdcmd_crosshaircolor(osdcmdptr_t parm)
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{
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if (parm->numparms != 3)
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{
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OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
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return OSDCMD_SHOWHELP;
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}
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uint8_t const r = Batol(parm->parms[0]);
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uint8_t const g = Batol(parm->parms[1]);
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uint8_t const b = Batol(parm->parms[2]);
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g_isAlterDefaultCrosshair = true;
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viewSetCrosshairColor(r,g,b);
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if (!OSD_ParsingScript())
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OSD_Printf("%s\n", parm->raw);
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return OSDCMD_OK;
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}
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static int osdcmd_resetcrosshair(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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g_isAlterDefaultCrosshair = false;
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viewResetCrosshairToDefault();
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return OSDCMD_OK;
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}
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static int osdcmd_give(osdcmdptr_t parm)
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{
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if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0)
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{
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OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (!Bstrcasecmp(parm->parms[0], "all"))
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{
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SetWeapons(true);
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SetAmmo(true);
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SetToys(true);
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SetArmor(true);
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SetKeys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "health"))
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{
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actHealDude(gMe->pXSprite, 200, 200);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "weapons"))
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{
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SetWeapons(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "ammo"))
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{
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SetAmmo(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "armor"))
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{
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SetArmor(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "keys"))
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{
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SetKeys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "inventory"))
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{
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SetToys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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return OSDCMD_SHOWHELP;
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}
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static int osdcmd_god(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (numplayers == 1 && gGameStarted)
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{
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SetGodMode(!gMe->godMode);
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gCheatMgr.m_bPlayerCheated = true;
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}
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else
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OSD_Printf("god: Not in a single-player game.\n");
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return OSDCMD_OK;
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}
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static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (numplayers == 1 && gGameStarted)
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{
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SetClipMode(!gNoClip);
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gCheatMgr.m_bPlayerCheated = true;
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}
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else
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{
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OSD_Printf("noclip: Not in a single-player game.\n");
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}
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return OSDCMD_OK;
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}
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static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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sfxTerm();
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sndTerm();
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sndInit();
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sfxInit();
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if (mus_enabled && (gGameStarted || gDemo.at1))
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sndPlaySong(gGameOptions.zLevelSong, true);
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return OSDCMD_OK;
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}
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void onvideomodechange(int32_t newmode)
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{
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UNREFERENCED_PARAMETER(newmode);
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#if 0
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uint8_t palid;
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// XXX?
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if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
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palid = g_player[screenpeek].ps->palette;
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else
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palid = BASEPAL;
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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{
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int32_t i = 0;
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while (i < MAXSPRITES)
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{
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if (actor[i].lightptr)
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{
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polymer_deletelight(actor[i].lightId);
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actor[i].lightptr = NULL;
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actor[i].lightId = -1;
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}
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i++;
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}
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}
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#endif
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videoSetPalette(0, palid, 0);
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g_restorePalette = -1;
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#endif
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if (newmode)
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scrResetPalette();
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UpdateDacs(gLastPal, false);
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}
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static int osdcmd_unbound(osdcmdptr_t parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_OK;
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int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]);
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if (gameFunc != -1)
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KeyboardKeys[gameFunc][0] = 0;
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return OSDCMD_OK;
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}
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static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive)
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OSD_Printf("quicksave: not in a game.\n");
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else gDoQuickSave = 1;
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return OSDCMD_OK;
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}
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static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive)
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OSD_Printf("quickload: not in a game.\n");
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else gDoQuickSave = 2;
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return OSDCMD_OK;
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}
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static int osdcmd_screenshot(osdcmdptr_t parm)
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{
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static const char *fn = "blud0000.png";
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if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
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videoCaptureScreenTGA(fn, 0);
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else videoCaptureScreen(fn, 0);
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return OSDCMD_OK;
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}
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#if 0
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static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_PARAMETER(parm);
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G_SaveMapState();
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return OSDCMD_OK;
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}
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static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
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{
|
|
UNREFERENCED_PARAMETER(parm);
|
|
G_RestoreMapState();
|
|
return OSDCMD_OK;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
#ifdef DEBUGGINGAIDS
|
|
static int osdcmd_inittimer(osdcmdptr_t parm)
|
|
{
|
|
if (parm->numparms != 1)
|
|
{
|
|
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
|
|
return OSDCMD_SHOWHELP;
|
|
}
|
|
|
|
G_InitTimer(Batol(parm->parms[0]));
|
|
|
|
OSD_Printf("%s\n",parm->raw);
|
|
return OSDCMD_OK;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
int32_t registerosdcommands(void)
|
|
{
|
|
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
|
|
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
|
|
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
|
// }
|
|
//
|
|
OSD_RegisterFunction("bind",R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
|
|
// OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
|
|
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
|
|
OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair);
|
|
|
|
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
|
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
|
// OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
|
//
|
|
// OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
|
|
//#ifdef DEBUGGINGAIDS
|
|
// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
|
|
//#endif
|
|
//#if !defined NETCODE_DISABLE
|
|
// OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
|
|
// OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
|
|
//
|
|
// OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
|
|
//#endif
|
|
OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
|
|
//
|
|
//#if !defined NETCODE_DISABLE
|
|
// OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
|
|
//#endif
|
|
//
|
|
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
|
//
|
|
//#if !defined NETCODE_DISABLE
|
|
// OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
|
|
//#endif
|
|
//
|
|
// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
|
|
//
|
|
// OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
|
|
//
|
|
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
|
|
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
|
|
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
|
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
|
|
//
|
|
// OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
|
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
|
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
|
|
//#if !defined LUNATIC
|
|
// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
|
|
// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
|
// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
|
// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
|
|
//#else
|
|
// OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
|
|
//#endif
|
|
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
|
|
//
|
|
// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
|
|
|
OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
|
|
OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
|
|
OSD_RegisterFunction("unbound", NULL, osdcmd_unbound);
|
|
|
|
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
|
|
#ifdef USE_OPENGL
|
|
baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
|
|
#endif
|
|
//
|
|
//#ifndef NETCODE_DISABLE
|
|
// OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
|
|
// OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
|
|
//#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GAME_onshowosd(int shown)
|
|
{
|
|
// G_UpdateScreenArea();
|
|
|
|
mouseLockToWindow((!shown) + 2);
|
|
|
|
//osdshown = shown;
|
|
|
|
// XXX: it's weird to fake a keypress like this.
|
|
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
|
|
// inputState.SetKeyStatus(sc_Escape, 1);
|
|
|
|
}
|
|
|
|
void GAME_clearbackground(int numcols, int numrows)
|
|
{
|
|
COMMON_clearbackground(numcols, numrows);
|
|
}
|
|
|
|
END_BLD_NS
|