raze/source/common
2021-11-29 00:57:11 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - Blood: don't play the same looped sound multiple times on the same actor. 2021-11-29 00:57:11 +01:00
console - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
cutscenes - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
engine - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
filesystem - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
fonts - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
models - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
objects - removed templates.h includes. 2021-10-30 10:51:03 +02:00
platform - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
rendering - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
scripting - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - make upscaling of sky textures depend on the single tile size, not the entire composite texture. 2021-11-29 00:57:10 +01:00
thirdparty - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
utility - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors. 2021-11-29 00:55:43 +01:00