mirror of
https://github.com/ZDoom/Raze.git
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1161 lines
27 KiB
C++
1161 lines
27 KiB
C++
/*
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**
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#define DIRECTINPUT_VERSION 0x800
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#include <windows.h>
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#include <dinput.h>
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#include "i_input.h"
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#include "d_eventbase.h"
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#include "d_gui.h"
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#include "hardware.h"
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#include "menu.h"
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#include "menustate.h"
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#include "keydef.h"
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#include "i_interface.h"
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#include "i_mainwindow.h"
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// MACROS ------------------------------------------------------------------
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#define DINPUT_BUFFERSIZE 32
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// Compensate for w32api's lack
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#ifndef GET_XBUTTON_WPARAM
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#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam))
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#endif
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// Only present in Vista SDK, and it probably isn't available with w32api,
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// either.
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#ifndef WM_MOUSEHWHEEL
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#define WM_MOUSEHWHEEL 0x20e
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#endif
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// TYPES -------------------------------------------------------------------
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class FRawMouse : public FMouse
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{
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public:
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FRawMouse();
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~FRawMouse();
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bool GetDevice();
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bool ProcessRawInput(RAWINPUT *rawinput, int code);
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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void Grab();
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void Ungrab();
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protected:
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bool Grabbed;
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POINT UngrabbedPointerPos;
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};
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class FDInputMouse : public FMouse
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{
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public:
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FDInputMouse();
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~FDInputMouse();
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bool GetDevice();
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void ProcessInput();
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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void Grab();
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void Ungrab();
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protected:
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LPDIRECTINPUTDEVICE8 Device;
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bool Grabbed;
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};
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class FWin32Mouse : public FMouse
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{
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public:
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FWin32Mouse();
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~FWin32Mouse();
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bool GetDevice();
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void ProcessInput();
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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void Grab();
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void Ungrab();
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protected:
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POINT UngrabbedPointerPos;
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LONG PrevX, PrevY;
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bool Grabbed;
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};
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enum EMouseMode
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{
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MM_None,
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MM_Win32,
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MM_DInput,
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MM_RawInput
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void SetCursorState(bool visible);
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static FMouse *CreateWin32Mouse();
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static FMouse *CreateDInputMouse();
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static FMouse *CreateRawMouse();
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static void CenterMouse(int x, int y, LONG *centx, LONG *centy);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern LPDIRECTINPUT8 g_pdi;
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extern bool GUICapture;
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extern int BlockMouseMove;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static EMouseMode MouseMode = MM_None;
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static FMouse *(*MouseFactory[])() =
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{
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CreateWin32Mouse,
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CreateDInputMouse,
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CreateRawMouse
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};
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FMouse *Mouse;
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bool NativeMouse;
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bool CursorState;
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CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, m_hidepointer, true, 0)
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CUSTOM_CVAR (Int, in_mouse, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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if (self < 0)
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{
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self = 0;
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}
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else if (self > 3)
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{
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self = 3;
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}
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else
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{
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I_StartupMouse();
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}
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}
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// SetCursorState
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//
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// Ensures the cursor is either visible or invisible.
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//
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//==========================================================================
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static bool mouse_shown = true;
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static void SetCursorState(bool visible)
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{
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CursorState = visible || !m_hidepointer;
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if (GetForegroundWindow() == mainwindow.GetHandle())
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{
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if (CursorState)
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{
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if(!mouse_shown)
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{
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ShowCursor(true);
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mouse_shown = true;
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}
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}
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else
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{
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if(mouse_shown)
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{
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ShowCursor(false);
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mouse_shown = false;
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}
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}
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}
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}
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//==========================================================================
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//
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// CenterMouse
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//
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// Moves the mouse to the center of the window, but only if the current
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// position isn't already in the center.
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//
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//==========================================================================
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static void CenterMouse(int curx, int cury, LONG *centxp, LONG *centyp)
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{
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RECT rect;
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GetWindowRect(mainwindow.GetHandle(), &rect);
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int centx = (rect.left + rect.right) >> 1;
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int centy = (rect.top + rect.bottom) >> 1;
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// Reduce the number of WM_MOUSEMOVE messages that get sent
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// by only calling SetCursorPos when we really need to.
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if (centx != curx || centy != cury)
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{
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if (centxp != NULL)
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{
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*centxp = centx;
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*centyp = centy;
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}
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SetCursorPos(centx, centy);
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}
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}
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//==========================================================================
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//
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// I_CheckNativeMouse
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//
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// Should we be capturing mouse input, or should we let the OS have normal
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// control of it (i.e. native mouse)?
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//
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//==========================================================================
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void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult)
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{
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bool windowed = (screen == NULL) || !screen->IsFullscreen();
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bool want_native;
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if (!windowed)
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{
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// ungrab mouse when in the menu with mouse control on.
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want_native = m_use_mouse && (menuactive == MENU_On || menuactive == MENU_OnNoPause);
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}
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else
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{
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if ((GetForegroundWindow() != mainwindow.GetHandle()) || preferNative || !use_mouse)
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{
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want_native = true;
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}
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else if (menuactive == MENU_WaitKey)
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{
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want_native = false;
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}
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else
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{
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bool captureModeInGame = sysCallbacks.CaptureModeInGame && sysCallbacks.CaptureModeInGame();
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want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) &&
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(!captureModeInGame || GUICapture));
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}
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}
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if (!want_native && eventhandlerresult)
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want_native = true;
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//Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse);
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if (want_native != NativeMouse)
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{
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if (Mouse != NULL)
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{
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NativeMouse = want_native;
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if (want_native)
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{
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BlockMouseMove = 3;
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Mouse->Ungrab();
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}
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else
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{
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Mouse->Grab();
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}
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}
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}
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}
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//==========================================================================
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//
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// FMouse - Constructor
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//
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//==========================================================================
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FMouse::FMouse()
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{
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ButtonState = 0;
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WheelMove[0] = 0;
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WheelMove[1] = 0;
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}
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//==========================================================================
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//
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// FMouse :: WheelMoved
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//
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// Generates events for a wheel move. Events are generated for every
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// WHEEL_DELTA units that the wheel has moved. In normal mode, each move
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// generates both a key down and a key up event. In GUI mode, only one
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// event is generated for each unit of movement. Axis can be 0 for up/down
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// or 1 for left/right.
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//
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//==========================================================================
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void FMouse::WheelMoved(int axis, int wheelmove)
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{
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assert(axis == 0 || axis == 1);
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event_t ev = { 0 };
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int dir;
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WheelMove[axis] += wheelmove;
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if (WheelMove[axis] < 0)
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{
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dir = WHEEL_DELTA;
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ev.data1 = KEY_MWHEELDOWN;
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}
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else
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{
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dir = -WHEEL_DELTA;
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ev.data1 = KEY_MWHEELUP;
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}
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ev.data1 += axis * 2;
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if (!GUICapture)
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{
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while (abs(WheelMove[axis]) >= WHEEL_DELTA)
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{
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ev.type = EV_KeyDown;
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D_PostEvent(&ev);
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ev.type = EV_KeyUp;
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D_PostEvent(&ev);
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WheelMove[axis] += dir;
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}
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}
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else
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{
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ev.type = EV_GUI_Event;
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ev.subtype = ev.data1 - KEY_MWHEELUP + EV_GUI_WheelUp;
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if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT;
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if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL;
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if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
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ev.data1 = 0;
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while (abs(WheelMove[axis]) >= WHEEL_DELTA)
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{
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D_PostEvent(&ev);
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WheelMove[axis] += dir;
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}
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}
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}
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//==========================================================================
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//
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// FMouse :: PostButtonEvent
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//
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// Posts a mouse button up/down event. Down events are always posted. Up
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// events will only be sent if the button is currently marked as down.
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//
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//==========================================================================
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CVAR(Bool, m_swapbuttons, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void FMouse::PostButtonEvent(int button, bool down)
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{
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event_t ev = { 0 };
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// Neither RawInput nor DirectInput check the GUI setting for swapped mouse buttons so we have to do our own implementation...
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if (m_swapbuttons && button < 2)
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{
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button = 1 - button;
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}
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int mask = 1 << button;
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ev.data1 = KEY_MOUSE1 + button;
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if (down)
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{
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ButtonState |= mask;
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ev.type = EV_KeyDown;
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D_PostEvent(&ev);
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}
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else if (ButtonState & mask)
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{
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ButtonState &= ~mask;
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ev.type = EV_KeyUp;
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D_PostEvent(&ev);
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}
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}
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//==========================================================================
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//
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// FMouse :: ClearButtonState
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//
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// Sends key up events for all buttons that are currently down and marks
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// them as up. Used when focus is lost and we can no longer track up events,
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// so get them marked up right away.
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//
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//==========================================================================
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void FMouse::ClearButtonState()
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{
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if (ButtonState != 0)
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{
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int i, mask;
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event_t ev = { 0 };
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ev.type = EV_KeyUp;
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for (i = sizeof(ButtonState) * 8, mask = 1; i > 0; --i, mask <<= 1)
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{
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if (ButtonState & mask)
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{
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ev.data1 = KEY_MOUSE1 + (int)sizeof(ButtonState) * 8 - i;
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D_PostEvent(&ev);
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}
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}
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ButtonState = 0;
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}
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// Reset mouse wheel accumulation to 0.
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WheelMove[0] = 0;
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WheelMove[1] = 0;
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}
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//==========================================================================
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//
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// CreateRawMouse
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//
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//==========================================================================
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static FMouse *CreateRawMouse()
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{
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return new FRawMouse;
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}
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//==========================================================================
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//
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// FRawMouse - Constructor
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//
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//==========================================================================
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FRawMouse::FRawMouse()
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{
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Grabbed = false;
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SetCursorState(true);
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}
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//==========================================================================
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//
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// FRawMouse - Destructor
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//
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//==========================================================================
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FRawMouse::~FRawMouse()
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{
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Ungrab();
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}
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//==========================================================================
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//
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// FRawMouse :: GetDevice
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//
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// Ensure the API is present and we can listen for mouse input.
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//
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//==========================================================================
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bool FRawMouse::GetDevice()
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{
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RAWINPUTDEVICE rid;
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rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE;
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rid.usUsage = HID_GDP_MOUSE;
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rid.dwFlags = 0;
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rid.hwndTarget = mainwindow.GetHandle();
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if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
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{
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return false;
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}
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rid.dwFlags = RIDEV_REMOVE;
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rid.hwndTarget = NULL; // Must be NULL for RIDEV_REMOVE.
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RegisterRawInputDevices(&rid, 1, sizeof(rid));
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return true;
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}
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//==========================================================================
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//
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// FRawMouse :: Grab
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//
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//==========================================================================
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void FRawMouse::Grab()
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{
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if (!Grabbed)
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{
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RAWINPUTDEVICE rid;
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rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE;
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rid.usUsage = HID_GDP_MOUSE;
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rid.dwFlags = RIDEV_CAPTUREMOUSE | RIDEV_NOLEGACY;
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rid.hwndTarget = mainwindow.GetHandle();
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if (RegisterRawInputDevices(&rid, 1, sizeof(rid)))
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{
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GetCursorPos(&UngrabbedPointerPos);
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Grabbed = true;
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SetCursorState(false);
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// By setting the cursor position, we force the pointer image
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// to change right away instead of having it delayed until
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// some time in the future.
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CenterMouse(-1, -1, NULL, NULL);
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}
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}
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}
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//==========================================================================
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//
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// FRawMouse :: Ungrab
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//
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//==========================================================================
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void FRawMouse::Ungrab()
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{
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if (Grabbed)
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{
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RAWINPUTDEVICE rid;
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rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE;
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rid.usUsage = HID_GDP_MOUSE;
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rid.dwFlags = RIDEV_REMOVE;
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rid.hwndTarget = NULL;
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if (RegisterRawInputDevices(&rid, 1, sizeof(rid)))
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{
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Grabbed = false;
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ClearButtonState();
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}
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SetCursorState(true);
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SetCursorPos(UngrabbedPointerPos.x, UngrabbedPointerPos.y);
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}
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}
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//==========================================================================
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//
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// FRawMouse :: ProcessRawInput
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//
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//==========================================================================
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bool FRawMouse::ProcessRawInput(RAWINPUT *raw, int code)
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{
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if (!Grabbed || raw->header.dwType != RIM_TYPEMOUSE || !use_mouse)
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{
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return false;
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}
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|
// Check buttons. The up and down motions are stored in the usButtonFlags field.
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|
// The ulRawButtons field, unfortunately, is device-dependant, and may well
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|
// not contain any data at all. This means it is apparently impossible
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|
// to read more than five mouse buttons with Windows, because RI_MOUSE_WHEEL
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|
// gets in the way when trying to extrapolate to more than five.
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|
for (int i = 0, mask = 1; i < 5; ++i)
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|
{
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|
if (raw->data.mouse.usButtonFlags & mask) // button down
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{
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PostButtonEvent(i, true);
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|
}
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|
mask <<= 1;
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|
if (raw->data.mouse.usButtonFlags & mask) // button up
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{
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PostButtonEvent(i, false);
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|
}
|
|
mask <<= 1;
|
|
}
|
|
if (raw->data.mouse.usButtonFlags & RI_MOUSE_WHEEL)
|
|
{
|
|
WheelMoved(0, (SHORT)raw->data.mouse.usButtonData);
|
|
}
|
|
else if (raw->data.mouse.usButtonFlags & 0x800) // horizontal mouse wheel
|
|
{
|
|
WheelMoved(1, (SHORT)raw->data.mouse.usButtonData);
|
|
}
|
|
int x = raw->data.mouse.lLastX;
|
|
int y = raw->data.mouse.lLastY;
|
|
PostMouseMove(x, y);
|
|
if (x | y)
|
|
{
|
|
CenterMouse(-1, -1, NULL, NULL);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FRawMouse :: WndProcHook
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
|
|
{
|
|
if (!Grabbed)
|
|
{
|
|
return false;
|
|
}
|
|
if (message == WM_SYSCOMMAND)
|
|
{
|
|
wParam &= 0xFFF0;
|
|
if (wParam == SC_MOVE || wParam == SC_SIZE)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**************************************************************************/
|
|
/**************************************************************************/
|
|
|
|
//==========================================================================
|
|
//
|
|
// CreateDInputMouse
|
|
//
|
|
//==========================================================================
|
|
|
|
static FMouse *CreateDInputMouse()
|
|
{
|
|
return new FDInputMouse;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FDInputMouse - Constructor
|
|
//
|
|
//==========================================================================
|
|
|
|
FDInputMouse::FDInputMouse()
|
|
{
|
|
Device = NULL;
|
|
Grabbed = false;
|
|
SetCursorState(true);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FDInputMouse - Destructor
|
|
//
|
|
//==========================================================================
|
|
|
|
FDInputMouse::~FDInputMouse()
|
|
{
|
|
if (Device != NULL)
|
|
{
|
|
Device->Release();
|
|
Device = NULL;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FDInputMouse :: GetDevice
|
|
//
|
|
// Create the device interface and initialize it.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FDInputMouse::GetDevice()
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (g_pdi != NULL)
|
|
{ // DirectInput8 interface
|
|
hr = g_pdi->CreateDevice(GUID_SysMouse, &Device, NULL);
|
|
}
|
|
else
|
|
{
|
|
hr = E_FAIL;
|
|
}
|
|
if (FAILED(hr))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// How many buttons does this mouse have?
|
|
DIDEVCAPS_DX3 caps = { sizeof(caps) };
|
|
hr = Device->GetCapabilities((DIDEVCAPS *)&caps);
|
|
// If that failed, just assume four buttons.
|
|
if (FAILED(hr))
|
|
{
|
|
caps.dwButtons = 4;
|
|
}
|
|
// Now select the data format with enough buttons for this mouse.
|
|
// (Can we use c_dfDIMouse2 with DirectInput3? If so, then we could just set
|
|
// that unconditionally.)
|
|
hr = Device->SetDataFormat(caps.dwButtons <= 4 ? &c_dfDIMouse : &c_dfDIMouse2);
|
|
if (FAILED(hr))
|
|
{
|
|
ufailit:
|
|
Device->Release();
|
|
Device = NULL;
|
|
return false;
|
|
}
|
|
|
|
hr = Device->SetCooperativeLevel(mainwindow.GetHandle(), DISCL_EXCLUSIVE | DISCL_FOREGROUND);
|
|
if (FAILED(hr))
|
|
{
|
|
goto ufailit;
|
|
}
|
|
// Set buffer size so we can use buffered input.
|
|
DIPROPDWORD prop;
|
|
prop.diph.dwSize = sizeof(prop);
|
|
prop.diph.dwHeaderSize = sizeof(prop.diph);
|
|
prop.diph.dwObj = 0;
|
|
prop.diph.dwHow = DIPH_DEVICE;
|
|
prop.dwData = DINPUT_BUFFERSIZE;
|
|
hr = Device->SetProperty(DIPROP_BUFFERSIZE, &prop.diph);
|
|
if (FAILED(hr))
|
|
{
|
|
goto ufailit;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FDInputMouse::WndProcHook
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FDInputMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
|
|
{
|
|
// Do not allow window sizing or moving activity while the mouse is
|
|
// grabbed, because they will never be able to complete, causing mouse
|
|
// input to hang until the mouse is ungrabbed (e.g. by alt-tabbing away).
|
|
if (Grabbed && message == WM_SYSCOMMAND)
|
|
{
|
|
wParam &= 0xFFF0;
|
|
if (wParam == SC_MOVE || wParam == SC_SIZE)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FDInputMouse :: ProcessInput
|
|
//
|
|
// Posts any events that have accumulated since the previous call.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FDInputMouse::ProcessInput()
|
|
{
|
|
DIDEVICEOBJECTDATA od;
|
|
DWORD dwElements;
|
|
HRESULT hr;
|
|
int dx, dy;
|
|
|
|
dx = 0;
|
|
dy = 0;
|
|
|
|
if (!Grabbed || !use_mouse)
|
|
return;
|
|
|
|
event_t ev = { 0 };
|
|
for (;;)
|
|
{
|
|
DWORD cbObjectData = sizeof(DIDEVICEOBJECTDATA);
|
|
dwElements = 1;
|
|
hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0);
|
|
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
|
|
{
|
|
Grab();
|
|
hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0);
|
|
}
|
|
|
|
/* Unable to read data or no data available */
|
|
if (FAILED(hr) || !dwElements)
|
|
break;
|
|
|
|
/* Look at the element to see what happened */
|
|
// GCC does not like putting the DIMOFS_ macros in case statements,
|
|
// so use ifs instead.
|
|
if (od.dwOfs == (DWORD)DIMOFS_X)
|
|
{
|
|
dx += od.dwData;
|
|
}
|
|
else if (od.dwOfs == (DWORD)DIMOFS_Y)
|
|
{
|
|
dy += od.dwData;
|
|
}
|
|
else if (od.dwOfs == (DWORD)DIMOFS_Z)
|
|
{
|
|
WheelMoved(0, od.dwData);
|
|
}
|
|
else if (od.dwOfs >= (DWORD)DIMOFS_BUTTON0 && od.dwOfs <= (DWORD)DIMOFS_BUTTON7)
|
|
{
|
|
/* [RH] Mouse button events mimic keydown/up events */
|
|
if (!GUICapture)
|
|
{
|
|
PostButtonEvent(od.dwOfs - DIMOFS_BUTTON0, !!(od.dwData & 0x80));
|
|
}
|
|
}
|
|
}
|
|
PostMouseMove(dx, dy);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FDInputMouse :: Grab
|
|
//
|
|
//==========================================================================
|
|
|
|
void FDInputMouse::Grab()
|
|
{
|
|
if (SUCCEEDED(Device->Acquire()))
|
|
{
|
|
Grabbed = true;
|
|
SetCursorState(false);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FDInputMouse :: Ungrab
|
|
//
|
|
//==========================================================================
|
|
|
|
void FDInputMouse::Ungrab()
|
|
{
|
|
Device->Unacquire();
|
|
Grabbed = false;
|
|
SetCursorState(true);
|
|
ClearButtonState();
|
|
}
|
|
|
|
/**************************************************************************/
|
|
/**************************************************************************/
|
|
|
|
//==========================================================================
|
|
//
|
|
// CreateWin32Mouse
|
|
//
|
|
//==========================================================================
|
|
|
|
static FMouse *CreateWin32Mouse()
|
|
{
|
|
return new FWin32Mouse;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWin32Mouse - Constructor
|
|
//
|
|
//==========================================================================
|
|
|
|
FWin32Mouse::FWin32Mouse()
|
|
{
|
|
GetCursorPos(&UngrabbedPointerPos);
|
|
Grabbed = false;
|
|
SetCursorState(true);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWin32Mouse - Destructor
|
|
//
|
|
//==========================================================================
|
|
|
|
FWin32Mouse::~FWin32Mouse()
|
|
{
|
|
Ungrab();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWin32Mouse :: GetDevice
|
|
//
|
|
// The Win32 mouse is always available, since it is the lowest common
|
|
// denominator. (Even if it's not connected, it is still considered as
|
|
// "available"; it just won't generate any events.)
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FWin32Mouse::GetDevice()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWin32Mouse :: ProcessInput
|
|
//
|
|
// Get current mouse position and post events if the mouse has moved from
|
|
// last time.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWin32Mouse::ProcessInput()
|
|
{
|
|
POINT pt;
|
|
int x, y;
|
|
|
|
if (!Grabbed || !use_mouse || !GetCursorPos(&pt))
|
|
{
|
|
return;
|
|
}
|
|
|
|
x = pt.x - PrevX;
|
|
y = pt.y - PrevY;
|
|
|
|
if (x | y)
|
|
{
|
|
CenterMouse(pt.x, pt.y, &PrevX, &PrevY);
|
|
}
|
|
PostMouseMove(2* x, 2* y); // The factor of 2 is needed to match this with raw mouse input.
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWin32Mouse :: WndProcHook
|
|
//
|
|
// Intercepts mouse-related window messages if the mouse is grabbed.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FWin32Mouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
|
|
{
|
|
if (!Grabbed)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (message == WM_SIZE)
|
|
{
|
|
if (wParam == SIZE_MAXIMIZED || wParam == SIZE_RESTORED)
|
|
{
|
|
CenterMouse(-1, -1, &PrevX, &PrevY);
|
|
return true;
|
|
}
|
|
}
|
|
else if (message == WM_MOVE)
|
|
{
|
|
CenterMouse(-1, -1, &PrevX, &PrevY);
|
|
return true;
|
|
}
|
|
else if (message == WM_SYSCOMMAND)
|
|
{
|
|
// Do not enter the window moving and sizing modes while grabbed,
|
|
// because those require the mouse.
|
|
wParam &= 0xFFF0;
|
|
if (wParam == SC_MOVE || wParam == SC_SIZE)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else if (!use_mouse)
|
|
{
|
|
// all following messages should only be processed if the mouse is in use
|
|
return false;
|
|
}
|
|
else if (message == WM_MOUSEWHEEL)
|
|
{
|
|
WheelMoved(0, (SHORT)HIWORD(wParam));
|
|
return true;
|
|
}
|
|
else if (message == WM_MOUSEHWHEEL)
|
|
{
|
|
WheelMoved(1, (SHORT)HIWORD(wParam));
|
|
return true;
|
|
}
|
|
else if (message >= WM_LBUTTONDOWN && message <= WM_MBUTTONUP)
|
|
{
|
|
int action = (message - WM_LBUTTONDOWN) % 3;
|
|
int button = (message - WM_LBUTTONDOWN) / 3;
|
|
|
|
if (action == 2)
|
|
{ // double clicking we care not about.
|
|
return false;
|
|
}
|
|
event_t ev = { 0 };
|
|
ev.type = action ? EV_KeyUp : EV_KeyDown;
|
|
ev.data1 = KEY_MOUSE1 + button;
|
|
if (action)
|
|
{
|
|
ButtonState &= ~(1 << button);
|
|
}
|
|
else
|
|
{
|
|
ButtonState |= 1 << button;
|
|
}
|
|
D_PostEvent(&ev);
|
|
return true;
|
|
}
|
|
else if (message >= WM_XBUTTONDOWN && message <= WM_XBUTTONUP)
|
|
{
|
|
// Microsoft's (lack of) documentation for the X buttons is unclear on whether
|
|
// or not simultaneous pressing of multiple X buttons will ever be merged into
|
|
// a single message. Winuser.h describes the button field as being filled with
|
|
// flags, which suggests that it could merge them. My testing
|
|
// indicates it does not, but I will assume it might in the future.
|
|
auto xbuttons = GET_XBUTTON_WPARAM(wParam);
|
|
event_t ev = { 0 };
|
|
|
|
ev.type = (message == WM_XBUTTONDOWN) ? EV_KeyDown : EV_KeyUp;
|
|
|
|
// There are only two X buttons defined presently, so I extrapolate from
|
|
// the current winuser.h values to support up to 8 mouse buttons.
|
|
for (int i = 0; i < 5; ++i, xbuttons >>= 1)
|
|
{
|
|
if (xbuttons & 1)
|
|
{
|
|
ev.data1 = KEY_MOUSE4 + i;
|
|
if (ev.type == EV_KeyDown)
|
|
{
|
|
ButtonState |= 1 << (i + 4);
|
|
}
|
|
else
|
|
{
|
|
ButtonState &= ~(1 << (i + 4));
|
|
}
|
|
D_PostEvent(&ev);
|
|
}
|
|
}
|
|
*result = TRUE;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWin32Mouse :: Grab
|
|
//
|
|
// Hides the mouse and locks it inside the window boundaries.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWin32Mouse::Grab()
|
|
{
|
|
RECT rect;
|
|
|
|
if (Grabbed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GetCursorPos(&UngrabbedPointerPos);
|
|
ClipCursor(NULL); // helps with Win95?
|
|
GetClientRect(mainwindow.GetHandle(), &rect);
|
|
|
|
// Reposition the rect so that it only covers the client area.
|
|
ClientToScreen(mainwindow.GetHandle(), (LPPOINT)&rect.left);
|
|
ClientToScreen(mainwindow.GetHandle(), (LPPOINT)&rect.right);
|
|
|
|
ClipCursor(&rect);
|
|
SetCursorState(false);
|
|
CenterMouse(-1, -1, &PrevX, &PrevY);
|
|
Grabbed = true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FWin32Mouse :: Ungrab
|
|
//
|
|
// Shows the mouse and lets it roam free.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWin32Mouse::Ungrab()
|
|
{
|
|
if (!Grabbed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ClipCursor(NULL);
|
|
SetCursorPos(UngrabbedPointerPos.x, UngrabbedPointerPos.y);
|
|
SetCursorState(true);
|
|
Grabbed = false;
|
|
ClearButtonState();
|
|
}
|
|
|
|
/**************************************************************************/
|
|
/**************************************************************************/
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_StartupMouse
|
|
//
|
|
// Called during game init and whenever in_mouse changes.
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_StartupMouse ()
|
|
{
|
|
EMouseMode new_mousemode;
|
|
|
|
switch(in_mouse)
|
|
{
|
|
case 1:
|
|
new_mousemode = MM_Win32;
|
|
break;
|
|
|
|
case 2:
|
|
new_mousemode = MM_DInput;
|
|
break;
|
|
|
|
default:
|
|
case 3:
|
|
new_mousemode = MM_RawInput;
|
|
break;
|
|
}
|
|
if (new_mousemode != MouseMode)
|
|
{
|
|
if (Mouse != NULL)
|
|
{
|
|
delete Mouse;
|
|
}
|
|
do
|
|
{
|
|
Mouse = MouseFactory[new_mousemode - MM_Win32]();
|
|
if (Mouse != NULL)
|
|
{
|
|
if (Mouse->GetDevice())
|
|
{
|
|
break;
|
|
}
|
|
delete Mouse;
|
|
Mouse = NULL;
|
|
}
|
|
new_mousemode = (EMouseMode)(new_mousemode - 1);
|
|
}
|
|
while (new_mousemode != MM_None);
|
|
MouseMode = new_mousemode;
|
|
NativeMouse = true;
|
|
}
|
|
}
|