raze/source
Christoph Oelckers f4c79161ad - fixed crash when opening the first gate in RRRA's E1L1.
There was some poor coding at play here that fell victim to changed execution order.
Changed everything so that problem cases always get dealt with properly.
2020-10-18 12:10:46 +02:00
..
blood - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
build - split moveweapons_d further up into more smaller parts. 2020-10-18 09:45:41 +02:00
common - backend update. 2020-10-17 16:01:31 +02:00
core - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
exhumed - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
games/duke - fixed crash when opening the first gate in RRRA's E1L1. 2020-10-18 12:10:46 +02:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - the rest for SW. 2020-10-15 20:22:40 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00