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console
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- Initial conversion of game input into class GameInput .
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2023-04-03 18:46:36 +10:00 |
menu
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- Clean out where inputState.ClearAllInput() is called.
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2023-03-29 09:05:49 +11:00 |
models
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- use texture IDs in the model interface.
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2023-04-23 09:52:56 +02:00 |
music
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- made RR thunder effect also work for Duke.
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2023-04-02 17:20:06 +02:00 |
r_data
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
rendering
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- handle exclusion of tilenum 0 for sprites in the backend.
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2023-05-20 12:55:58 +02:00 |
textures
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fix tileCRC
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2023-05-20 18:08:58 +02:00 |
actorinfo.cpp
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- got rid of some 'picnum's that don't reference spritetype.
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2023-05-20 10:59:03 +02:00 |
actorinfo.h
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- fixed ActorInfo inheritance.
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2023-05-19 22:50:47 +02:00 |
actorlist.cpp
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- fixed incomplete statnum setup.
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2023-01-09 23:39:20 +01:00 |
automap.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
automap.h
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
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- allow 'sw...' cheats from the chat in Shadow Warrior.
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2022-10-24 23:30:16 +02:00 |
cheathandler.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
cheats.cpp
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- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
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2022-10-01 09:10:13 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
codegen_raze.cpp
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- added compile time validation for SetAction, SetAI and SetMove.
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2023-04-29 10:09:36 +02:00 |
codegen_raze.h
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- added compile time validation for SetAction, SetAI and SetMove.
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2023-04-29 10:09:36 +02:00 |
coreactor.h
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- replace dispicnum with dispictex
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2023-04-23 10:32:58 +02:00 |
ct_chat.cpp
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
d_net.cpp
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- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
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2023-04-24 21:31:21 +10:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
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2023-04-24 21:31:21 +10:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- renamed most local picnum variables in shaded code to reduce search noise.
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2023-04-23 17:33:35 +02:00 |
g_mapinfo.cpp
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- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
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2023-04-29 09:51:51 +02:00 |
g_mapinfo.h
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- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
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2023-04-29 09:51:51 +02:00 |
gameconfigfile.cpp
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Fixed Mac default wad/grp search paths.
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2023-03-19 20:41:46 +01:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- fix '-gamegrp' path
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2023-05-19 22:53:16 +02:00 |
gamecontrol.h
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- made the is*** checkers compiler intrinsics.
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2023-04-29 10:09:36 +02:00 |
gamecvars.cpp
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- Add roll output to stat coord since we're now using this angle.
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2023-04-23 09:03:02 +10:00 |
gamecvars.h
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- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
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2023-04-21 21:13:19 +10:00 |
gamefuncs.cpp
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- got rid of some 'picnum's that don't reference spritetype.
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2023-05-20 10:59:03 +02:00 |
gamefuncs.h
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- handle exclusion of tilenum 0 for sprites in the backend.
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2023-05-20 12:55:58 +02:00 |
gamehud.cpp
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- ported the scuba mask drawers to texture IDs.
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2023-04-29 07:06:42 +02:00 |
gamehud.h
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- migrated Duke's entire HUD weapon code to texture names.
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2023-04-29 09:16:46 +02:00 |
gameinput.cpp
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- Duke: Allow reversing while moving forwards to act as the brake.
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2023-04-25 11:30:48 +10:00 |
gameinput.h
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- Duke: Use the player's angle when adjusting vehicle's HUD rotation.
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2023-04-24 22:44:22 +10:00 |
gamestruct.h
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- copy the CON defined info into the actual actors.
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2023-04-12 20:29:37 +02:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- moved all indirect precaching info to external definition files.
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2023-04-23 17:43:22 +02:00 |
initfs.cpp
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- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
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2023-01-06 18:01:34 +01:00 |
inputstate.cpp
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
inputstate.h
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
interpolate.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
interpolate.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
intvec.h
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- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
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2022-10-15 17:52:07 +02:00 |
mainloop.cpp
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- make autosaving happen immediately for other games than Blood only.
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2023-05-19 22:59:47 +02:00 |
maphack.cpp
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- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
mapinfo.cpp
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- Duke/RR: fixed: animates array must be cleared on map change.
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2022-12-10 10:20:01 +01:00 |
mapinfo.h
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- Exhumed: Restore more accurate pitch adjustment for Ramses.
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2023-03-26 22:13:57 +11:00 |
maploader.cpp
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- Clean out where inputState.ClearAllInput() is called.
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2023-03-29 09:05:49 +11:00 |
maptypes.h
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
namedef_custom.h
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- added compile time validation for SetAction, SetAI and SetMove.
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2023-04-29 10:09:36 +02:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
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2023-04-24 21:31:21 +10:00 |
palette.cpp
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- fixed lookup table generation for foggy fades.
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2023-03-25 11:42:50 +01:00 |
palette.h
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
postprocessor.cpp
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- fixed incorrect sector in a few sprites of World Tour E5L1.
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2023-01-14 13:18:53 +01:00 |
precache.cpp
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- more HUD refactoring and fixed issues with badly named textures crashing the precacher.
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2023-04-29 09:08:42 +02:00 |
precache.h
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- replaced the sprite precaching code with one that scans the actual content.
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2023-04-29 09:53:52 +02:00 |
psky.cpp
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
raze_sound.h
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- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
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2022-12-11 18:41:51 +01:00 |
razefont.cpp
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- fixed compilation error
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2023-02-21 10:30:44 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
rts.h
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
savegamehelp.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- Fix CVAR comments from previous commit.
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2023-04-05 17:59:04 +10:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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- Exhumed: Setup detection for Steam version.
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2023-04-21 21:13:16 +10:00 |
secrets.cpp
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- fixed parsing issues in secret hint system.
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2022-05-24 20:41:44 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
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- migrated floorpicnum and ceilingpicnum to FTextures.
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2022-12-18 14:32:52 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
shared_hud.cpp
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- explicitly destroy the AltHUD when exiting.
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2023-01-14 14:09:25 +01:00 |
statistics.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statistics.h
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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- Blood: display the charge meter for the dynamite also on the alternative HUD.
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2023-04-15 09:33:46 +02:00 |
thingdef.h
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- Duke: fixed animation lookup code.
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2023-04-30 10:51:48 +02:00 |
thingdef_data.cpp
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- NOSHADOW flag.
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2023-05-19 23:03:20 +02:00 |
thingdef_properties.cpp
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- remove DCoreActor::picnum's script export.
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2023-05-21 07:54:16 +02:00 |
uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
version.h
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- Update version.h.
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2023-04-02 20:11:51 +10:00 |
vmexports.cpp
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- remove DCoreActor::picnum's script export.
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2023-05-21 07:54:16 +02:00 |
zcc_compile_raze.cpp
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- move the action default propeerties into FActorInfo
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2023-04-30 08:07:10 +02:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- made the is*** checkers compiler intrinsics.
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2023-04-29 10:09:36 +02:00 |