raze/source/core
Christoph Oelckers f467e72ac2 - only print texture resolve errors in debug builds.
Otherwise this will print warnings when resolving content for different games.
Needs to be done differently later, but right now the messages are needed for debugging.
2022-11-20 09:35:59 +01:00
..
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
models - build.h cleanup 2022-10-30 16:51:09 +01:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
textures - build.h cleanup 2022-10-30 16:51:09 +01:00
actorinfo.cpp - only print texture resolve errors in debug builds. 2022-11-20 09:35:59 +01:00
actorinfo.h - fixed handling of actor defaults. 2022-11-19 11:24:47 +01:00
actorlist.cpp - scriptified canwithsomething, the last internal STAT_STANDABLE item. 2022-11-19 19:01:17 +01:00
automap.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - fixed handling of actor defaults. 2022-11-19 11:24:47 +01:00
ct_chat.cpp - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
d_net.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
g_mapinfo.cpp - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - migrate cl_savedir to save_dir 2022-11-06 17:48:32 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
gamecontrol.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
gamecvars.cpp - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
gamecvars.h - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
gamefuncs.cpp - fixed bad index in pushmove. 2022-11-16 00:08:37 +01:00
gamefuncs.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Clamp applied mouse input to be within safe ranges to interpolate with. 2022-11-07 19:38:22 +11:00
gameinput.h - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
gamestruct.h - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - added a CVAR that allows drawing any tile to the top of the screen. 2022-11-14 12:08:02 +01:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
maploader.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
maptypes.h - reordered walltype to reduce its size. 2022-11-15 15:54:21 +01:00
namedef_custom.h - scriptified the sound controller. 2022-11-20 08:46:49 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
precache.cpp - build.h cleanup 2022-10-30 16:51:09 +01:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - eliminated fixed point GetSoundPos variants 2022-10-22 12:16:56 +02:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - use a TArrayView to store the wall references in a sector. 2022-11-15 14:53:39 +01:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
shared_hud.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
thingdef_properties.cpp - scriptified canwithsomething, the last internal STAT_STANDABLE item. 2022-11-19 19:01:17 +01:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - added 'foreach' loop to ZScript. 2022-11-15 21:29:04 +01:00
vmexports.cpp - scriptified the sound controller. 2022-11-20 08:46:49 +01:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00