raze/source
terminx f62d6c919c Patch from Fox to access the player's subweapon member as a bitfield
"Add 'bsubweapon' player structure. Same as 'subweapon', except that it writes a bit for each weapon. For example, 'ife player[].bsubweapon GROW_WEAPON 1' has the same result as 'ifand player[].subweapon 2048'."

git-svn-id: https://svn.eduke32.com/eduke32@7668 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:44 +02:00
..
audiolib - added NBlood source. 2019-09-20 00:42:45 +02:00
blood - added NBlood source. 2019-09-20 00:42:45 +02:00
build Promote display_mirror from char to int32_t and remove GAMEVAR_UINT8PTR handling since nothing else was using it 2019-09-20 10:01:31 +02:00
duke3d Patch from Fox to access the player's subweapon member as a bitfield 2019-09-20 10:01:44 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact - adjustment to mact. 2019-09-19 20:32:35 +02:00
rr - added NBlood source. 2019-09-20 00:42:45 +02:00
sw - Blood merge 2019-09-19 22:06:49 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00