Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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terminx f62d6c919c Patch from Fox to access the player's subweapon member as a bitfield
"Add 'bsubweapon' player structure. Same as 'subweapon', except that it writes a bit for each weapon. For example, 'ife player[].bsubweapon GROW_WEAPON 1' has the same result as 'ifand player[].subweapon 2048'."

git-svn-id: https://svn.eduke32.com/eduke32@7668 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:44 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform - fixed SDK versions. 2019-09-20 09:19:11 +02:00
source Patch from Fox to access the player's subweapon member as a bitfield 2019-09-20 10:01:44 +02:00
.gitignore - added NBlood source. 2019-09-20 00:42:45 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Don't include the system SDL headers on Windows 2019-03-02 23:21:44 +00:00
GNUmakefile Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00