raze/source/common/scripting/core
Christoph Oelckers 990cf3eafc gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:19:48 +01:00
..
dictionary.cpp - removed pointless constexpr declaration on numeric constants. 2020-06-12 16:49:35 +02:00
dictionary.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
dynarrays.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
imports.cpp implemented proper handling of VM functions as identifiers. 2023-10-08 09:41:15 +02:00
maps.cpp - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
maps.h - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
scopebarrier.cpp Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
scopebarrier.h Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
symbols.cpp - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
symbols.h - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
types.cpp gave translations a dedicated scripted type. 2023-11-09 23:19:48 +01:00
types.h gave translations a dedicated scripted type. 2023-11-09 23:19:48 +01:00
vmdisasm.cpp Backend update from GZDoom. 2023-11-07 18:35:11 +01:00